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[TF2] TFDodgeball


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Nikey646
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Join Date: Apr 2011
Old 05-13-2012 , 08:33   Re: [TF2] TFDodgeball
Reply With Quote #681

Quote:
Originally Posted by asherkin View Post
The only thing I know changed was the same as TF2Items (https://forums.alliedmods.net/showpo...86&postcount=3), and the same change was pushed for TFDodgeball shortly afterwards.
Im going to test it now, i apperently didnt update my server tho so will take a few minutes....not sure if ill get dragged into a game of LoL while updating tho xD so as soon as i can, i'll post back a reply ;)
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Yalamix
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Join Date: Dec 2011
Location: Brazil
Old 05-13-2012 , 18:31   Re: [TF2] TFDodgeball
Reply With Quote #682

Does the Yet Another Dodgeball Plugin works after this new update?
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oreia
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Join Date: Jul 2011
Old 05-14-2012 , 02:49   Re: [TF2] TFDodgeball
Reply With Quote #683

Now its working! Oo
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Nikey646
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Join Date: Apr 2011
Old 05-14-2012 , 11:51   Re: [TF2] TFDodgeball
Reply With Quote #684

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Originally Posted by Yalamix View Post
Does the Yet Another Dodgeball Plugin works after this new update?
Off topic question, why are you asking about the "Yet Another Dodgeball Plugin" plugin in the "[TF2] TFDodgeball" Thread?
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Warstories
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Join Date: Aug 2011
Old 05-14-2012 , 19:21   Re: [TF2] TFDodgeball
Reply With Quote #685

It's not going in arenamode for some reason even though i have the cfg setup for arena, and the mapcycle setup for arena? Is it just the map that makes it arena, or am I doing something wrong? I copied the cfg from Page 17
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Partycat22
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Join Date: May 2012
Location: CA
Old 05-15-2012 , 04:44   Re: [TF2] TFDodgeball
Reply With Quote #687

we are having issues with it fireing multi. rockets we tryed the "other dodgeball" plug in it was worse.
and all the maps was have are TFDB maps that are made for this plug in. it just keep fireing 2 rockets at a time.

and when will this mod be updated?
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Nikey646
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Join Date: Apr 2011
Old 05-15-2012 , 07:01   Re: [TF2] TFDodgeball
Reply With Quote #688

Quote:
Originally Posted by Partycat22 View Post
we are having issues with it fireing multi. rockets we tryed the "other dodgeball" plug in it was worse.
and all the maps was have are TFDB maps that are made for this plug in. it just keep fireing 2 rockets at a time.

and when will this mod be updated?
If the rockets are spawning to fast for you, change the convar "sm_dodgeball_spawninterval" you have it to high.

If that doesnt help, not sure D:
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Partycat22
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Join Date: May 2012
Location: CA
Old 05-15-2012 , 09:03   Re: [TF2] TFDodgeball
Reply With Quote #689

Quote:
Originally Posted by Nikey646 View Post
If the rockets are spawning to fast for you, change the convar "sm_dodgeball_spawninterval" you have it to high.

If that doesnt help, not sure D:

thank you that did fix that issue but we have one more isue that keeps poping up , on some of our TFDB maps it sends out a rocket even before the round starts, any way to fix that?

(edit) also it is fireing 4 pack rockets not the nuke as it was , also i looked in the command line box says can not find model sentry rockets, it is this same plug in i downloaded 5 months ago i remember it having nukes, please help a lot people loved this mod till valve messed it all up for us....
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Last edited by Partycat22; 05-15-2012 at 10:41.
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Nikey646
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Join Date: Apr 2011
Old 05-15-2012 , 09:33   Re: [TF2] TFDodgeball
Reply With Quote #690

Quote:
Originally Posted by Partycat22 View Post
thank you that did fix that issue but we have one more isue that keeps poping up , on some of our TFDB maps it sends out a rocket even before the round starts, any way to fix that?

(edit) also it is fireing 4 pack rockets not the nuke as it was also i looked in the command line box says can not find model sentry rockets is this same plug in i down loaded 5 month ago i remember it having nukesplease help lot people loved this mod till valve messed it all up for us....
Hmm sounds like a failed attempt to stop the rockets after the round end which essentailly broke the weapon restriction potion of the mod.

To change the nuke model, go into the sourcepawn source file and change the model. Not sure how to force the client to download the model, and im not sure if this method has been blocked by valve. With that said, the nuke model was originally from "Yet Another Dodgeball Plugin" which has an easier method of changing the nuke.
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Last edited by Nikey646; 05-15-2012 at 09:35.
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