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PaintBall


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   Hawk552 (427)
SAMURAI16
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Old 12-23-2006 , 13:57   PaintBall
Reply With Quote #1

AMX PaintBall
Author : KRoT@L
Version : 0.5
* Ported to AMX MOD X by SAMURAI and updated

* Changelog:

0.1 Release
0.2 Optimization + added cvar paintball_randomcolor
0.3 Added cvar paintball_lifetime
0.4 Added pcvars
0.5 Updated Cvar paintball_randomcolor

* Cvars:

paintball (default 1)
- 0: disables the plugin
- 1: enables the plugin

paintball_randomcolor (default 0)
- 0: use defined colors
- 1: completely random colors
- 2 : By team function :
Players from T team have red colors and from CT blue colors

paintball_maxballs (default 200)
- how many balls (entities) on the map can be created by the plugin decrease the value if your server crashes

paintball_lifetime (default 10)
- lifetime in seconds of the colored entities

* Required Modules:
- Engine
- Cstrike

LAST Version of Plugin : http://www.cs-utilz.net/viewtopic.php?f=11&t=18
Attached Thumbnails
Click image for larger version

Name:	paitscr.JPG
Views:	22319
Size:	57.2 KB
ID:	12767  
Attached Files
File Type: sma Get Plugin or Get Source (paintball.sma - 15026 views - 6.2 KB)

Last edited by SAMURAI16; 12-31-2007 at 06:58.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
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Old 12-23-2006 , 14:20   Re: PaintBall
Reply With Quote #2

Nice... +karma.!
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Old 12-23-2006, 14:28
dxteam
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Old 12-23-2006, 14:34
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Old 12-23-2006, 14:35
SAMURAI16
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jopmako
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Old 12-23-2006 , 14:39   Re: PaintBall
Reply With Quote #3

Magic... +k
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XmINiX
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Old 12-23-2006 , 15:06   Re: PaintBall
Reply With Quote #4

Nice
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Old 12-23-2006, 16:50
SweatyBanana
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Old 12-23-2006, 17:06
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Old 12-23-2006, 18:53
dxteam
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Old 12-23-2006, 19:03
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Old 12-23-2006, 19:43
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Old 12-23-2006, 20:14
dxteam
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 12-24-2006 , 00:15   Re: PaintBall
Reply With Quote #5

This is not fully ported.

Quote:
Originally Posted by VexdUM.inc (from the backward compat layer)
/* Wrapper around pfn_think */
forward entity_think(entity);
Please fix this.

Also, use pcvars. Normal cvars are unacceptable for this usage.

Also, remove the "require_modules" section. It's totally useless with the now current auto module loading feature of AMXX 1.70.

In the future, please be sure that you have fully ported a plugin before you post it. Simply saying that it works is not good enough.
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Last edited by Hawk552; 12-24-2006 at 00:18.
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SAMURAI16
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Old 12-24-2006 , 03:23   Re: PaintBall
Reply With Quote #6

-updated
cvar to pcvar
removed require modules part
And with "entity_think(entity)", wich problem is here ?
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jim_yang
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Old 12-24-2006 , 03:37   Re: PaintBall
Reply With Quote #7

amxx doesn't have this forward "entity_think", so you need to port this.
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manchimocyrus
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Join Date: Nov 2006
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Old 12-24-2006 , 03:52   Re: PaintBall
Reply With Quote #8

EN: nice. good work
RO: bine facut man . buna treaba.
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Old 12-24-2006 , 04:00   Re: PaintBall
Reply With Quote #9

Quote:
Originally Posted by manchimocyrus View Post
EN: nice. good work
RO: bine facut man . buna treaba.
RO ??

- updated ; should be completed ported
now i will add glow when i hit victim
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10Stars
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Join Date: Mar 2006
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Old 12-24-2006 , 04:20   Re: PaintBall
Reply With Quote #10

*REQUEST* A cvar so that if someone is HIT at all, they die. I play real paintball, a hit is death period.

All except nades should do this.
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