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ZR craches with CS:GO last update


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rhelgeby
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Old 10-22-2014 , 15:26   Re: ZR craches with CS:GO last update
Reply With Quote #21

The only think I can think of ZR doing wrong that would cause a crash is messing with entity attributes (some of them may have changed behavior or valid values). Otherwise ZR is using extensions and frameworks to do stuff in the engine.

In nearly every case, it's an extension (or it's gamedata file) that needs an update. SourceMod plugins shouldn't be able to crash the engine as long as it's not messing with it directly. If it does, it's a bug in the framework, not the plugin.

For those running on Linux, is it possible to get a stack trace of the engine crash dump (with symbol names)? Then we might have a clue what's causing it.
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Last edited by rhelgeby; 10-22-2014 at 15:30.
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Jargon
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Old 10-22-2014 , 18:42   Re: ZR craches with CS:GO last update
Reply With Quote #22

Hi Richard,

I'll send through shortly, cheers.
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Franc1sco
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Old 10-22-2014 , 19:09   Re: ZR craches with CS:GO last update
Reply With Quote #23

A temporary fix for stop the random crashes is downgrade the server version

I made it in my ZE server and no more random crashes
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Jargon
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Old 10-22-2014 , 19:40   Re: ZR craches with CS:GO last update
Reply With Quote #24

Holy crap, my Throttle/Accelerator page just exploded with extra detail that wasn't there before:

Code:
Stack Trace
Function
0	server.so!SlerpBones(CStudioHdr const*, Quaternion*, Vector*, mstudioseqdesc_t&, int, QuaternionAligned const*, Vector const*, float, int) + 0xb8
1	server.so!CBoneSetup::AccumulatePose(Vector*, Quaternion*, int, float, float, float, CIKContext*) + 0x2d2
2	server.so!CBaseAnimatingOverlay::GetSkeleton(CStudioHdr*, Vector*, QuaternionAligned*, int) + 0x199
3	server.so!CBaseAnimating::SetupBones(matrix3x4a_t*, int) + 0x646
4	server.so!CBaseAnimating::GetBoneCache() + 0x13b
5	server.so!CBaseAnimating::TestHitboxes(Ray_t const&, unsigned int, CGameTrace&) + 0x70
6	server.so!_fini + 0x48134
Code:
Stack Trace
Function
0	linux-gate.so + 0x430
1	libc-2.12.so + 0x2c13a
2	libtier0.so!WatchdogCoreDumpSigHandler(int) + 0x2b
3	linux-gate.so + 0x400
4	server.so!CBaseCombatWeapon::Kill() + 0x78
5	server.so!CCSPlayer::GiveDefaultItems() + 0x5bc
6	server.so!CBasePlayer::Spawn() + 0x602
7	server.so!CCSPlayer::Spawn() + 0xa1
8	server.so!CCSPlayer::RoundRespawn() + 0xa3
9	server.so!CCSGameRules::RestartRound() + 0xf13
10	server.so!CCSGameRules::Think() + 0xc04
11	server.so!CGameRules::FrameUpdatePostEntityThink() + 0x36
12	server.so!InvokeMethodReverseOrder(void (IGameSystem::*)()) + 0x1bb
13	server.so!IGameSystem::FrameUpdatePostEntityThinkAllSystems() + 0x17
14	server.so!CServerGameDLL::GameFrame(bool) + 0x1eb
15	sourcemod.2.csgo.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:48 + 0x1a]
16	engine.so!SV_Think(bool) + 0x9d
17	engine.so!SV_Frame(bool) + 0xe7
18	engine.so!_Host_RunFrame_Server(bool) + 0x7e
19	engine.so!_Host_RunFrame(float) + 0x33c
20	engine.so!Host_RunFrame(float) + 0x188
21	engine.so!CHostState::State_Run(float) + 0xf4
22	engine.so!CHostState::FrameUpdate(float) + 0x96
23	engine.so!HostState_Frame(float) + 0x19
24	engine.so!CEngine::Frame() + 0x302
25	engine.so!CDedicatedServerAPI::RunFrame() + 0x26
26	dedicated.so!RunServerIteration(bool) + 0x3d
27	dedicated.so!RunServer(bool) + 0x48
28	engine.so!CModAppSystemGroup::Main() + 0x9d
29	engine.so!CAppSystemGroup::Run() + 0x50
30	engine.so!CDedicatedServerAPI::ModInit(ModInfo_t&) + 0x1bf
31	dedicated.so!CDedicatedAppSystemGroup::Main() + 0xb4
32	dedicated.so!CAppSystemGroup::Run() + 0x50
33	dedicated.so!CSteamApplication::Main() + 0x4a
34	dedicated.so!CAppSystemGroup::Run() + 0x50
35	dedicated.so!main + 0x183
36	srcds_linux + 0x6f9
37	libc-2.12.so + 0x16d36
38	srcds_linux + 0x8bd
39	ld-2.12.so + 0xf4b0
Those are the two crashes I've been getting over the last week since the update. It would appear to be an issue with models and weapons on round restart/infection.
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Pcsl
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Join Date: Jun 2013
Old 10-23-2014 , 05:18   Re: ZR craches with CS:GO last update
Reply With Quote #25

The last CS:GO update is still crashing.
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Franc1sco
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Old 10-23-2014 , 14:46   Re: ZR craches with CS:GO last update
Reply With Quote #26

Quote:
Originally Posted by Franc1sco View Post
A temporary fix for stop the random crashes is downgrade the server version

I made it in my ZE server and no more random crashes
This solution dont work since the today´s update because the update is required...


Ok so since the crashes reason is unknown, I made a new zombie plugin with all the basic functions (infection, respawn, zombie models, etc...) for try to stop the random crashes in my server.

You can test my basic zombie plugin here or here and if someone want it can contact with me. For the moment not more random crashes with my zombie plugin.

Btw, a rare thing is that some zombie servers with the ZR plugin dont have random crashes, may have something to do with the map?

EDIT: no more random crashes with my zombie plugin, seems to be fixed
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Last edited by Franc1sco; 10-23-2014 at 16:25.
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Nolongerinthegame
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Old 10-23-2014 , 15:23   Re: ZR craches with CS:GO last update
Reply With Quote #27

Quote:
Originally Posted by Franc1sco View Post

Btw, a rare thing is that some zombie servers with the ZR plugin dont have random crashes, may have something to do with the map?
I'm pretty sure my server has not crashed for a while. It was only crashing because of a knife mod which I removed about 3 weeks ago. I've looked in my dumps folder and nothing is in there

Last edited by Nolongerinthegame; 10-23-2014 at 15:24.
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Franc1sco
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Old 10-23-2014 , 15:45   Re: ZR craches with CS:GO last update
Reply With Quote #28

Quote:
Originally Posted by nelioneil View Post
I'm pretty sure my server has not crashed for a while. It was only crashing because of a knife mod which I removed about 3 weeks ago. I've looked in my dumps folder and nothing is in there
The knife mod published can cause a crashes but I have a different method for give a knife than dont cause crashes and I always used it without crashes


So trust me that the knife mod is not the problem of these random crashes since the 15th-october update
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Last edited by Franc1sco; 10-23-2014 at 16:22.
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Jargon
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Old 10-25-2014 , 06:58   Re: ZR craches with CS:GO last update
Reply With Quote #29

Hi Richard,

Do the above crash dumps give you any hints?
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rhelgeby
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Old 10-25-2014 , 18:15   Re: ZR craches with CS:GO last update
Reply With Quote #30

Not much. Only one line far down in the stack trace is from SourceMod, but I think this is a bug in CS: GO.

It's possible that ZR may trigger a bug, but I doubt the bug is in ZR itself since this happened only after an update.

It seems to be related to weapon removal (apparently on spawn). If there's a way to reproduce the crash, it should be possible to see if this is related by disabling anything in ZR that will remove weapons on spawn/infection (ZR does that for zombies at least).
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