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Engine Bug: "Physical Mayhem" Discussion


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Paparazziv2
Senior Member
Join Date: Feb 2011
Location: Chile, La Serena
Old 09-21-2011 , 20:17   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #171

21/09/2011 this day i have this bug AGAIN.. I have this on console:
Ignoring unreasonable position (-505.811401,387.018219,-36215.750000) from vphysics! (entity prop_physics_multiplayer)
¿This can help for fix this problem?
- I post all messages of (props) the physical mayhem bug.

This is stupid but, is possible this extension:
http://forums.alliedmods.net/showthread.php?t=67640 (Socket 3.0.1)
and this plugin:
http://forums.alliedmods.net/showthread.php?p=717999 (Vac Status checker). Creates this? Is very stupid but i a long time i not have this bug and this day i add this to my server and las hours i have the bug.. this have a posibilite?
PD: I disable Vac but this discconnects and kick players.
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Sorry for the bad english please.


Last edited by Paparazziv2; 09-21-2011 at 21:34.
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dilalmon
AlliedModders Donor
Join Date: Apr 2013
Old 07-19-2013 , 16:42   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #172

This problem is still happening due to Anti-Stick.
How would I be able to fix this?
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 01-11-2015 , 00:37   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #173

Sorry to bump an old thread, but is there ANY way to make a physics prop non-solid without fucking with Collision Groups, so as to not trigger this goddamn bug that Valve should have bloody well fixed YEARS AGO?
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