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CS:GO Z:R fixes and workarounds


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GOW
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Join Date: Jan 2012
Old 07-22-2014 , 18:13   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #11

Great job, you've got to fix what Franc1sco not know.

I try on my test server and work fine!
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Franc1sco
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Old 07-22-2014 , 18:36   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #12

Really I have knockback and others bugs fixed in my server since a time ago

But are private plugins, so I dont release it

I have differents solutions for knockback with differents results

Maybe soon I will share something ;)
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Last edited by Franc1sco; 07-22-2014 at 19:04.
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bebe9b
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Old 07-23-2014 , 00:51   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #13

Im change cod:

infect.inc
before > SetEventString(event, "weapon", "zombie_claws_of_death");
after > SetEventString(event, "weapon", "knife");

no works ??
need something done??
thx man
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Morell
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Join Date: Jun 2010
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Old 07-23-2014 , 01:52   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #14

Quote:
Originally Posted by Jargon View Post
Hey Morell, does this include all of the previous changes as well or just knockback?

If it includes all, do you mind if I merge the knockback.inc with my sticky post (crediting you of course) to keep things easy to find? I've been working on some other fixes for a few months now that I should be adding soon, so it'd be silly to have two posts to keep track of.
This include all of the previous changes.
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Jargon
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Location: Sydney, Australia
Old 07-23-2014 , 02:30   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #15

Well again to prevent confusion can I merge it with the sticky?
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Morell
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Old 07-23-2014 , 02:34   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #16

Quote:
Originally Posted by Jargon View Post
Well again to prevent confusion can I merge it with the sticky?
Sure, but it would be interesting to use this post to not confuse people and start again. I have plan to publish other fixes.
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Last edited by Morell; 07-23-2014 at 02:37.
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Jargon
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Old 07-23-2014 , 02:54   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #17

Well since you've already included all my stuff without crediting any of it (interesting since you don't like when such things are done to you) you've also missed some files so people are already confusing the two of them and complaining in my thread.
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Morell
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Old 07-23-2014 , 03:00   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #18

Quote:
Originally Posted by Jargon View Post
Well since you've already included all my stuff without crediting any of it (interesting since you don't like when such things are done to you) you've also missed some files so people are already confusing the two of them and complaining in my thread.
When I did the packaging not thought about it, sorry, I edited the post.
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rhelgeby
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Join Date: Oct 2008
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Old 07-23-2014 , 08:28   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #19

I've converted the zr-3.1 repository to Git and uploaded it on GitHub:Since there now are two developers working on CS: GO fixes, those fixes should put into source control to make it easier to manage merging.

I highly recommend that both of you create an account on GitHub (or use an existing one). I can give both of you push access to my repository if you send me your account names, or you can fork it.

It has a new csgo branch where you could commit your changes to. It doesn't have to be backwards compatible with CS:S, but it would be perfect if it is (see the g_Game variable in zombiereloaded.inc). If you manage to maintain backwards compatibility, your changes could be merged into the master branch and become official.

I'm happy to discuss solutions for making this possible. Just make new threads for specific issues/questions (such as how to handle different weapons.txt for each game). The ZR 4.0 version is far from a release (or even beta version), so we could make a transitional change in ZR to add official support for CS: S and CS: GO in the same plugin binary.
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Last edited by rhelgeby; 07-23-2014 at 08:57.
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Pan32
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Join Date: Dec 2010
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Old 07-23-2014 , 09:58   Re: CS:GO Z:R fixes and workarounds
Reply With Quote #20

Quote:
Originally Posted by bebe9b View Post
Im change cod:

infect.inc
before > SetEventString(event, "weapon", "zombie_claws_of_death");
after > SetEventString(event, "weapon", "knife");

no works ??
need something done??
thx man
Did you recompile zombiereloaded.sp? That change requires it to be recompiled.
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