Senior Member
Join Date: Feb 2019
Location: Hungary
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04-04-2021
, 03:55
Re: Freeze doesnt apply
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#9
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Quote:
Originally Posted by OciXCrom
Simply copy/paste that somewhere in your code and when you want to freeze a player just do:
Code:
set_user_freeze(id, true)
To unfreeze:
Code:
set_user_freeze(id, false)
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For me its not working...
I will leave the code here....
PHP Code:
#include <amxmodx> #include <zombieplague> #include <fakemeta> #include <hamsandwich> #include <engine>
#define PLUGIN "[ZP] Extra Drag" #define VERSION "1.1" #define AUTHOR "4eRT"
//Some vars new const g_extra_drag[] = { "Hook" } new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav" new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav" new g_hooked[33], g_hooksLeft[33], g_over_dmg[33] new Float:g_lastHook[33] new g_Line, g_item_drag new cvar_enabled, cvar_cost, cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmgtostop, cvar_mates, cvar_extrahook, cvar_nemesis, cvar_survivor, cvar_reset new bool: g_has_drag[33], bool: g_drag_i[33]
public plugin_init() { cvar_enabled = register_cvar("zp_extra_drag", "1") cvar_cost = register_cvar("zp_extra_drag_cost", "5") cvar_dragspeed = register_cvar("zp_extra_drag_dragspeed", "160") cvar_maxdrags = register_cvar("zp_extra_drag_maxdrags", "2") cvar_cooldown = register_cvar("zp_extra_drag_cooldown", "5") cvar_dmgtostop = register_cvar("zp_extra_drag_dmg2stop", "30") cvar_mates = register_cvar("zp_extra_drag_mates", "0") cvar_extrahook = register_cvar("zp_extra_drag_extrahook", "0") cvar_nemesis = register_cvar("zp_extra_drag_nemesis", "0") cvar_survivor = register_cvar("zp_extra_drag_survivor", "1") cvar_reset = register_cvar("zp_extra_drag_reset", "0") register_event("HLTV", "newSpawn", "a", "1=0", "2=0") register_event("DeathMsg", "player_death", "a") register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_clcmd("-drag","drag_end") g_item_drag = zp_register_extra_item(g_extra_drag, get_pcvar_num(cvar_cost), ZP_TEAM_ZOMBIE) }
public plugin_precache() { register_plugin(PLUGIN, VERSION, AUTHOR) precache_sound(g_sndDrag) precache_sound(g_sndMiss) g_Line = precache_model("sprites/zbeam4.spr") }
public zp_extra_item_selected(id, item) { if (item == g_item_drag) { if(is_user_alive(id) && get_pcvar_num(cvar_enabled) == 1) { g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags) g_has_drag[id] = true client_print(id, print_chat, "You bought Hook. Press E to drag") } else return } }
set_user_freeze(id, bool:bFreeze) { if(bFreeze) { set_pev(id, pev_flags, pev(id, pev_flags) | FL_FROZEN) } else { set_pev(id, pev_flags, pev(id, pev_flags) &~ FL_FROZEN) } }
public zp_user_infected_post(id, infector) if(g_has_drag[infector]) g_hooksLeft[infector] = g_hooksLeft[infector] + get_pcvar_num(cvar_extrahook)
public zp_user_humanized_post(id) if(get_pcvar_num(cvar_reset) == 1) g_has_drag[id] = false
public newSpawn() { for (new id = 1; id <= 32; id++) { if (g_hooked[id]) drag_end(id) g_has_drag[id] = false } }
public player_death() { new attacker = read_data(1) new id = read_data(2) if (g_hooked[attacker]) drag_end(id) g_has_drag[id] = false }
public client_connect(id) g_has_drag[id] = false
public client_disconnect(id) { if (g_hooked[id]) drag_end(id) set_user_freeze(id, false) g_has_drag[id] = false }
public drag_start(id) { if (zp_get_user_zombie(id) && g_has_drag[id] && !g_drag_i[id]) { static Float:cdown cdown = get_pcvar_float(cvar_cooldown)
if (!is_user_alive(id)) { //client_print(id, print_chat, "[ZP] You can't drag if you are dead!") return PLUGIN_HANDLED }
if (g_hooksLeft[id] <= 0) { //client_print(id, print_chat, "[ZP] You can't drag anymore!") return PLUGIN_HANDLED }
if (get_gametime() - g_lastHook[id] < cdown) { client_print(id, print_chat, "[ZP] Wait %.f sec. to drag again!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id])) return PLUGIN_HANDLED } if (zp_is_nemesis_round() && get_pcvar_num(cvar_nemesis) == 0) { client_print(id, print_chat, "[ZP] You can't drag in Nemesis mode!") return PLUGIN_HANDLED }
new hooktarget, body get_user_aiming(id, hooktarget, body) if (is_user_alive(hooktarget)) { if (!zp_get_user_zombie(hooktarget)) { if (zp_get_user_survivor(hooktarget) && get_pcvar_num(cvar_survivor) == 0) { client_print(id, print_chat, "[ZP] You can't drag Survivor!") return PLUGIN_HANDLED } g_hooked[id] = hooktarget emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH) } else { if (get_pcvar_num(cvar_mates) == 1) { g_hooked[id] = hooktarget emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH) } else { client_print(id, print_chat, "[ZP] You can't drag teammates!") return PLUGIN_HANDLED } }
if (get_pcvar_float(cvar_dragspeed) <= 0.0) cvar_dragspeed = 1 new parm[2] parm[0] = id parm[1] = hooktarget set_task(0.1, "reelin_player", id, parm, 2, "b") harpoon_target(parm) g_hooksLeft[id]-- client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s") g_drag_i[id] = true set_user_freeze(id, true) } else { g_hooked[id] = 33 noTarget(id) emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH) g_drag_i[id] = true g_hooksLeft[id]-- set_user_freeze(id, true) client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s") } } else return PLUGIN_HANDLED return PLUGIN_CONTINUE }
public reelin_player(parm[]) { new id = parm[0] new victim = parm[1]
if (!g_hooked[id] || !is_user_alive(victim)) { drag_end(id) return }
new Float:fl_Velocity[3] new idOrigin[3], vicOrigin[3]
get_user_origin(victim, vicOrigin) get_user_origin(id, idOrigin)
new distance = get_distance(idOrigin, vicOrigin)
if (distance > 1) { new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)
fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time } else { fl_Velocity[0] = 0.0 fl_Velocity[1] = 0.0 fl_Velocity[2] = 0.0 }
entity_set_vector(victim, EV_VEC_velocity, fl_Velocity) }
public drag_end(id) { g_hooked[id] = 0 beam_remove(id) remove_task(id) if (g_drag_i[id]) g_lastHook[id] = get_gametime() g_drag_i[id] = false set_user_freeze(id, false) }
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (is_user_alive(attacker) && (get_pcvar_num(cvar_dmgtostop) > 0)) { g_over_dmg[victim] = g_over_dmg[victim] + floatround(damage) if (g_over_dmg[victim] >= get_pcvar_num(cvar_dmgtostop)) { g_over_dmg[victim] = 0 drag_end(victim) return HAM_IGNORED; } }
return HAM_IGNORED; }
public fw_PlayerPreThink(id) { if (!is_user_alive(id)) return FMRES_IGNORED new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) if (zp_get_user_zombie(id) && g_has_drag[id]) { if (!(oldbutton & IN_USE) && (button & IN_USE)) drag_start(id) if ((oldbutton & IN_USE) && !(button & IN_USE)) drag_end(id) } set_user_freeze(id, false) return PLUGIN_CONTINUE }
public harpoon_target(parm[]) { new id = parm[0] new hooktarget = parm[1]
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(8) write_short(id) write_short(hooktarget) write_short(g_Line) write_byte(0) write_byte(0) write_byte(200) write_byte(8) write_byte(1) write_byte(155) // r, g, b write_byte(155) // r, g, b write_byte(55) write_byte(90) write_byte(10) message_end() }
public noTarget(id) { new endorigin[3]
get_user_origin(id, endorigin, 3)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte( TE_BEAMENTPOINT ); write_short(id) write_coord(endorigin[0]) write_coord(endorigin[1]) write_coord(endorigin[2]) write_short(g_Line) write_byte(0) write_byte(0) write_byte(200) write_byte(8) write_byte(1) write_byte(155) // r, g, b write_byte(155) // r, g, b write_byte(55) write_byte(75) write_byte(0) message_end() }
public beam_remove(id) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(99) write_short(id) message_end() }
Last edited by HowToRuski; 04-04-2021 at 03:57.
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