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[L4D1/2] bebop - additional coop players (20+ players possible)


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St00ne
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Join Date: Jan 2011
Location: Annecy - France
Old 11-23-2014 , 10:11   Re: [L4D(1)/2] bebop - unlimited player coop
Reply With Quote #201

Quote:
Originally Posted by Crazygamer34894 View Post
i think i have The Same Sort of problem. i managed to Get 8 players max on my l4d2 VPS BUT! when i use "L4DMissingSurvivors.smx" Standalone the bots spawn and Disappear endlessly. IDC. as long as people are able to spawn without problems. ;)

yes i know its stupid to reply to AND OLD post but i dont know what im doing wrong. ive done everything carefully. is it normal.
Can I ask you what version of bebop you are using?

Thx
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Crazygamer34894
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Join Date: Feb 2013
Location: Cape Town Western Cape
Old 11-25-2014 , 09:35   Re: [L4D(1)/2] bebop - unlimited player coop
Reply With Quote #202

Quote:
Originally Posted by St00ne View Post
Can I ask you what version of bebop you are using?

Thx
the one on the main page
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St00ne
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Join Date: Jan 2011
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Old 11-25-2014 , 19:49   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #203

So I suggest you to use Den Marko's or my version (2 previous pages).

Last edited by St00ne; 11-25-2014 at 19:49.
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Dscheng
Member
Join Date: Sep 2013
Old 12-27-2014 , 04:18   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #204

L 12/27/2014 - 17:065: SourceMod error session started
L 12/27/2014 - 17:065: Info (map "c5m1_waterfront") (file "errors_20141227.log")
L 12/27/2014 - 17:065: [SM] Error parsing gameconfig file "C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\gamedata\b ebop.txt":
L 12/27/2014 - 17:065: [SM] Error 1 on line 0, col 0: Stream failed to open
L 12/27/2014 - 17:065: [SM] Native "LoadGameConfigFile" reported: Unable to open bebop: File could not be opened: The system cannot find the file specified.

L 12/27/2014 - 17:065: [SM] Displaying call stack trace for plugin "bebop_den3e.smx":
L 12/27/2014 - 17:065: [SM] [0] Line 26, H:\compiled SourceMod 1.5\bebop\bebop\bebop_den3e.sp::OnPluginStart ()
L 12/27/2014 - 17:10:27: Error log file session closed.
L 12/27/2014 - 17:104: SourceMod error session started
L 12/27/2014 - 17:104: Info (map "c5m1_waterfront") (file "errors_20141227.log")
L 12/27/2014 - 17:104: [SM] Error parsing gameconfig file "C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\gamedata\b ebop.txt":
L 12/27/2014 - 17:104: [SM] Error 1 on line 0, col 0: Stream failed to open
L 12/27/2014 - 17:104: [SM] Native "LoadGameConfigFile" reported: Unable to open bebop: File could not be opened: The system cannot find the file specified.

L 12/27/2014 - 17:104: [SM] Displaying call stack trace for plugin "bebop_den3e.smx":
L 12/27/2014 - 17:104: [SM] [0] Line 26, H:\compiled SourceMod 1.5\bebop\bebop\bebop_den3e.sp::OnPluginStart ()
L 12/27/2014 - 17:14:17: Error log file session closed.
L 12/27/2014 - 17:14:21: SourceMod error session started
L 12/27/2014 - 17:14:21: Info (map "c5m1_waterfront") (file "errors_20141227.log")
L 12/27/2014 - 17:14:21: [SM] Error parsing gameconfig file "C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\gamedata\b ebop.txt":
L 12/27/2014 - 17:14:21: [SM] Error 1 on line 0, col 0: Stream failed to open
L 12/27/2014 - 17:14:21: [SM] Native "LoadGameConfigFile" reported: Unable to open bebop: File could not be opened: The system cannot find the file specified.

L 12/27/2014 - 17:14:21: [SM] Displaying call stack trace for plugin "bebop_den3e.smx":
L 12/27/2014 - 17:14:21: [SM] [0] Line 26, H:\compiled SourceMod 1.5\bebop\bebop\bebop_den3e.sp::OnPluginStart ()
L 12/27/2014 - 17:16:41: Error log file session closed.
L 12/27/2014 - 17:16:46: SourceMod error session started
L 12/27/2014 - 17:16:46: Info (map "c5m1_waterfront") (file "errors_20141227.log")
L 12/27/2014 - 17:16:46: [SM] Error parsing gameconfig file "C:\Program Files (x86)\Steam\SteamApps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\gamedata\b ebop.txt":
L 12/27/2014 - 17:16:46: [SM] Error 1 on line 0, col 0: Stream failed to open
L 12/27/2014 - 17:16:46: [SM] Native "LoadGameConfigFile" reported: Unable to open bebop: File could not be opened: The system cannot find the file specified.

L 12/27/2014 - 17:16:46: [SM] Displaying call stack trace for plugin "bebop_den3ea.smx":
L 12/27/2014 - 17:16:46: [SM] [0] Line 26, /home/forums/content/files/1/0/7/0/5/2/139383.attach::OnPluginStart()
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Munch
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Join Date: May 2012
Location: Liverpool UK
Old 12-27-2014 , 06:41   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #205

Quote:
Originally Posted by Dscheng View Post
L 12/27/2014 - 17:065: [SM] Native "LoadGameConfigFile" reported: Unable to open bebop: File could not be opened: The system cannot find the file specified.
Bebop doesn't generate any cvars therefore doesn't require a config file.

open bebop's .sp file
search for hGameConf = LoadGameConfigFile("bebop"); and delete the entire line
save and recompile.

If bebop did generate any cvars then this would be the correct method to generate and/or load the config file AutoExecConfig(true, "bebop
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Last edited by Munch; 12-27-2014 at 06:49.
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Dscheng
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Old 12-27-2014 , 10:12   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #206

Quote:
Originally Posted by Munch View Post
Bebop doesn't generate any cvars therefore doesn't require a config file.

open bebop's .sp file
search for hGameConf = LoadGameConfigFile("bebop"); and delete the entire line
save and recompile.

If bebop did generate any cvars then this would be the correct method to generate and/or load the config file AutoExecConfig(true, "bebop
Really can ~!!! Tks for your great help MUNCH ~!!
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-06-2015 , 19:29   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #207

Quote:
Originally Posted by St00ne View Post
Don't know why we would have to set flags to protected, and then reset them... so I removed this part.
It could've been nice to keep the log part of the author too. I might re-add this stuff later.
Anyway I'm using this and no pb so far.

PS: this does work on survival and coop modes. I haven't tested it on realism mode yet.
On helms_deep_r21, the 8th player spawns outside, surely because of the 3 bots integrated in this map.

++
Quote:
Originally Posted by Den_Marko View Post
Try this, I corrected)
The versions posted by St00ne and Den_Marko are both asking for a gamedata file. Where is that file?
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St00ne
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Old 01-06-2015 , 19:35   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #208

I don't know where Den Marko took it from, but here it is (see attached file).

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Attached Files
File Type: txt bebop.txt (1.1 KB, 1310 views)
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Ellie
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Join Date: Apr 2013
Old 01-06-2015 , 21:58   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #209

Thanks. Will try it out now.
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Ecchi
New Member
Join Date: Feb 2016
Old 02-17-2016 , 12:31   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #210

Hello. This is quite old now, but I hope you still are over there.

I found a problem when use the defib.... If a survivor has the same bot as another survivor, he/she doesn't revive its objective, revive himselft.

Let me explain.... i.e. I'm using Francis, other player(with Francis too) died, when I try to revive him with defib, I revive myself!!!! Not the dead player...... Any advise on this particular issue???

Thanks!!
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