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L4D2 Update 2.2.1.3 (2021-06-15)


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-15-2021 , 14:09   L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #1

Todays L4D2 update has stripped the symbols from the Linux server binary, unless Valve reverse this decision (the server binaries for all their games other than CS:GO are unstripped in order to support modding), it will likely be a significant amount of time before SourceMod is fully supported on L4D2 again.

Valve have released a new update with the symbols restored and most things are now working again. This is just a regular major update now, and will need various gamedata updates as issues are found. SM itself seems to all be fine.

Any threads made about issues with the update will be closed and redirected or merged here.
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Last edited by asherkin; 06-15-2021 at 19:45.
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BRU7US
Member
Join Date: Jul 2020
Location: Tatarstan, Kazan
Old 06-15-2021 , 14:15   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #2

Now dedicated servers has a lot of bugs which causes server's crash. They're starts from SourceMod crashes like sdkhooks.ext and ends in custom extensions, plugins, signatures, etc.

Last edited by BRU7US; 06-15-2021 at 14:17.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-15-2021 , 14:28   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #3

oh damn, here we go again.........
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larrybrains
Senior Member
Join Date: May 2017
Old 06-15-2021 , 14:43   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #4

My servers won't even run after this update. I get an error:

PHP Code:
Tickrate_EnablerFound ServerGameDLL at ServerGameDLL005
Tickrate_Enabler
Found VEngineServer at VEngineServer022
!!!!!
Patch FailureCouldn't find CVomit::UpdateAbility() in server memory.
!!!!!
!!!!!
Patch Failure: Couldn'
t find CVomit::UpdateAbility() in server memory.
!!!!!

!!!!!
Patch FailureCouldn't find CVomit::UpdateAbility() in server memory.
!!!!!

Segmentation fault
Add "-debug" to the /home/l4d2/l4d2ds2/srcds_run command line to generate a debug.log to help with solving this problem
Tue Jun 15 13:23:41 CDT 2021: Server restart in 10 seconds 
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Primeas
Junior Member
Join Date: Aug 2019
Old 06-16-2021 , 03:03   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #5

Quote:
Originally Posted by larrybrains View Post
My servers won't even run after this update. I get an error:

PHP Code:
Tickrate_EnablerFound ServerGameDLL at ServerGameDLL005
Tickrate_Enabler
Found VEngineServer at VEngineServer022
!!!!!
Patch FailureCouldn't find CVomit::UpdateAbility() in server memory.
!!!!!
!!!!!
Patch Failure: Couldn'
t find CVomit::UpdateAbility() in server memory.
!!!!!

!!!!!
Patch FailureCouldn't find CVomit::UpdateAbility() in server memory.
!!!!!

Segmentation fault
Add "-debug" to the /home/l4d2/l4d2ds2/srcds_run command line to generate a debug.log to help with solving this problem
Tue Jun 15 13:23:41 CDT 2021: Server restart in 10 seconds 
I also had this crash, the tick rate enabler is no longer needed - it is enough in the start command "-tickrate 100" and the network settings for Tickrate 100 in server.cfg

Code:
// Config: Networking Tick 100
// ===========================================================================================================
//

sm_cvar sv_minrate "100000"
sm_cvar sv_maxrate "100000"
sm_cvar sv_minupdaterate "100"
sm_cvar sv_maxupdaterate "100"
sm_cvar sv_mincmdrate "100"
sm_cvar sv_maxcmdrate "100"
sm_cvar sv_client_min_interp_ratio "-1"
sm_cvar sv_client_max_interp_ratio "0"
sm_cvar nb_update_frequency "0.014"
sm_cvar net_splitpacket_maxrate "50000"
sm_cvar fps_max "0"


# Tested Plugins

Metamod 1.11.0 (1144) - working
Sourcemod 1.10.0 (6503) - working
SteamWorks (1.2.3) - working
Stripper (1.2.2) - working
Accelerator - Crash Reporting (2.5.0-cd575aa) - working
Tickrate Enabler - working (Updated: https://github.com/SirPlease/L4D2-Co.../master/addons)
L4DToolZ (1.0.0.9h) - working (Updated: https://forums.alliedmods.net/showpo...postcount=1489)
Left 4 DHooks Direct (1.35) - working (Updated: https://forums.alliedmods.net/showthread.php?p=2684862)
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Last edited by Primeas; 06-18-2021 at 03:16.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 06-16-2021 , 08:23   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #6

Quote:
Originally Posted by Primeas View Post
I also had this crash, the tick rate enabler is no longer needed - it is enough in the start command "-tickrate 100" and the network settings for Tickrate 100 in server.cfg
It is not correct according to your own net_graph screenshot - all right side values should be 100.
You have all <= 30.
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Last edited by Dragokas; 06-16-2021 at 08:24.
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lippnc
Member
Join Date: Feb 2013
Old 06-16-2021 , 09:10   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #7

Lux has his two servers working and listing on Steam. Maybe one of you that has contact with him could ask how. Pretty sure his servers are through a server rental company as they are in Germany. Lux lives in UK.

Last edited by lippnc; 06-16-2021 at 09:11.
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Sempiro
Member
Join Date: Apr 2014
Old 07-18-2021 , 03:12   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #8

Quote:
Originally Posted by Primeas View Post
tick rate enabler is no longer needed - it is enough in the start command "-tickrate 100" and the network settings for Tickrate 100 in server.cfg
Do not think it is true. With the same server.cfg settings as your, I have 100/30/30/100 in netgraph.
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dr_lex
Member
Join Date: Dec 2014
Old 07-29-2021 , 09:17   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #9

Quote:
Originally Posted by ricksfishin View Post
How do i swap new steamclient.so with old one already in server? I tried everything i could think of delete, overwrite, a new folder. But keep getting not enough permission.
You should not change the steamclient.so file for the sake of monitoring! Since installing the old file steamclient.so, you weaken the server's protection for DDoS attacks. If monitoring projects can't update requests, then it's their problem, not yours

But if you want, here is a link to the file, and replace the file with the necessary user rights
Quote:
Originally Posted by Ja-Forces View Post
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Last edited by dr_lex; 07-29-2021 at 09:19.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 06-15-2021 , 14:39   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #10

OMG, this huge new update.

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