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Engine Bug: "Physical Mayhem" Discussion


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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 08-14-2009 , 22:28   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #21

Thanks for the information. I use that same noblock plugin. So you disabled noblock completely with ZR 2.5 and the issue was resolved, but with ZR 3.0 the issue has returned?
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NouveauJoueur
SourceMod Donor
Join Date: May 2009
Old 08-14-2009 , 22:42   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #22

I wanted to say, I had no issue too since I installed the ZR 3.0 (No block was already disabled since I decided to make a ZM-only server, with 2 zm_boat_escape maps only)

So when I disabled plugins on 2.5, I had no more issues, and since I installed ZR 3.0 I never had issues with it, but i'm not using no block since I installed it.

Sorry again for my bad english, it's easier for me to read and understand what you say than finding word with the good syntax to express what i've to say so I confuse ppl i'm talking to, I haven't learned english at school but on games like T4C, Quake 3, AOE II - So now you know why I write so bad in english.
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 08-14-2009 , 23:15   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #23

Your English is quite good actually considering where and how you learned it. Thanks a bunch! You've been very helpful. It looks like I'm going to have to remove my noblock plugin then. But hey, no big deal if it does indeed fix this nasty bug.

I agree though...
Problematic Map + Noblock plugin + ZR (2.5, possibly any version) = "physical mayhem"
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rhelgeby
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Join Date: Oct 2008
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Old 08-15-2009 , 00:46   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #24

If someone have this problem with 3.0, try permanently disabling anti-stick. I have it disabled until we find another solution for unsticking players.

After that I barely got bouncing props, except of some random cases which must have something do do with a map.
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usla
Senior Member
Join Date: Jul 2009
Old 08-20-2009 , 15:07   Re: Engine Bug: ""Physical Mayhem Discussion
Reply With Quote #25

Well Noblock worked pretty well in 2.5.1 still there was the problem of !zstuck then all hell break loose but in 3.0.0-b2 without noblock and with anti-stick on i was forced to restart the server every 2-3 hours cause of the so called Physical Mayhem with anti-stick off ppl complain about getting stuck all the time with other players well best way i cfg the server and stopped the madnes was to turn on my simplenoblock (event script) with anti-stick off working pretty well 3 days without any props flying around
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 08-20-2009 , 16:19   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #26

Yeah, I believe this might be the solution:

ZR (any version, beta or not) - Anti-Stick (!zstuck) + NoBlock = No Physical Mayhem
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
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Old 08-21-2009 , 00:11   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #27

That would be a working solution, the best solution would be to get anti-stick to work without breaking the physics. But that's looking very unlikely.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-21-2009 , 12:21   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #28

try to disable anti-stick and add line to server.cfg:
sv_unlag_fixstuck 1
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 08-21-2009 , 13:51   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #29

That's seriously a command in CS:S? Have you tried it with some success?
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 08-21-2009 , 14:16   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #30

Quote:
Originally Posted by Grey Echo View Post
That's seriously a command in CS:S? Have you tried it with some success?
Quote:
"sv_unlag_fixstuck" = "1" ( def. "0" )
game
- Disallow backtracking a player for lag compensation if it will cause them to become stuck
yes
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