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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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Hurrican
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Join Date: Feb 2013
Old 05-31-2014 , 15:31   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #631

Fixed. thx
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-31-2014 , 15:38   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #632

Quote:
Originally Posted by Ejziponken View Post
For some reason I cant get !r / !restart to work.

What does those command require to be active and working?
Do they need mapzones? Can mapzones be dowloaded anywhere for some surf maps? Seems like alot of work.
yes you need a startzone to be able to teleport to startzone xD
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Last edited by zipcore; 05-31-2014 at 15:38.
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Ejziponken
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Join Date: Apr 2008
Old 05-31-2014 , 15:43   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #633

Quote:
Originally Posted by zipcore View Post
yes you need a startzone to be able to teleport to startzone xD
And there are no premade zones that can be downloaded for the comon surf maps? :S
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-31-2014 , 15:55   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #634

Quote:
Originally Posted by Ejziponken View Post
And there are no premade zones that can be downloaded for the comon surf maps? :S
Rop told me hes working on a big mappack

EDIT: but bhop only
It would be great if someone would send me a backup if his mapzones for other gametypes to add them to github for others.
Any help is welcome
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Last edited by zipcore; 05-31-2014 at 15:58.
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Rop
Senior Member
Join Date: May 2014
Old 05-31-2014 , 16:06   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #635

Quote:
Originally Posted by Ejziponken View Post
And there are no premade zones that can be downloaded for the comon surf maps? :S

I added zones to a total of 565 bhop maps for css ( FAILTIMES mappack + newest map releases on gamebanana), i'm not gonna do surf maps sorry.
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Ejziponken
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Join Date: Apr 2008
Old 05-31-2014 , 16:18   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #636

I guess I wont do a CSGO surf then, Im way to lazy to do it. Dont even understand how it works (dont play surf my self).
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boombee
SourceMod Donor
Join Date: Nov 2013
Old 05-31-2014 , 16:48   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #637

Quote:
Originally Posted by Ejziponken View Post
I guess I wont do a CSGO surf then, Im way to lazy to do it. Dont even understand how it works (dont play surf my self).
Way to go.. Stop being lazy. I've zoned over 200 CSGO maps.
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Ejziponken
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Join Date: Apr 2008
Old 05-31-2014 , 17:32   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #638

Quote:
Originally Posted by boombee View Post
Way to go.. Stop being lazy. I've zoned over 200 CSGO maps.
I'm just lazy to learn surf, it feels complicated with the zones. Still trying to figure out all the 50 modules and settings etc for it.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 05-31-2014 , 18:09   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #639

Don't use the latest version on github!!

Use this instead: https://github.com/Zipcore/Timer/tre...5d78df7ec039ce

I'll fix the latest tomorrow holpefully....
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Sketchy
Senior Member
Join Date: Nov 2010
Old 05-31-2014 , 20:52   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #640

From the Finish_Manager.sp
AutoExecConfig(true, "timer/finish_manager.cfg");
That .cfg makes the config called finish_manager.cfg.cfg with an extra .cfg

To follow the naming convention of your other cfg's, it should prolly be
AutoExecConfig(true, "timer/timer-finish_manager");

Just thought I'd point that out.

PS: Since switching to 2.12 (Started with a clean DB, I didnt export/import anything) Ive had a few people randomly lose all their points. All of their map times/records are still in the DB but their points somehow got reset to 0. So far its happened to 2 or 3 people that I know of.

Last edited by Sketchy; 05-31-2014 at 21:14.
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