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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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erazor
Member
Join Date: Mar 2009
Old 02-22-2010 , 08:58   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #261

I think the new SM version broke this plugin?
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jr17ca
New Member
Join Date: Feb 2010
Old 02-25-2010 , 15:00   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #262

just question guys, the sound works but everytime i connect to the server, it always download a specifice sound, this one will make sound too on top of the female sound.

its quakemodsourcepain.wav.

i tried to find it under filemanager but i couldnt see it everywhere.

i need help guys.
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erazor
Member
Join Date: Mar 2009
Old 03-01-2010 , 09:23   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #263

All my sounds work but i get this problem where the headshot sound is not always triggered. it plays the headshot sound sometimes and other times it doesn't?

I don't get any error logs too. Any ideas?

Thanks
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Wyrda Ebrithil
Member
Join Date: Sep 2009
Old 03-06-2010 , 21:47   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #264

Code:
"killsound"

		{

		"0"

			{

			"standard"		"quake/dominating.mp3"

			"Wyrda"		"ra/quake/wyrda/playereliminated.wav"
			"Selena Gomez"		"ra/quake/selena/igotulevelup.wav"

			"config"		"6"

			}
this doesn't work?? (shouldnt it play the sound whenever you get killed or someone kills you?)

also... could you do something like this?-
Code:
"killsound"

		{

		"1"

			{

			"standard"		"quake/dominating.mp3"

			"Wyrda"		"ra/quake/wyrda/playereliminated.wav"
			"Selena Gomez"		"ra/quake/selena/igotulevelup.wav"

			"config"		"2"

			}
		"1"

			{

			"standard"		"quake/dominating2.mp3"

			"Wyrda"		"ra/quake/wyrda/playereliminated2.wav"
			"Selena Gomez"		"ra/quake/selena/igotulevelup2.wav"

			"config"		"4"

			}
so that there can be a seperate sound for both when u kill someone and when u die?
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Wyrda Ebrithil
Member
Join Date: Sep 2009
Old 03-07-2010 , 05:21   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #265

I have it set in the cfg file and i typed in console
sm_quakesounds_sound 2
sm_quakesounds_text 0

but everytime the map changes it sets itself back to your defualts
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-07-2010 , 14:43   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #266

Hi there could you fix a bug in HL2DM? When we use mp_teamplay 1 its ok to play the teamkiller sound, but we want to use quakesounds too even with mp_teamplay 0 (which means deammatch and mp_teamplay 1 is team-deathmatch).

Thank you
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Gh0$t
Senior Member
Join Date: Mar 2010
Location: Germany at 127.0.0.1
Old 03-27-2010 , 03:59   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #267

Can you please add a convar that stop the sound when another sound play?
The sounds overlap themselfs on my server.
But another question too:
who can script a little "addon" in the script, which stop the sound when the round end? i have RoundSound on my server and its overlap with them sounds too....

Thx
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Svpernaut
Junior Member
Join Date: Apr 2007
Old 03-27-2010 , 12:32   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #268

How do I add custom sounds?
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Chanz
Veteran Member
Join Date: Aug 2008
Location: Germany - Stuttgart
Old 03-27-2010 , 13:13   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #269

Quote:
Originally Posted by Svpernaut View Post
How do I add custom sounds?
isn't that clear?

1. Upload your custom sounds to <moddir>/sounds/quake/<new-custom-set-name>/examplefile1.mp3
2.1 Insert the new custom sound paths into your <moddir>/addons/sourcemod/configs/quakesoundlist.cfg
2.2 Example:
Code:
[...]
"sound set 3"        "<new-custom-set-name>"
[...]
2.3 And add everywhere:
Code:
[...]
            "<new-custom-set-name>"        "quake/<new-custom-set-name>/headshot-example-file.mp3"
[...]
Example for 2.3:
Code:
[...]
    "headshot"
    {
        "1"
        {
            "standard"        "quake/headshot.mp3"
            "female"        "quake/female/headshot.mp3"
            "<new-custom-set-name>"         "quake/<new-custom-set-name>/headshot-example-file.mp3"
            "config"        "9"
        }
[...]

Be sure that you replace '<new-custom-set-name>' with your set name example would be 'german' or 'unreal' etc.
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DutchKiller
Junior Member
Join Date: Mar 2010
Old 03-29-2010 , 14:17   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #270

when i download the: quakesounds_css.sp

it downloads the smx file, how do i get the sp? or am i just (as always) stupid? ^^
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