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Zombie:Reloaded V2.5.1


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Digital
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Join Date: Dec 2007
Location: Columbus, GA
Old 01-18-2008 , 15:02   Re: Zombie:Reloaded V2.0e *BETA*
#21

Ok got a few more. When A zombie leaves the server, a new zombie automatically spawns. Sounds more like an unintended feature, but it tends to tick some people off when they all the sudden turn into a zombie for no reason when their is a minute left in the round. Also, the start Zombie starts with 5000hp, all others get 2500. For some reason, the start Zombie seems to drop down to 2500 after a minute or two.
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Last edited by Digital; 01-18-2008 at 15:07.
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Greyscale
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Join Date: Dec 2007
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Old 01-18-2008 , 21:23   Re: Zombie:Reloaded V2.0e *BETA*
#22

Quote:
Originally Posted by Digital View Post
Bugs are the priority first but I also have a feature request.

I see there is already zr_dark_sky for when zr_dark is set to 1. Would it be possible to add for example, zr_sky, so we could change the skybox when zr_dark is set to 0? This would allow us to use the fog from ZombieMod, or at least our own custom fog.

Thanks in advance.
Just set zr_dark to 1, and set the darkness to "n" and it will use the skybox texture you want, but the map itself won't be darkened.

yahretzkee, no prob.


Digital, when a zombie leaves it purposely picks a human to be zombie instead of ending the round, I can change it to only do that if the last zombie leaves, which would make more sense. I fixed the humans making zombie noise bug. I think I know the source of the mother zombie going down to 2500 (regen)

atlanta, why should CT's be able to use !ztele? The purpose is for zombies that are stuck in props to be able to free themselves. I heard about the humans becoming zombie bug randomly thing and I can't reproduce it . I can give shotgun more knockback but I thought it had enough. Lag at buytime probaby is errors which would be very helpful if you posted them (if there are any). I'm really trying to fix all this crap but it never happens to me
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yahretzkee
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Join Date: Dec 2007
Old 01-19-2008 , 13:52   Re: Zombie:Reloaded V2.0e *BETA*
#23

I've discovered a new bug. When a zombie is killed, it respawns indestructible and no bullet can hit him.

Thanks,
yahretzkee

PS

When will the new version of this mod appear?
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Greyscale
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Old 01-19-2008 , 16:01   Re: Zombie:Reloaded V2.0e *BETA*
#24

I hope to god I will be able to fix all of this today.
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yahretzkee
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Join Date: Dec 2007
Old 01-19-2008 , 16:44   Re: Zombie:Reloaded V2.0e *BETA*
#25

Another few bugs listed below:

- When there's 2 - 20 zombies, and one of them leaves the server, a random human becomes a zombie, but it should happen if there's only one zombie, and he leaves.
- When a player falls down and gets damage, his HP restores without end.
- I have a class, which regenerates. This zombie should have 1000HP - but it restores whole time, without end!
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Old 01-19-2008 , 17:27   Re: Zombie:Reloaded V2.0e *BETA*
#26

- Already fixed
- Easy fix, it will be fixed in about 30 seconds
- Already fixed (same problem as mother zombie hp going down to half)
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Old 01-19-2008 , 17:43   Re: Zombie:Reloaded V2.0f *BETA*
#27

Update
  • Zombie's cannot commit suicide at all anymore (humans can)
  • Fixed mother zombie's HP being cut in half randomly
  • Fixed never-ending regeneration
  • Fixed random round ending
  • New zombie is picked only after the last one leaves, and the client is notified that they have been infected by random (which is the random infection bug you guys noticed)
  • Spawn protection ended immediately upon infection (fake zombie/invincible zombie bug mentioned)
  • Added cvar to pick which team to respawn on
  • Fixed overlays (forgot to include the files in the zip )
  • Nades won't kill humans now, and humans are now hurt by falldamage
  • Zombie's knifing humans won't kill them anymore
  • Optimizations/recoding in certain areas
  • Translations updated
I'm sure this isn't the end of the bugs quite yet, but it's sure a big leap
The hardest part was finding the real bug. You guys mentioned random infection, which turned out to be zombie leaving, picks new zombie. And round randomly ending, which was really client leaving before zombie spawned which caused it to think humans win.
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Digital
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Join Date: Dec 2007
Location: Columbus, GA
Old 01-19-2008 , 21:18   Re: Zombie:Reloaded V2.0f *BETA*
#28

Trying 2.0f now. I notice it says we are on 2.0e still though. Did you just not update the version info? The plugin size is exactly the same too.

BTW the sky included is perfect with zr_dark_level at n.

Edit: Sometimes the background ambiance stops playing? I never really paid attention to it before, so it may have always been this way.
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Last edited by Digital; 01-19-2008 at 21:25.
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Old 01-19-2008 , 22:14   Re: Zombie:Reloaded V2.0f *BETA*
#29

Eh crap I must have forgotten to update the smx or something because my source code says 2.0f. I will fix the ambience thing and update to g
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Old 01-19-2008 , 22:27   Re: Zombie:Reloaded V2.0f *BETA*
#30

I exceeded file size limit :/

I put the overlay's in a separate zip, so anyone who downloaded version f please redownload
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