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[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]


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Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-13-2010 , 10:27   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #31

Me either.
Great work!
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-15-2010 , 05:36   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #32

Good job, we using this now.

Through we still have one odd problem, extra players who died still have one of the four orginal player names still on the bodies, can that be fixed?
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cigs
Senior Member
Join Date: Jul 2006
Old 03-15-2010 , 07:15   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #33

Yes, sometimes I see my own nickname when I defib someone. But only that. I don't take over that body after defib. Correction: Sometimes I DO take over that body.

There are some occasions the bug still exists though. I don't know exactly why but I think it is this: a player died and left the game, the body doesn't dissapear, gets defibbed and I take over that body. I'm not entirely sure about that though. However, the bug occasionally but rarely still happens.

EDIT: My server occasionally crashes. When it does, only these are found in the error logs.

Code:
L 03/17/2010 - 11:13:04: Info (map "c5m4_quarter") (file "errors_20100317.log")
L 03/17/2010 - 11:13:04: [DefibFix] Player NOT FOUND
L 03/17/2010 - 11:13:07: [DefibFix] Player NOT FOUND
L 03/17/2010 - 11:18:31: [DefibFix] Player NOT FOUND
x3...
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Last edited by cigs; 03-17-2010 at 07:53.
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 03-19-2010 , 04:40   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #34

This plugin lead to my server crash

Crash error

Engine error
CLagCompensationManager:StartLagCompensation with NULL CUSERCmd
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 03-21-2010 , 09:58   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #35

Quote:
Originally Posted by alexip121093 View Post
This plugin lead to my server crash

Crash error

Engine error
CLagCompensationManager:StartLagCompensation with NULL CUSERCmd
This error not linked with my extension. I've seen it before installing the extension.
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Last edited by V10; 03-21-2010 at 10:00.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 03-21-2010 , 09:59   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #36

Beta l4d2_bugfixes released http://forums.alliedmods.net/showthread.php?t=121945
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terminator2k2
Senior Member
Join Date: Feb 2010
Old 03-25-2010 , 20:05   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #37

is this working .?

also how do i put this on my linux server.?

never done extensions before.....

much appreciated for the time and efforts which goes into these things
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-26-2010 , 09:58   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #38

Yes it works very well.
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terminator2k2
Senior Member
Join Date: Feb 2010
Old 03-26-2010 , 11:48   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #39

Quote:
Originally Posted by IronWarrior View Post
Yes it works very well.

well thanks for letting me know and for your time and good advice....

much appreciated..........


does this show its working and installed properly.?


sm exts list
[SM] Displaying 9 extensions:
[01] Automatic Updater (1.3.1): Updates SourceMod gamedata files
[02] Webternet (1.3.1): Extension for interacting with URLs
[03] Client Preferences (1.3.1): Saves client preference settings
[04] SQLite (1.3.1): SQLite Driver
[05] SDK Tools (1.3.1): Source SDK Tools
[06] BinTools (1.3.1): Low-level C/C++ Calling API
[07] Top Menus (1.3.1): Creates sorted nested menus
[08] GeoIP (1.3.1): Geographical IP information
[09] DefibFix Extension (1.0.0.0):

Last edited by terminator2k2; 03-26-2010 at 13:04.
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cigs
Senior Member
Join Date: Jul 2006
Old 03-29-2010 , 07:55   Re: [EXTENSION] L4D2 Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #40

The defib bug still happens on my server. It's prevented most of the time, but it still happens. A player can still get teleported to a dead body being revived, while he/she allready has control of a survivor bot. :s
Can't you add an additional check that checks if the person who's about to be teleported is not dead? If he's alive and walking, don't teleport the client and just remove the defibbed body.

EDIT: comon V10

Quote:
L 03/31/2010 - 18:475: [DefibFix] Player NOT FOUND
L 03/31/2010 - 18:478: [DefibFix] Player NOT FOUND
L 03/31/2010 - 18:48:18: [DefibFix] Player NOT FOUND
L 03/31/2010 - 18:48:21: [DefibFix] Player NOT FOUND
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Last edited by cigs; 03-31-2010 at 14:03.
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