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[L4D2] F-18 Airstrike (1.4.1) [03-Jun-2019]


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Lux
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Join Date: Jan 2015
Location: Brexit
Old 01-22-2018 , 20:53   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #41

Hi silvers,

(Airstrike.core)

I started using your plugin so i poked around its innerworkings.
Like incapcrawling i made an update to it.

Version
1.2.1 (23-Jan-201
- Update by "Lux":
- Removed signiture/sdkcall dependency for stagger.
- Now uses native vscript API for stagger function.

This seems to function the same without gamedata using a vscript function instead
Here is diffchecker
https://www.diffchecker.com/uhnfrjwB

Besure to test you know your plugin best!
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Last edited by Lux; 03-12-2018 at 22:35. Reason: Attachment Not Needed
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eyal282
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Join Date: Aug 2011
Old 01-23-2018 , 12:06   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #42

A massive explosion won't trigger the horde, a silent lift? AROOOOOOOOOO
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Crasher_3637
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Join Date: May 2012
Location: AFK like JFK
Old 01-23-2018 , 17:46   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #43

Quote:
Originally Posted by eyal282 View Post
A massive explosion won't trigger the horde, a silent lift? AROOOOOOOOOO
Valve games in a nutshell lol
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 01-27-2018 , 13:19   Re: [L4D2] F-18 Airstrike (1.3) [27-Jan-2018]
Reply With Quote #44

Updated. Please delete the damage scale plugin if you installed.

Quote:
1.3 (27-Jan-2018)
- Added cvar "l4d2_airstrike_scale" to scale the damage done to survivors.
- This cvar is now part of the core plugin. The "l4d2_airstrike.damage_scale" add-on plugin should be deleted if you had installed.

1.2.1 (23-Jan-2018)
- Update by "Lux":
- Removed gamedata signature/SDKCall dependency for stagger.
- Now uses native VScript API for stagger function.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 01-28-2018 , 01:10   Re: [L4D2] F-18 Airstrike (1.3) [27-Jan-2018]
Reply With Quote #45

Quote:
Originally Posted by Silvers View Post
Updated. Please delete the damage scale plugin if you installed.
Everything is fine, thanks.
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mikaelangelis
Member
Join Date: Oct 2017
Old 10-15-2018 , 06:52   Re: [L4D2] F-18 Airstrike (1.4) [05-May-2018]
Reply With Quote #46

Silvers. I think it is pretty cool if you could attach this as a reward of a killstreak (like when you kill a certain amount of SI) u can call airstrike
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Under Dog
Junior Member
Join Date: May 2017
Old 05-19-2019 , 19:15   Re: [L4D2] F-18 Airstrike (1.4) [05-May-2018]
Reply With Quote #47

This is the best special effects plugin I've seen for L4D2. It also works flawlessly. Good Job. Until you get used to it, it easy to incap your whole team. LOL
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 05-20-2019 , 10:27   Re: [L4D2] F-18 Airstrike (1.4) [05-May-2018]
Reply With Quote #48

Quote:
Originally Posted by mikaelangelis View Post
Silvers. I think it is pretty cool if you could attach this as a reward of a killstreak (like when you kill a certain amount of SI) u can call airstrike
This plugin has a native which can be used by other plugins to call the airstrike (I need to write this on the first post, must have forgotten).


Quote:
Originally Posted by Under Dog View Post
This is the best special effects plugin I've seen for L4D2. It also works flawlessly. Good Job. Until you get used to it, it easy to incap your whole team. LOL
Thanks
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strikeraot
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Join Date: Dec 2018
Location: Viet Nam
Old 05-20-2019 , 11:34   Re: [L4D2] F-18 Airstrike (1.4) [05-May-2018]
Reply With Quote #49

Instead call a AirStrike where tank spawned. Can you make a version for Calling Airstrike when triggered tank or etc... it looks quite strange when Survivors see a AirStrike shoot into the wall or something as showing tank's place
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Silvers
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Old 05-20-2019 , 11:45   Re: [L4D2] F-18 Airstrike (1.4) [05-May-2018]
Reply With Quote #50

Quote:
Originally Posted by strikeraot View Post
Instead call a AirStrike where tank spawned. Can you make a version for Calling Airstrike when triggered tank or etc... it looks quite strange when Survivors see a AirStrike shoot into the wall or something as showing tank's place
That was just a sample plugin, feel free to modifiy the example for your needs.
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