Raised This Month: $51 Target: $400
 12% 

View Poll Results: Keep Updating This Plugin?
Yes 2 40.00%
No 3 60.00%
Maybe 0 0%
I Don't Care 0 0%
Voters: 5. You may not vote on this poll

[Hl2:DM]Stable & Unstable


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Multimodplugins
BANNED
Join Date: Jul 2012
Location: United States
Plugin ID:
3152
Plugin Version:
1.02
Plugin Category:
General Purpose
Plugin Game:
Half-Life 2 Deathmatch
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Unapprover:
    Reason for Unapproving:
    Author Banned.
    Old 08-11-2012 , 21:50   [Hl2:DM]Stable & Unstable
    Reply With Quote #1

    Stable & Unstable
    -------------------
    By McBooRocks Of Multimod Plugins

    v1.02
    Change Log:
    v1.01 - Made The Plugin.
    v1.02 - Change Message When your Use The Command On a Entity.
    This Plugin Is A Plugin That Can Make Props Or Entitys Stable OR Unstable.
    Commands:
    PHP Code:
    !stable Makes A Entity Stable
    !unstable Makes A Entity Unstable 
    This Plugin Can Be Useful On Build & Roleplay Servers.
    Attached Files
    File Type: sp Get Plugin or Get Source (stable.sp - 438 views - 1,010 Bytes)
    File Type: sp Get Plugin or Get Source (stable1.02.sp - 399 views - 1.0 KB)

    Last edited by Multimodplugins; 08-15-2012 at 13:11.
    Multimodplugins is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 08-12-2012 , 03:25   Re: [Hl2:DM]Stable & Unstable
    Reply With Quote #2

    A Bit misleading topic name, here's what it really does:
    • Doesn't use vphysics at all, it's not even included, don't know why you state that it's needed..
    • use cmd: !stable/unstable and the entity you are looking at will change it's movetype to MOVETYPE_NONE/MOVETYPE_VPHYSICS

    This isnt really useful. Also it gives the entity godmode, or atleast tries to even if the entity type doesnt have the offset.

    And for some reason you licensed a 5 minute work of code..

    Last edited by Mitchell; 08-12-2012 at 03:26.
    Mitchell is offline
    ReFlexPoison
    ☠☠☠
    Join Date: Jul 2011
    Location: ☠☠☠
    Old 08-12-2012 , 03:51   Re: [Hl2:DM]Stable & Unstable
    Reply With Quote #3

    Quote:
    Originally Posted by Mitchell View Post
    And for some reason you licensed a 5 minute work of code..
    And for whatever reason people can't seem to figure out that licensing already licensed work is useless...
    ReFlexPoison is offline
    Multimodplugins
    BANNED
    Join Date: Jul 2012
    Location: United States
    Old 08-12-2012 , 14:40   Re: [Hl2:DM]Stable & Unstable
    Reply With Quote #4

    Quote:
    Originally Posted by Mitchell View Post
    A Bit misleading topic name, here's what it really does:
    • Doesn't use vphysics at all, it's not even included, don't know why you state that it's needed..
    • use cmd: !stable/unstable and the entity you are looking at will change it's movetype to MOVETYPE_NONE/MOVETYPE_VPHYSICS

    This isnt really useful. Also it gives the entity godmode, or atleast tries to even if the entity type doesnt have the offset.

    And for some reason you licensed a 5 minute work of code..
    Quote:
    Originally Posted by ReFlexPoison View Post
    And for whatever reason people can't seem to figure out that licensing already licensed work is useless...
    Well Im Sorry, Im Just Trying To Get Into My Comfort Zone.
    So Please Give Me A Chance! It Acually Took Me A Little While To Make It.
    I Know What I Have Made Isnt Really Good, But Im Trying My Hardest That I Can Because Of Where I Am In Coding SM.

    Please Give Me Some Mercy!

    Last edited by Multimodplugins; 08-12-2012 at 14:41.
    Multimodplugins is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 08-12-2012 , 14:50   Re: [Hl2:DM]Stable & Unstable
    Reply With Quote #5

    The thing is, there's really no need to release every plugin you write on your way to learning the language. Your slap and freeze plugin already exist in SourceMod - not to be mention being replicated in several multi-command packages. This one is essentially 60 seconds of effort on the API. At the most, if you feel absolutely compelled to put your learning exercises in the public domain, why don't you consolidate them into a single post / thread and link them in your signature? Then you can show off what you've written without cluttering the area and having people attack you for doing so.
    __________________

    Last edited by thetwistedpanda; 08-12-2012 at 14:52.
    thetwistedpanda is offline
    Multimodplugins
    BANNED
    Join Date: Jul 2012
    Location: United States
    Old 08-12-2012 , 16:54   Re: [Hl2:DM]Stable & Unstable
    Reply With Quote #6

    Quote:
    Originally Posted by thetwistedpanda View Post
    The thing is, there's really no need to release every plugin you write on your way to learning the language. Your slap and freeze plugin already exist in SourceMod - not to be mention being replicated in several multi-command packages. This one is essentially 60 seconds of effort on the API. At the most, if you feel absolutely compelled to put your learning exercises in the public domain, why don't you consolidate them into a single post / thread and link them in your signature? Then you can show off what you've written without cluttering the area and having people attack you for doing so.
    Good Poin TY!
    Multimodplugins is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 08-12-2012 , 17:50   Re: [Hl2:DM]Stable & Unstable
    Reply With Quote #7

    Quote:
    Originally Posted by thetwistedpanda View Post
    The thing is, there's really no need to release every plugin you write on your way to learning the language. Your slap and freeze plugin already exist in SourceMod - not to be mention being replicated in several multi-command packages. This one is essentially 60 seconds of effort on the API. At the most, if you feel absolutely compelled to put your learning exercises in the public domain, why don't you consolidate them into a single post / thread and link them in your signature? Then you can show off what you've written without cluttering the area and having people attack you for doing so.
    He tried that: https://forums.alliedmods.net/showthread.php?t=190362
    Mitchell is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 08-12-2012 , 18:02   Re: [Hl2:DM]Stable & Unstable
    Reply With Quote #8

    That topic was posted within New Plugins and did not have any content if I recall - the Scripting area, or externally linking pages on Pastebin in one's signature, would be a more appropriate area for things written while learning the language, yet having no reason to be released to the public. Since the plugins thus far are either not very useful, or replicate existing plugins without providing additional fixes / improvements, they wouldn't be approved... Although if a plugin does improve upon an existing one, then it should certainly be placed here.
    __________________

    Last edited by thetwistedpanda; 08-12-2012 at 18:05.
    thetwistedpanda is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 16:27.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode