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[ANY] Advanced Map Light Style Config (HighNoon)


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duongtbdl
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Join Date: Dec 2012
Old 12-14-2012 , 02:40   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #11

great , thanks you so much
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Last edited by duongtbdl; 12-26-2012 at 01:50.
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captaindeterprimary
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Join Date: Sep 2012
Old 01-02-2013 , 14:26   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #12

Does this work with TF2?
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 01-02-2013 , 14:54   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #13

Quote:
Originally Posted by vman315 View Post
Does this work with TF2?

surely
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john zombie
Junior Member
Join Date: Apr 2013
Old 05-02-2013 , 20:07   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #14

is there a glitch on "lightlevel"?


it seem to be V dark on every level.
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SkullFinder123
Junior Member
Join Date: Jul 2012
Old 06-02-2013 , 20:12   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #15

Could you add some cvars to enable/disable it, so we can have it disabled for certain maps but enabled on others?
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 06-03-2013 , 06:32   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #16

Quote:
Originally Posted by SkullFinder123 View Post
Could you add some cvars to enable/disable it, so we can have it disabled for certain maps but enabled on others?
Use map-cfg:
sm plugins unload advanced_lightstyle

You might have to add sm plugins load advanced_lightstyle to server.cfg....

But can I make map specific .txt file?
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Last edited by VJScope; 06-03-2013 at 06:37.
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 06-04-2013 , 05:49   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #17

Allright... I've tested this plugin in CS:GO. IT seems that only thing that worked was full black = a. Here's my advanced_lightstyle.txt:

Code:
"advLigheStyle"
{
	//"1"  hour
	//{
		//The Light Level of the map ,"a"is the Darkest,"z"is the Brightest.
		//"lightlevel"		"h"

		//The SkyName in "materials\skybox",for example:2cliff,hav,ntdm2_ ,sky_borealis01.
		//"skyname"		"sky_day01_09"

		// change to yes if you use a custom skybox, by default the value is "no"
		//"custom"	"no"
	//}
	//"16"
	//{
		//"default"	"yes"  default map properties, by default the value is "no"
	//}
	"0"
	{
		"lightlevel"		"i"
	}
	"1"
	{
		"lightlevel"		"h"
	}
	"2"
	{
		"lightlevel"		"g"
	}
	"3"
	{
		"lightlevel"		"f"
	}
	"4"
	{
		"lightlevel"		"e"
	}
	"5"
	{
		"lightlevel"		"h"
	}
	"6"
	{
		"lightlevel"		"k"
	}
	"7"
	{
		"lightlevel"		"n"
	}
	"8"
	{
		"lightlevel"		"q"
	}
	"9"
	{
		"lightlevel"		"s"
	}
	"10"
	{
		"lightlevel"		"u"
	}
	"11"
	{
		"lightlevel"		"x"
	}
	"12"
	{
		"lightlevel"		"z"
	}
	"13"
	{
		"lightlevel"		"z"
	}
	"14"
	{
		"lightlevel"		"z"
	}
	"15"
	{
		"lightlevel"		"z"
	}
	"16"
	{
		"lightlevel"		"z"
	}
	"17"
	{
		"lightlevel"		"z"
	}
	"18"
	{
		"lightlevel"		"w"
	}
	"19"
	{
		"lightlevel"		"t"
	}
	"20"
	{
		"lightlevel"		"q"
	}
	"21"
	{
		"lightlevel"		"n"
	}
	"22"
	{
		"lightlevel"		"l"
	}
	"23"
	{
		"lightlevel"		"j"
	}
}
Here's de_dust when a value. I don't know why it didn't work second time I used it.
[IMG]http://img197.**************/img197/431/faultc.png[/IMG]
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alencore
Senior Member
Join Date: Oct 2011
Old 11-26-2013 , 11:07   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #18

why is it when I shoot it turns a block of surface or wall to the default lighting?
does it work with hdr off?
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boombee
SourceMod Donor
Join Date: Nov 2013
Old 06-23-2014 , 19:40   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #19

So not working on GO?
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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 04-26-2015 , 08:24   Re: [ANY] Advanced Map Light Style Config (HighNoon)
Reply With Quote #20

Question: what is the sky texture name from 12:00 am ? tried them and no one it's like in that picture... :-?
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