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Stripper:Source (Updated 2011-04-15)


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SkaP
Senior Member
Join Date: Dec 2009
Old 02-07-2010 , 15:17   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #471

Awesome thanks but is C5M2 Park supposed to have no code in it though?

XD at Chompski intros, loved it.

Edit: I can still do the coaster shortcut pretty easily, the gate isn't big enough.

http://img694.**************/img694/2...oaster0000.jpg

http://img15.**************/img15/349...oaster0001.jpg

Last edited by SkaP; 02-07-2010 at 16:38.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-08-2010 , 06:34   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #472

Are you using the latest L4D2 version? For me, theres massive invisible blockers right where you stand...

Anyway:

PHP Code:
add:
{
    ;
Exploit Blocker Super Mario Jump Shortcut at Coaster Beginning
    
"solid" "6"
    "origin" "-2784 1841 177"
    "angles" "0 90 0"
    "model" "models/props_wasteland/exterior_fence002c.mdl"
    "classname" "prop_dynamic"
}

{
    ;
Exploit Blocker Super Mario Jump Shortcut at Coaster Beginning #2
    
"solid" "6"
    "origin" "-2855 1837 177"
    "angles" "0 90 0"
    "model" "models/props_wasteland/exterior_fence002a.mdl"
    "classname" "prop_dynamic"
}

{
    ;
Exploit Blocker Super Mario Jump Shortcut at Coaster Beginning #3
    
"solid" "6"
    "origin" "-2713 1837 177"
    "angles" "0 90 0"
    "model" "models/props_wasteland/exterior_fence002a.mdl"
    "classname" "prop_dynamic"

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Mnkras
Senior Member
Join Date: Mar 2009
Location: 127.0.0.1
Old 02-08-2010 , 16:10   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #473

im using stripper_dump in console and i get a file with the map name with numbers after it but the only thing in it is

(Null)

any help?
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 02-08-2010 , 21:29   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #474

Strange. I enter same command and I get complete file with all stuff on the L4D2 valve maps. What map did you use the dump cmd for ?
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SkaP
Senior Member
Join Date: Dec 2009
Old 02-09-2010 , 05:12   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #475

Yeah I am using the latest version, I couldn't play if L4D2 didn't update and I didn't update my server. Anyway thanks for the fix that worked great.
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Mnkras
Senior Member
Join Date: Mar 2009
Location: 127.0.0.1
Old 02-09-2010 , 14:11   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #476

hmm restarted the server now its working
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 02-09-2010 , 15:35   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #477

THAT helps in many situations^^
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SkaP
Senior Member
Join Date: Dec 2009
Old 02-10-2010 , 04:50   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #478

So I finally saw a full team pull off the early kamikaze shortcut in DeadCenter 1 from the CEDA room immediately out of the safe room. I was both impressed no one died and annoyed because that jump gets you right next to the elevator. So taking a page from Atomics book I decided to rectify that and add a prop block there. In case your wondering it's this spot now covered by a dresser with the code below:

[IMG]http://img39.**************/img39/9108/c1m1hotel0010.jpg[/IMG]

Code:
add:
{
        ;Exploit Blocker - Shortcut to stop the suicide jump from the CEDA room
        "solid" "6"
        "origin" "1286 5004 2705"
        "angles" "-3 172 -25"
        "model" "models/props_furniture/dresser1.mdl"
        "classname" "prop_dynamic"
}

Last edited by SkaP; 02-10-2010 at 04:52.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-10-2010 , 15:29   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #479

Even on the screenshot i can see that dresser is floating. You gotta hold up quality standards


EDIT:

Also, one can still jump onto your block and perform the jump from there.


Ive made up these plywoods to block the balcony below...

PHP Code:
{
    ;
Exploit Blocker Shortcut to stop the suicide jump from the CEDA room #1
    
"solid" "6"
    "origin" "1407 4975 2500"
    "angles" "90 0 -44"
    "model" "models/props_highway/plywood_03.mdl"
    "classname" "prop_dynamic"
}

{
    ;
Exploit Blocker Shortcut to stop the suicide jump from the CEDA room #2
    
"solid" "6"
    "origin" "1413 4976 2500"
    "angles" "90 0 90"
    "model" "models/props_highway/plywood_03.mdl"
    "classname" "prop_dynamic"
}

{
    ;
Exploit Blocker Shortcut to stop the suicide jump from the CEDA room #3
    
"solid" "6"
    "origin" "1463 4976 2500"
    "angles" "90 0 90"
    "model" "models/props_highway/plywood_03.mdl"
    "classname" "prop_dynamic"


Last edited by AtomicStryker; 02-10-2010 at 16:07.
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SkaP
Senior Member
Join Date: Dec 2009
Old 02-10-2010 , 17:17   Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Reply With Quote #480

First attempt at this, thanks for the feedback. I was trying to find the best prop to fit in with the map that would block it without looking weird. So the dresser was the biggest fattest prop I could find. I thought about blocking the bottom part but the problem is if you touch any part of that balcony even if you fall off afterward you get the 50% bonus for the map. Originally I had this evil fence that when made it look like you could make the jump easy then you slide right off to your death but you still got points for it so I scrapped the idea. Working on C5M1 right now to force a choke point on a very easy short map.
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