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ZR craches with CS:GO last update


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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 10-25-2014 , 19:34   Re: ZR craches with CS:GO last update
Reply With Quote #31

More detail showing up in the crashes now (I think someone is updating Accelerator/Throttle ;))

Code:
Stack Trace
Function
0	server.so!SlerpBones(CStudioHdr const*, Quaternion*, Vector*, mstudioseqdesc_t&, int, QuaternionAligned const*, Vector const*, float, int) + 0xb8
1	server.so!CBoneSetup::AccumulatePose(Vector*, Quaternion*, int, float, float, float, CIKContext*) + 0x2d2
2	server.so!CBaseAnimatingOverlay::GetSkeleton(CStudioHdr*, Vector*, QuaternionAligned*, int) + 0x199
3	server.so!CBaseAnimating::SetupBones(matrix3x4a_t*, int) + 0x646
4	server.so!CBaseAnimating::GetBoneCache() + 0xbb
5	server.so!CBaseAnimating::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&) + 0x70
6	engine.so + 0x16a037
7	engine.so + 0x16acc9
8	server.so!UTIL_ClipTraceToPlayers(Vector const&, Vector const&, unsigned int, ITraceFilter*, CGameTrace*) + 0x36b
9	server.so!CCSPlayer::FireBullet(Vector, QAngle const&, float, float, int, int, int, float, CBaseEntity*, bool, float, float) + 0xaba
10	sourcepawn.jit.x86.so!CFunction::CallFunction2(SourcePawn::IPluginContext*, int const*, unsigned int, int*) [sp_vm_function.cpp:59 + 0x1b]
11	sourcepawn.jit.x86.so!CFunction::Execute2(SourcePawn::IPluginContext*, int*) [sp_vm_function.cpp:324 + 0xf]
12	0x80000000
13	server.so!FileWeaponInfo_t::GetAttributeInt(char const*, CEconItemView const*) const + 0xd1
14	libvstdlib.so!CUniformRandomStream::RandomFloat(float, float) + 0x11
Code:
Stack Trace
Function
0	linux-gate.so + 0x430
1	libc-2.12.so + 0x2c13a
2	libtier0.so!WatchdogCoreDumpSigHandler(int) + 0x2b
3	linux-gate.so + 0x400
4	server.so!CBaseCombatWeapon::GetSlot() const + 0x18
5	server.so!CBaseCombatCharacter::Weapon_GetSlot(int) const + 0x5b
6	server.so!CCSPlayer::GiveDefaultItems() + 0x5cf
7	server.so!CBasePlayer::Spawn() + 0x602
8	server.so!CCSPlayer::Spawn() + 0xa1
9	server.so!CCSPlayer::RoundRespawn() + 0xa3
10	server.so!CCSGameRules::RestartRound() + 0xf13
11	server.so!CCSGameRules::Think() + 0xc04
12	server.so!CGameRules::FrameUpdatePostEntityThink() + 0x36
13	server.so!InvokeMethodReverseOrder(void (IGameSystem::*)()) + 0x1bb
14	server.so!IGameSystem::FrameUpdatePostEntityThinkAllSystems() + 0x17
15	server.so!CServerGameDLL::GameFrame(bool) + 0x1eb
16	sourcemod.2.csgo.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:48 + 0x1a]
17	engine.so + 0x202d9d
18	engine.so + 0x205307
19	engine.so + 0x187cde
20	engine.so + 0x18897c
21	engine.so + 0x189058
22	engine.so + 0x191974
23	engine.so + 0x191bc6
24	engine.so + 0x191cc9
25	engine.so + 0x21d062
26	engine.so + 0x21a0b6
27	dedicated.so!RunServerIteration(bool) + 0x3d
28	dedicated.so!RunServer(bool) + 0x48
29	engine.so + 0x21a1ad
30	engine.so + 0x290c00
31	engine.so + 0x21a9df
32	dedicated.so!CDedicatedAppSystemGroup::Main() + 0xb4
33	dedicated.so!CAppSystemGroup::Run() + 0x50
34	dedicated.so!CSteamApplication::Main() + 0x4a
35	dedicated.so!CAppSystemGroup::Run() + 0x50
36	dedicated.so!main + 0x183
37	srcds_linux + 0x6f9
38	libc-2.12.so + 0x16d36
39	srcds_linux + 0x8bd
40	ld-2.12.so + 0xf4b0
Jargon is offline
weas
Senior Member
Join Date: Dec 2012
Old 10-26-2014 , 01:13   Re: ZR craches with CS:GO last update
Reply With Quote #32

Quote:
Originally Posted by rhelgeby View Post
Not much. Only one line far down in the stack trace is from SourceMod, but I think this is a bug in CS: GO.

It's possible that ZR may trigger a bug, but I doubt the bug is in ZR itself since this happened only after an update.

It seems to be related to weapon removal (apparently on spawn). If there's a way to reproduce the crash, it should be possible to see if this is related by disabling anything in ZR that will remove weapons on spawn/infection (ZR does that for zombies at least).

CS:GO i no see errors! This sourcemod error! ZR not know!

Last edited by weas; 10-26-2014 at 01:13.
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lingzhidiyu
Senior Member
Join Date: Mar 2014
Old 10-26-2014 , 10:00   Re: ZR craches with CS:GO last update
Reply With Quote #33

Quote:
Originally Posted by rhelgeby View Post
Not much. Only one line far down in the stack trace is from SourceMod, but I think this is a bug in CS: GO.

It's possible that ZR may trigger a bug, but I doubt the bug is in ZR itself since this happened only after an update.

It seems to be related to weapon removal (apparently on spawn). If there's a way to reproduce the crash, it should be possible to see if this is related by disabling anything in ZR that will remove weapons on spawn/infection (ZR does that for zombies at least).
i have disable all weapon removal,still crash.
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poel
Veteran Member
Join Date: Mar 2013
Old 10-26-2014 , 11:09   Re: ZR craches with CS:GO last update
Reply With Quote #34

I dont have any crash on my own server zombie.

But, I heard from others zombie server owner, crash is maybe from some player skins.

You should try to change your skins OR disable all of them during one day.

good luck.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 10-26-2014 , 12:53   Re: ZR craches with CS:GO last update
Reply With Quote #35

I am now getting crashes too, about 4-5 last few days.
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poel
Veteran Member
Join Date: Mar 2013
Old 10-26-2014 , 15:44   Re: ZR craches with CS:GO last update
Reply With Quote #36

Mmm I have crash too now.

If it skins, Franc1sco seems to fix the problem, he will tell us the problem.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-26-2014 , 18:18   Re: ZR craches with CS:GO last update
Reply With Quote #37

Quote:
Originally Posted by poel View Post
Mmm I have crash too now.

If it skins, Franc1sco seems to fix the problem, he will tell us the problem.
Yeah, as I said you in steam, I found the other day that the crashes is caused for a zombie model

The zombie pack provided by mapeadores cause crashes (I tested it) so not recommend using it. Now I only use a model made by valve and I dont have more random crashes
PHP Code:
models/player/others/zombie.mdl
models
/player/others/zombie.phy
models
/player/others/zombie.vtx
models
/player/others/zombie.vvd 
(if you dont have it, you can download it from my server or other server )

Using only this model, your server does not have random crashes.


I realized of this, when on my new zombie plugin had not crashes, until I decided to add more models.
__________________
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Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

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Last edited by Franc1sco; 10-26-2014 at 19:06.
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Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 10-27-2014 , 02:42   Re: ZR craches with CS:GO last update
Reply With Quote #38

Quote:
Originally Posted by Franc1sco View Post
Yeah, as I said you in steam, I found the other day that the crashes is caused for a zombie model

The zombie pack provided by mapeadores cause crashes (I tested it) so not recommend using it. Now I only use a model made by valve and I dont have more random crashes
PHP Code:
models/player/others/zombie.mdl
models
/player/others/zombie.phy
models
/player/others/zombie.vtx
models
/player/others/zombie.vvd 
(if you dont have it, you can download it from my server or other server )

Using only this model, your server does not have random crashes.


I realized of this, when on my new zombie plugin had not crashes, until I decided to add more models.
Last night it happened again on zeus and mapeadores without models.
__________________

Last edited by Morell; 10-27-2014 at 03:14.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-27-2014 , 04:56   Re: ZR craches with CS:GO last update
Reply With Quote #39

Quote:
Originally Posted by Morell View Post
Last night it happened again on zeus and mapeadores without models.
These days, since I only use 1 model, not more random crashes in long hours (or all the day without crashes).
Before, the server had random crashes frecuenly (max 1-2 hours without crashes).

I also have other server that never had crashes (ever since the update), something that strange me a lot, but now I know that were the models.

Maybe others models can cause crashes too (maybe others old models), but for the moment I tested the mapeadores zombie pack and cause crashes.
__________________
Veteran Coder -> Activity channel
Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

You like my work? +Rep in my steam profile comments or donate.

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Send a message via MSN to Franc1sco
lingzhidiyu
Senior Member
Join Date: Mar 2014
Old 10-27-2014 , 08:21   Re: ZR craches with CS:GO last update
Reply With Quote #40

Quote:
Originally Posted by Franc1sco View Post
These days, since I only use 1 model, not more random crashes in long hours (or all the day without crashes).
Before, the server had random crashes frecuenly (max 1-2 hours without crashes).

I also have other server that never had crashes (ever since the update), something that strange me a lot, but now I know that were the models.

Maybe others models can cause crashes too (maybe others old models), but for the moment I tested the mapeadores zombie pack and cause crashes.
Only zombie skin or all custom skins crash the server?I am using custom model for human.
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