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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Mi.Cura
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Old 03-12-2018 , 12:06   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v21.0, 03-10-2018)
Reply With Quote #151

Great news,
I thought you were not going to change this plugin anymore, that's pretty cool.

Thank's Crasher_3637
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Psyk0tik
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Old 03-18-2018 , 09:00   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v21.0, 03-10-2018)
Reply With Quote #152

Quote:
Originally Posted by Mi.Cura View Post
Great news,
I thought you were not going to change this plugin anymore, that's pretty cool.

Thank's Crasher_3637
I was planning to update it a month ago but my computer was having problems. I was lucky to have backed up all my SourceMod-related files so I didn't have to do much revising when the computer erased everything.
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Psyk0tik
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Old 03-22-2018 , 03:00   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v21.0, 03-22-2018)
Reply With Quote #153

Small update released!

- Fixed the Keyman system choosing a new Keyman when certain events are fired.
- Possibly fixed a problem regarding the Shake system that caused crashes. (Thanks Lux and KasperH!)

This is not a major update, more like a small fix. Therefore, it will remain as v21.0.



Please redownload the plugin from the first post. Nothing else has been updated.
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Lux
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Old 03-22-2018 , 06:16   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v21.0, 03-22-2018)
Reply With Quote #154

You could use this to vomit on clients instead of sdkcall for l4d2
i did not test it should work.

PHP Code:


//true if scriptcode ran false otherwise
bool VomitOnClient(int iUserID)
{
    static 
int iScriptLogic INVALID_ENT_REFERENCE;
    if(
iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic))
    {
        
iScriptLogic EntIndexToEntRef(CreateEntityByName("logic_script"));
        if(
iScriptLogic == INVALID_ENT_REFERENCE || !IsValidEntity(iScriptLogic))
        {
            
LogError("Could not create 'logic_script");
            return 
false;
        }
        
        
DispatchSpawn(iScriptLogic);
    }
    
    static 
char sBuffer[96];
    
Format(sBuffersizeof(sBuffer), "GetPlayerFromUserID(%d).HitWithVomit()"iUserID);
    
SetVariantString(sBuffer);
    
AcceptEntityInput(iScriptLogic"RunScriptCode");
    return 
true;

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Last edited by Lux; 03-22-2018 at 07:42.
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KasperH
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Join Date: Apr 2016
Location: Hungary
Old 03-22-2018 , 10:19   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v21.0, 03-22-2018)
Reply With Quote #155

Quote:
Originally Posted by Crasher_3637 View Post
Small update released!

- Fixed the Keyman system choosing a new Keyman when certain events are fired.
- Possibly fixed a problem regarding the Shake system that caused crashes. (Thanks Lux and KasperH!)

This is not a major update, more like a small fix. Therefore, it will remain as v21.0.



Please redownload the plugin from the first post. Nothing else has been updated.
Thanks!
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KasperH
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Old 03-25-2018 , 06:36   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v21.0, 03-22-2018)
Reply With Quote #156

Corrected the "KeymanSame" phrase.
Attached Files
File Type: txt anti-speedrunner_system.phrases.txt (51.2 KB, 81 views)
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Psyk0tik
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Old 04-06-2018 , 23:49   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v22.0, 04-06-2018)
Reply With Quote #157

Version 22.0 is out!

Changes

1. Re-coded how the plugin detects incapacitated players. (Thanks cravenge!)
2. Fixed the Keyman system spamming chat with messages when various players are incapacitated.
3. Added a feature that allows the plugin to automatically generate a config file with all the plugin's convars for each map if it doesn't already exist.
4. Added the cvar ass_generateconfigs to decide whether or not the plugin automatically generates a config file for each map.
5. Added the cvar ass_generateconvars to decide whether or not the plugin automatically generates the plugin's convars in the map-based config files.
6. Other bug fixes.
7. Hid the ass_pluginversion cvar.
8. Updated translation file with KasperH's changes.

Please download everything from the first post and delete your anti-speedrunner.cfg!
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Psyk0tik
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Old 04-06-2018 , 23:50   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v21.0, 03-22-2018)
Reply With Quote #158

Quote:
Originally Posted by KasperH View Post
Corrected the "KeymanSame" phrase.
Added to main post.
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Psyk0tik
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Old 04-07-2018 , 18:42   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v22.0, 04-07-2018)
Reply With Quote #159

Small update released!

- Fixed the plugin not generating the assdelay_finalemaps cvar in the custom config files, and instead generating 2 asshealth_finalemaps cvars.

This is not a major update, more like a small fix. Therefore, it will remain as v22.0.



Please redownload the plugin from the first post. Nothing else has been updated.
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Last edited by Psyk0tik; 04-07-2018 at 18:42.
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eziosid
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Join Date: Sep 2017
Old 04-15-2018 , 04:55   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v22.0, 04-07-2018)
Reply With Quote #160

added this plugin today and got this in error log
Code:
L 04/15/2018 - 13:35:29: [SM]   [1] Line 459, l4d_anti-speedrunner.sp::IsValidMode
L 04/15/2018 - 13:35:29: [SM]   [2] Line 983, l4d_anti-speedrunner.sp::OnPlayerRunCmd
L 04/15/2018 - 13:35:29: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 04/15/2018 - 13:35:29: [SM] Blaming: l4d_anti-speedrunner.smx
L 04/15/2018 - 13:35:29: [SM] Call stack trace:
L 04/15/2018 - 13:35:29: [SM]   [0] ConVar.BoolValue.get
L 04/15/2018 - 13:35:29: [SM]   [1] Line 459, l4d_anti-speedrunner.sp::IsValidMode
L 04/15/2018 - 13:35:29: [SM]   [2] Line 983, l4d_anti-speedrunner.sp::OnPlayerRunCmd
L 04/15/2018 - 13:35:29: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 04/15/2018 - 13:35:29: [SM] Blaming: l4d_anti-speedrunner.smx
L 04/15/2018 - 13:35:29: [SM] Call stack trace:
L 04/15/2018 - 13:35:29: [SM]   [0] ConVar.BoolValue.get
L 04/15/2018 - 13:35:29: [SM]   [1] Line 459, l4d_anti-speedrunner.sp::IsValidMode
L 04/15/2018 - 13:35:29: [SM]   [2] Line 983, l4d_anti-speedrunner.sp::OnPlayerRunCmd
L 04/15/2018 - 13:35:29: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 04/15/2018 - 13:35:29: [SM] Blaming: l4d_anti-speedrunner.smx
L 04/15/2018 - 13:35:29: [SM] Call stack trace:
L 04/15/2018 - 13:35:29: [SM]   [0] ConVar.BoolValue.get
L 04/15/2018 - 13:35:29: [SM]   [1] Line 459, l4d_anti-speedrunner.sp::IsValidMode
L 04/15/2018 - 13:35:29: [SM]   [2] Line 983, l4d_anti-speedrunner.sp::OnPlayerRunCmd
L 04/15/2018 - 13:35:29: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 04/15/2018 - 13:35:29: [SM] Blaming: l4d_anti-speedrunner.smx
L 04/15/2018 - 13:35:29: [SM] Call stack trace:
and error log file size is 350 mb how to fix this am using this in
win 7 .13 vs 13. sourcemod 1.8.0
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