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Map data Auto changing in MY Dedicated CS Go server


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devilshanto
Junior Member
Join Date: Dec 2017
Old 12-06-2017 , 09:37   Map data Auto changing in MY Dedicated CS Go server
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Hello, I recently created dedicated server of CSGO. The problem is i didn't modified any map file. But after playing one Match in my server if i choose another map & then vote previous map again am facing that your map file not matching with server file. It's happening with de_inferno, de_train map. I never modified gamemodes.txt

So there is something going on with the server map file. Can anyone help me out?
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Maxximou5
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Join Date: Feb 2013
Old 12-06-2017 , 12:30   Re: Map data Auto changing in MY Dedicated CS Go server
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You're running maps outside your specified mapgroup, check your gamemode_server.txt and verify the maps are in that group.
Read this: https://developer.valvesoftware.com/...des_server.txt
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 12-07-2017 , 07:26   Re: Map data Auto changing in MY Dedicated CS Go server
Reply With Quote #3

Be sure to set this, else you will allways get Problems (mostly with custom Maps).
Code:
sm_cvar stringtable_alwaysrebuilddictionaries 0 // Map Stringtable rebuilding
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devilshanto
Junior Member
Join Date: Dec 2017
Old 12-07-2017 , 07:28   Re: Map data Auto changing in MY Dedicated CS Go server
Reply With Quote #4

Quote:
Originally Posted by Maxximou5 View Post
You're running maps outside your specified mapgroup, check your gamemode_server.txt and verify the maps are in that group.
Read this: https://developer.valvesoftware.com/...des_server.txt
But i was able to play the map first, then when am choosing previous map and trying to comeback in previous Inferno map its saying


My gamemodes_server file
Code:
//  gamemodes.txt 

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"competitive"
				{

					"maxplayers"		"30"				// Note that maxplayers doesn't go in the convar block.
														// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.

					"exec"
					{
						"exec"					"gamemode_competetive_server.cfg"
					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
					{
						"mg_bomb"		""
					}
				}

				"casual"
				{

					"maxplayers"		"30"

					"exec"
					{
						"exec"					"gamemode_casual_server.cfg"
					}

					"mapgroupsMP"						// List of mapgroups valid for this game mode ( casual )
					{
						"mg_bomb"		""
					}
				}

			}	
		}
	}

//////////////////////////////////////////////////////////////////////////////////////////////
// (Map groups)
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_bomb"									// mapgroup definition
		{
			"name"			"mg_bomb"
			"maps"
			{
				"de_mirage"		""
				"de_dust2"		""
				"de_train"		""
				"de_inferno"		""
				"de_overpass"		""
				"de_cbble"		""
				"de_cache"		""
				"de_nuke"		""
			}
		}
	}
}
In my Mapcycle & maplist i putted there de_mirage
de_dust2
de_train
de_inferno
de_overpass
de_cbble
de_cache
de_nuke

Can you please help me.
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 12-07-2017 , 07:33   Re: Map data Auto changing in MY Dedicated CS Go server
Reply With Quote #5

Quote:
Originally Posted by devilshanto View Post
Can you please help me.
I would guess and say the Server rebuild the Map Stringtable and changed the Mapfile(.bsp) itself, put the Cvar i gave you in your server.cfg and copy the Maps from your Game to your Server, this should fix the Problem
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Last edited by DJPlaya; 12-07-2017 at 07:34.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-07-2017 , 13:26   Re: Map data Auto changing in MY Dedicated CS Go server
Reply With Quote #6

You're better off simply validating your game files on both your personal computer and the server.

Also, it's better practice to use a mapgroup that doesn't exist already. Name mg_bomb to bomb_maps, that way there's no chance of interference from the default.
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