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[L4D] Exact FF Damage Announcer (1.4)


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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 05-07-2010 , 03:28   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #31

hmm am I (not) seeing things? I don't see any configuration files in /left4dead2/cfg/sorucemod , do you always need to add these cvars in the normal gameconfig perhaps?
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tylor
New Member
Join Date: Oct 2010
Old 10-19-2010 , 06:18   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #32

Hey,

I'd just like to say excellent work, I love it very much. However, I was wondering if you could add an option or a cvar to decide whether the message be for all players, or just the related the one that did the ff, and the one that was hitted by? Thanks
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TANK Killer
Junior Member
Join Date: Dec 2013
Location: Ukraine
Old 12-17-2013 , 04:18   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #33

Plugin 1.4 version rus
Attached Files
File Type: smx l4dffannounce.smx (4.7 KB, 239 views)
File Type: sp Get Plugin or Get Source (l4dffannounce.sp - 607 views - 4.9 KB)
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Voodoo Priest
Junior Member
Join Date: Oct 2016
Old 11-27-2016 , 18:08   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #34

Is it possible to configure this plugin so as to have the exact amount of HP lost due to FF colored in another color than the standard chat color? Or to change the wording of the message? Thanks.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Middle of Nowhere
Old 11-28-2016 , 07:40   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #35

Update (1.5)
: Transitioned to new syntax.
: Much cleaner code.
: Added cvars to change the way a message is announced and the way they are printed.
: Message now with colors.

Note: If anyone tries to rebuttal me with claims of it not working, think again because I already tested it before posting.
Attached Files
File Type: sp Get Plugin or Get Source (ff_announcer.sp - 783 views - 7.9 KB)
File Type: smx ff_announcer.smx (7.7 KB, 265 views)

Last edited by cravenge; 11-29-2016 at 10:51.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 11-28-2016 , 08:17   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #36

Cravenge the Plugin failed to compile! Please try contacting the author.
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Voodoo Priest
Junior Member
Join Date: Oct 2016
Old 11-28-2016 , 09:52   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #37

+1 I had the same error message when I clicked the download link. I was already super excited about this change list
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Middle of Nowhere
Old 11-29-2016 , 06:53   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #38

Edit: Re-uploaded plugin. Attached the wrong version.

Last edited by cravenge; 11-29-2016 at 10:50.
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Voodoo Priest
Junior Member
Join Date: Oct 2016
Old 11-29-2016 , 14:21   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #39

It works fine now. Well-chosen colors! Many thanks.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-08-2020 , 02:23   Re: [L4D] Exact FF Damage Announcer (1.4)
Reply With Quote #40

Quote:
Originally Posted by cravenge View Post
Edit: Re-uploaded plugin. Attached the wrong version.
Quote:
L 02/08/2020 - 13:43:15: [SM] Blaming: ff_announcer.smx
L 02/08/2020 - 13:43:15: [SM] Call stack trace:
L 02/08/2020 - 13:43:15: [SM] [0] KillTimer
L 02/08/2020 - 13:43:15: [SM] [1] Line 89, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\ff_an nouncer.sp::OnPlayerHurtConcise
L 02/08/2020 - 13:43:15: [SM] Exception reported: Invalid timer handle 0 (error 4)
L 02/08/2020 - 13:43:15: [SM] Blaming: ff_announcer.smx
L 02/08/2020 - 13:43:15: [SM] Call stack trace:
L 02/08/2020 - 13:43:15: [SM] [0] KillTimer
L 02/08/2020 - 13:43:15: [SM] [1] Line 89, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\ff_an nouncer.sp::OnPlayerHurtConcise
L 02/08/2020 - 13:45:41: [SM] Exception reported: Invalid timer handle 0 (error 4)
L 02/08/2020 - 13:45:41: [SM] Blaming: ff_announcer.smx
L 02/08/2020 - 13:45:41: [SM] Call stack trace:
L 02/08/2020 - 13:45:41: [SM] [0] KillTimer
L 02/08/2020 - 13:45:41: [SM] [1] Line 89, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\ff_an nouncer.sp::OnPlayerHurtConcise
L 02/08/2020 - 13:45:41: [SM] Exception reported: Invalid timer handle 0 (error 4)
L 02/08/2020 - 13:45:41: [SM] Blaming: ff_announcer.smx
L 02/08/2020 - 13:45:41: [SM] Call stack trace:
L 02/08/2020 - 13:45:41: [SM] [0] KillTimer
L 02/08/2020 - 13:45:41: [SM] [1] Line 89, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\ff_an nouncer.sp::OnPlayerHurtConcise
L 02/08/2020 - 13:46:54: [SM] Exception reported: Invalid timer handle 0 (error 4)
L 02/08/2020 - 13:46:54: [SM] Blaming: ff_announcer.smx
L 02/08/2020 - 13:46:54: [SM] Call stack trace:
L 02/08/2020 - 13:46:54: [SM] [0] KillTimer
L 02/08/2020 - 13:46:54: [SM] [1] Line 89, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\ff_an nouncer.sp::OnPlayerHurtConcise
L 02/08/2020 - 13:49:25: [SM] Exception reported: Invalid timer handle 0 (error 4)
L 02/08/2020 - 13:49:25: [SM] Blaming: ff_announcer.smx
L 02/08/2020 - 13:49:25: [SM] Call stack trace:
L 02/08/2020 - 13:49:25: [SM] [0] KillTimer
L 02/08/2020 - 13:49:25: [SM] [1] Line 89, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\ff_an nouncer.sp::OnPlayerHurtConcise
L 02/08/2020 - 13:55:41: Error log file session closed.
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