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[L4D/L4D2] No Rushing


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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-18-2016 , 10:16   Re: [L4D/L4D2] No Rushing
Reply With Quote #11

Hmm.... I'll try.
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Sectus
Junior Member
Join Date: May 2016
Old 06-22-2016 , 08:15   Re: [L4D/L4D2] No Rushing
Reply With Quote #12

Any news?
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 06-22-2016 , 11:23   Re: [L4D/L4D2] No Rushing
Reply With Quote #13

Only compatible with sm1.7 1.8?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 11-01-2017 , 02:14   Re: [L4D/L4D2] No Rushing
Reply With Quote #14

I can't seem to get this to work. The .sp file compiled and the .smx is in sourcemod/plugins, got l4d2_direct.inc and l4d_stocks.inc in scripting/include, have both the norushing folder and norushing.cfg in my sourcemod/configs folder, and have norushing.phrases.txt in sourcemod/translations. I loaded up c8m1_apartment and c9m1_alleys to test with bots but I didn't get any warnings nor got teleported even when I was more than half the map away from the bots. I also didn't modify any of the map_name.cfg files in the norushing folder. So, what gives?

Oh and also, the server says that the plugin is loaded and running. No errors in the logs either.
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 05-13-2019 , 14:28   Re: [L4D/L4D2] No Rushing
Reply With Quote #15

is working?
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 01-06-2021 , 00:21   Re: [L4D/L4D2] No Rushing
Reply With Quote #16

Russian translation. Enjoy!
Attached Files
File Type: txt norushing.phrases.txt (480 Bytes, 75 views)
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 01-06-2021 , 21:23   Re: [L4D/L4D2] No Rushing
Reply With Quote #17

No Rushing Improved Version 1.7 (2022/2/10)
Prevents Rushers From Rushing Then Teleports Them Back To Their Teammates.

-New Feature-
-Remake code
-Replace l4d2direct with left4dhooks
-Remove l4d_stock.inc
-Replace "config/norushing.cfg" with convar

Apply to:
l4d1/2 both

-Require-
1. [INC] Multi Colors
2. Left 4 DHooks Direct

Updating translation:
Spoiler

-Convar-
Spoiler


Related plugin:
  • MultiSlots Improved: When 5+ player joins the server but no any bot can be taken over, this plugin will spawn an alive survivor bot for him.
  • Silvers Anti Rush: Slowdown or teleport rushers and slackers back to the group. Uses flow distance for accuracy.
-Edit Github-
Latest version always here
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Last edited by HarryPotter; 02-09-2023 at 14:48.
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GerPunisher_
Junior Member
Join Date: Mar 2022
Old 02-08-2023 , 12:21   Re: [L4D/L4D2] No Rushing
Reply With Quote #18

Quote:
Originally Posted by HarryPotter View Post
No Rushing Improved Version 1.6 (2020/10/11)
Prevents Rushers From Rushing Then Teleports Them Back To Their Teammates.

-New Feature-
-Remake code
-Replace l4d2direct with left4dhooks
-Remove l4d_stock.inc
-Replace "config/norushing.cfg" with convar

Apply to:
l4d1/2 both

-Require-
1. Sm 1.10 or above
2. [INC] Multi Colors
3. Left 4 DHooks Direct

Updating translation:
Spoiler

-Convar-
Spoiler


Related plugin:
  • MultiSlots Improved: When 5+ player joins the server but no any bot can be taken over, this plugin will spawn an alive survivor bot for him.
  • Silvers Anti Rush: Slowdown or teleport rushers and slackers back to the group. Uses flow distance for accuracy.
-Edit Github-
Latest version always here

plugins does not load for l4d1

HTML Code:
[SM] Plugin no-rushing.smx failed to load: Error detected in plugin startup (see error logs).

error log :

HTML Code:
02/08/2023 - 18:14:23: [SM] Exception reported: Game event "scavenge_round_finished" does not exist
L 02/08/2023 - 18:14:23: [SM] Blaming: no-rushing.smx
L 02/08/2023 - 18:14:23: [SM] Call stack trace:
L 02/08/2023 - 18:14:23: [SM]   [0] HookEvent
L 02/08/2023 - 18:14:23: [SM]   [1] Line 114, no-rushing.sp::OnPluginStart
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GerPunisher_
Junior Member
Join Date: Mar 2022
Old 02-08-2023 , 17:39   Re: [L4D/L4D2] No Rushing
Reply With Quote #19

Quote:
Originally Posted by GerPunisher_ View Post
plugins does not load for l4d1

HTML Code:
[SM] Plugin no-rushing.smx failed to load: Error detected in plugin startup (see error logs).

error log :

HTML Code:
02/08/2023 - 18:14:23: [SM] Exception reported: Game event "scavenge_round_finished" does not exist
L 02/08/2023 - 18:14:23: [SM] Blaming: no-rushing.smx
L 02/08/2023 - 18:14:23: [SM] Call stack trace:
L 02/08/2023 - 18:14:23: [SM]   [0] HookEvent
L 02/08/2023 - 18:14:23: [SM]   [1] Line 114, no-rushing.sp::OnPluginStart
i managed to load the plugin on l4d1 by doing these small modification to the source code

- removed this line
HTML Code:
HookEvent("scavenge_round_finished", OnFunctionEnd);
-replaced these lines

HTML Code:
1- 	else if (StrEqual(gameMode, "versus", false) || StrEqual(gameMode, "teamversus", false) || StrEqual(gameMode, "scavenge", false) || StrEqual(gameMode, "teamscavenge", false))

2- else if (StrEqual(gameMode, "coop", false) || StrEqual(gameMode, "realism", false))
with these lines

HTML Code:
1-else if (StrEqual(gameMode, "versus", false) || StrEqual(gameMode, "teamversus", false))

2-else if (StrEqual(gameMode, "coop", false))
and when i tried to compile i faced this problem :
HTML Code:
error 147: new-style declarations are required
after some google research,i found this thread

and i replaced all the lines that starts with "public ConVar..." to "public void ConVar..."

and it compiled

and i also modified the data configs by renaming the maps to their correct names from l4d1

sorry for my bad english
Attached Files
File Type: sp Get Plugin or Get Source (l4d1_no-rushing.sp - 76 views - 15.3 KB)
File Type: zip l4d1_configs.zip (7.4 KB, 82 views)
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-09-2023 , 14:49   Re: [L4D/L4D2] No Rushing
Reply With Quote #20

Quote:
Originally Posted by GerPunisher_ View Post
plugins does not load for l4d1

HTML Code:
[SM] Plugin no-rushing.smx failed to load: Error detected in plugin startup (see error logs).

error log :

HTML Code:
02/08/2023 - 18:14:23: [SM] Exception reported: Game event "scavenge_round_finished" does not exist
L 02/08/2023 - 18:14:23: [SM] Blaming: no-rushing.smx
L 02/08/2023 - 18:14:23: [SM] Call stack trace:
L 02/08/2023 - 18:14:23: [SM]   [0] HookEvent
L 02/08/2023 - 18:14:23: [SM]   [1] Line 114, no-rushing.sp::OnPluginStart
Updated
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