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Zombie Riot V1.9.1b


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Böhser Onkel Leo
Member
Join Date: Jun 2010
Location: near Bielefeld, Germany
Old 03-21-2011 , 11:42   Re: Zombie Riot V1.9.1
Reply With Quote #601

Hey!

@piggy89: ..."only have to kill 4" yes, check your days.txt in addons/sourcemod/config

e.g.:
"Your Day with the Boss"
{
"count" "4"
"healthboost" "0"
"respawn" "1"
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
"zombieoverride" "hellknight"
}

@dawg11: did you allow to download the sound? sv_allowdownload "1" Did you add the sound in your pure_server_whitelist.txt at orangebox/hl2 like this:

sound/ambient/zr/... allow_from_disk
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dawg11
Member
Join Date: Mar 2010
Old 03-21-2011 , 13:06   Re: Zombie Riot V1.9.1
Reply With Quote #602

I have added it to cstrke/sounds/ambient/zr/zr_ambience.wav "wav" cause i changed the sounds
from mp3 to wave its a very long file

Last edited by dawg11; 03-21-2011 at 19:38.
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dawg11
Member
Join Date: Mar 2010
Old 03-21-2011 , 13:17   Re: Zombie Riot V1.9.1
Reply With Quote #603

Ok how do i add it to my servers whitelist?
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dawg11
Member
Join Date: Mar 2010
Old 03-21-2011 , 13:25   Re: Zombie Riot V1.9.1
Reply With Quote #604

Is this correct ?

// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
materials\... from_steam
models\... from_steam
sound\ambient\zr\... allow_from_disk



also what is the max timelimit for sound's?

Last edited by dawg11; 03-21-2011 at 19:38.
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Molli
SourceMod Donor
Join Date: Aug 2007
Location: Finland
Old 03-23-2011 , 15:04   Re: Zombie Riot V1.9.1
Reply With Quote #605

Server crash all time time.

L 03/23/2011 - 10:02:40: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 03/23/2011 - 10:02:40: [SM] Displaying call stack trace for plugin "zombieriot.smx":
L 03/23/2011 - 10:02:40: [SM] [0] Line 274, src\zriot/event.inc::CheckTeam()
L 03/23/2011 - 10:02:40: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 03/23/2011 - 10:02:40: [SM] Displaying call stack trace for plugin "zombieriot.smx":
L 03/23/2011 - 10:02:40: [SM] [0] Line 274, src\zriot/event.inc::CheckTeam()
L 03/23/2011 - 10:24:41: Error log file session closed.
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dawg11
Member
Join Date: Mar 2010
Old 03-24-2011 , 00:01   Re: Zombie Riot V1.9.1
Reply With Quote #606

L 03/21/2011 - 00:40:57: SourceMod error session started
L 03/21/2011 - 00:40:57: Info (map "zh_texture_defence_v1") (file "errors_20110321.log")
L 03/21/2011 - 00:40:57: [SM] Native "SDKCall" reported: GameRules not available before map is loaded
L 03/21/2011 - 00:40:57: [SM] Displaying call stack trace for plugin "zombieriot.smx":
L 03/21/2011 - 00:40:57: [SM] [0] Line 153, src\zriot/offsets.inc::TerminateRound()
L 03/21/2011 - 00:40:57: [SM] [1] Line 228, src\zombieriot.sp::ZRiotEnd()
L 03/21/2011 - 00:40:57: [SM] [2] Line 99, src\zombieriot.sp::OnPluginEnd


I dont understand really how to fix these issue's..
I keep getn random crashes,And its starting to Piss me off lolz
-PLEASE HELP-
Thank's in advance
dawg1
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dawg11
Member
Join Date: Mar 2010
Old 03-24-2011 , 15:50   Re: Zombie Riot V1.9.1
Reply With Quote #607

Fixed all ya need to do is re add the sm plugin and sm gamedats files
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boby_jinjin
Junior Member
Join Date: Dec 2006
Old 03-24-2011 , 19:36   Re: Zombie Riot V1.9.1
Reply With Quote #608

"The instruction at "0x010b1328" referenced memory at "0x17451a60". The memory could not be "read".
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boby_jinjin
Junior Member
Join Date: Dec 2006
Old 03-24-2011 , 21:45   Re: Zombie Riot V1.9.1
Reply With Quote #609

Quote:
Originally Posted by Kyle12 View Post
Use this gamedata.
Tanks it fix it
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lulzworthy
New Member
Join Date: Mar 2011
Old 03-25-2011 , 15:14   Re: Zombie Riot V1.9.1
Reply With Quote #610

Hey, I joined so I could make this post, but I absolutely cannot figure out how to get this plugin to work. I installed all of the required files to my dedicated server properly, but when I run the server, the console does not recognize any of the zombie riot commands and the game plays like normal Counter-Strike. What am I doing wrong?
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