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Team Join Control


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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 06-12-2010 , 12:14   Re: Team Join Control
Reply With Quote #51

Assuming other mods haven't got this cvar, the plugin is still useful.
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TGW_Requiem
Junior Member
Join Date: Jul 2010
Old 07-11-2010 , 00:15   Re: Team Join Control
Reply With Quote #52

Hey would it be possible to make it so you can decide the default team. By this I mean that the first person to connect is forced to a certain team and then players are balanced from there.

if done please message me and let me know.

asking for TF2
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 02-11-2011 , 05:19   Re: Team Join Control
Reply With Quote #53

Hi there,

I'm using this plugin currently and it works fine, except one or two things:
1. the plugin doesn't generate a config file automatically, but it's ok as we can configure it via sourcemod.cfg file.
2. the config file provided with the plugin can not be read by plugin, i.e. no matter what values I set in teamjoincontrol.cfg, it doesn't change anything. Once again, we have to use the sourcemod.cfg file (or edit sourcecode as we want then recompile plugin).

I just wanted to let you know, dalto, so you can update your post, maybe, either by removing config file from your post as it doesn't work, or by fixing plugin.
Thanks anyway, great plugin, works fine on my linux server, using sourcemod 1.3.6.

Bye!
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higs
Member
Join Date: Jun 2010
Old 02-11-2011 , 10:30   Re: Team Join Control
Reply With Quote #54

Can you add something to prevent them to change team. Ok they join by choosing auto assign but the can change team anyways after that, it looses the purpose of the plugin
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 02-11-2011 , 11:57   Re: Team Join Control
Reply With Quote #55

?

There's a lock team option I think...

Try to add this in your sourcemod.cfg (cstrike\cfg\sourcemod\sourcemod.cfg):

sm_team_join_control_lock_teams "1"
sm_team_join_control_lock_time "20" or any value in minutes you want players to be locked.

It should work.
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Original21
Junior Member
Join Date: May 2011
Old 05-31-2011 , 06:55   Re: Team Join Control
Reply With Quote #56

theres something like this that could work on CS 1.6?
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 06-07-2011 , 14:39   Re: Team Join Control
Reply With Quote #57

Why does it say "Plugin Game Any"? this comes up with error when i use it with l4d2 server
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 06-07-2011 , 15:08   Re: Team Join Control
Reply With Quote #58

Quote:
Originally Posted by RavenDan29 View Post
Why does it say "Plugin Game Any"? this comes up with error when i use it with l4d2 server
Answered at first page:
Quote:
It supports both Counter-Strike:Source and Day of Defeat:Source.
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eXplode82
Senior Member
Join Date: Oct 2009
Location: Serbia
Old 08-03-2011 , 13:26   Re: Team Join Control
Reply With Quote #59

Does this plugin work?

(Counter-Strike Source)

server.cfg

Quote:
sm_team_join_control_admin_immunity 0
sm_team_join_control_lock_teams 0
sm_team_join_control_lock_time 25
sm_team_join_control_force_join 0
sm_team_join_control_stop_spec 0
sm_team_join_control_sound_name "buttons/button11.wav"

Last edited by eXplode82; 08-03-2011 at 13:30.
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T1k3
Junior Member
Join Date: Jul 2011
Old 09-28-2011 , 16:01   Re: Team Join Control
Reply With Quote #60

This plugin what I was looking for Sourcemod 1.3.8.
But it would be possible to NOT automatically choose character (-class) in TF2?
If possible you can thank you in advance.

Last edited by T1k3; 09-29-2011 at 02:55.
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