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ZP 5.0 Betas/Updates


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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 11-06-2011 , 02:39   Re: ZP 5.0 Betas/Updates
#641

Quote:
Originally Posted by Sprit3x View Post
BUG: Survivor Round,when it starts it appeared +3 more cts but those cts wasnt humans... was zombies with blue name in ct team and after zombies killed me(surv) the round didnt end...
Please solve this maor bug o.O
And a minor bug: Zombies models still appear even though they were killed...
Sorry for bad english
For me too
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bartek93tbg
Member
Join Date: Apr 2011
Location: Poland
Old 11-06-2011 , 10:29   Re: ZP 5.0 Betas/Updates
#642

Quote:
Originally Posted by Sprit3x View Post
BUG: Survivor Round,when it starts it appeared +3 more cts but those cts wasnt humans... was zombies with blue name in ct team and after zombies killed me(surv) the round didnt end...
Please solve this maor bug o.O
And a minor bug: Zombies models still appear even though they were killed...
Sorry for bad english

Yeah, sometimes in new round, before game mode starts, humans turn into zombies and they are in CT team and can't be killed. But in ZP 5.0.7 it seems it has been already fixed, because I didn't get this bug yet.
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Snaker beatter
Veteran Member
Join Date: Sep 2011
Location: Manila, Philippines
Old 11-06-2011 , 22:00   Re: ZP 5.0 Betas/Updates
#643

@bartek932tbg

all Terrorist team(in tab or score menu) will turn zombie(after i join) and
also sometimes when i'm late to join, i'm the first zombie(the countdown is not finish yet)
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 11-07-2011 , 16:12   Re: ZP 5.0 Betas/Updates
#644

Lol...In 5.0.7 ambience sounds dont work too and admins dont respawn in dm mod after death
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Last edited by Nick Haldem; 11-07-2011 at 16:12.
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Leon M.
Senior Member
Join Date: Apr 2009
Location: Germany
Old 11-08-2011 , 06:01   Re: ZP 5.0 Betas/Updates
#645

Hi,

I have reorganized our server configuration. I'd like to see that there is a new version of ZombiePlaque. Then I noticed it comes with a mass of plugins. Why you are not using the include function like this one?
PHP Code:
#include "abilitymod/editables.h"         // editable values like pointsystem or admin rights
#include "abilitymod/globals.inl"         // constants and declarations (not editable)
#include "abilitymod/commands.inl"         // admin and client commands
#include "abilitymod/effects.inl"         // special effect collection
#include "abilitymod/events.inl"         // event collection
#include "abilitymod/functions.inl"         // common functions of abilities
#include "abilitymod/menus.inl"         // menu front
... 
Finally it would be used just one plugin instead of the mass.

Too bad
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Old 11-08-2011, 07:37
JoKeR LauGh
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 11-08-2011 , 14:05   Re: ZP 5.0 Betas/Updates
#646

Quote:
Originally Posted by JoKeR LauGh View Post
did you know what include file exactly do ?
LOL do not interfere his suggestion, Leon M. is a good member/coder. He knows what he talking about.
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bartek93tbg
Member
Join Date: Apr 2011
Location: Poland
Old 11-09-2011 , 12:39   Re: ZP 5.0 Betas/Updates
#647

Quote:
Originally Posted by bartek93tbg View Post
Yeah, sometimes in new round, before game mode starts, humans turn into zombies and they are in CT team and can't be killed. But in ZP 5.0.7 it seems it has been already fixed, because I didn't get this bug yet.

Just got this bug again and it is not funny. I have noticed that it only happens at map start, so i will add some auto-restarts after map is loaded.
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Leon M.
Senior Member
Join Date: Apr 2009
Location: Germany
Old 11-10-2011 , 14:02   Re: ZP 5.0 Betas/Updates
#648

OFFTOPIC:
Quote:
Originally Posted by yokomo View Post
LOL do not interfere his suggestion, Leon M. is a good member/coder. He knows what he talking about.
Thanks for it ;) and I will return the compliment.
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 11-10-2011 , 14:27   Re: ZP 5.0 Betas/Updates
#649

L 11/10/2011 - 21:28:40: [AMXX] Displaying debug trace (plugin "zp50_ambience_sounds.amxx")
L 11/10/2011 - 21:28:40: [AMXX] Run time error 4: index out of bounds
L 11/10/2011 - 21:28:40: [AMXX] [0] zp50_ambience_sounds.sma::plugin_precache (line 50)

Ambience error ;)
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.:cs.stambeto:.
Senior Member
Join Date: Feb 2010
Location: Bulgaria
Old 11-13-2011 , 13:38   Re: ZP 5.0 Betas/Updates
#650

L 11/13/2011 - 20:28:19: [ZP] Invalid zombie class id (-1)
L 11/13/2011 - 20:28:19: [AMXX] Displaying debug trace (plugin "zp50_zp43_compat.amxx")
L 11/13/2011 - 20:28:19: [AMXX] Run time error 10: native error (native "zp_class_zombie_set_next")
L 11/13/2011 - 20:28:19: [AMXX] [0] zp50_zp43_compat.sma::native_set_user_zombie_ class (line 495)
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