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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 05-28-2014 , 15:21   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #611

Quote:
Originally Posted by zipcore View Post
Added new module "Finish Manager" https://github.com/Zipcore/Timer/blo...ish_manager.sp

Cvars:
timer_finish_mode 0
  • 0: Disable
  • 1: Slay player
  • 2: Slay all other players
  • 3: Slay all players
  • 4: Teleport to bonusstart zone



I did already. It has increased buffer to allow more colors in cs:s. If youare running csgo you can use the unmodfied version.
Thanks for the new module. Already using unmodified version and it works.

Zipcore

Can I put up your "Tag" on certain Steam_ID or admin flag? For example "[Admin] Specialist (Nick).

Last edited by red4911; 05-28-2014 at 15:28.
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Sketchy
Senior Member
Join Date: Nov 2010
Old 05-28-2014 , 16:30   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #612

Quote:
Originally Posted by zipcore View Post
Added new module "Finish Manager"

Cvars:
timer_finish_mode 0
Nice, thanx!
Where should I add that cvar?
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 05-28-2014 , 17:09   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #613

Quote:
Originally Posted by red4911 View Post
Thanks for the new module. Already using unmodified version and it works.

Zipcore

Can I put up your "Tag" on certain Steam_ID or admin flag? For example "[Admin] Specialist (Nick).
No, but such things are planned.

Quote:
Originally Posted by Sketchy View Post
Nice, thanx!
Where should I add that cvar?
I forgot to add a config file, sry my bad Updated on github
timer/finish_manager.cfg
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boombee
SourceMod Donor
Join Date: Nov 2013
Old 05-28-2014 , 20:20   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #614

Quote:
Originally Posted by boombee View Post
The problem im having is, server loads up, people join. Then when map changes disconnect messages come up and sometimes it goes thru it and sometimes server crashes. Ideas?

EDIT: No error logs.
It's timer-core. Anyone having the same issue or had it and fixed? Please help this poor fellow :grrr

EDIT: CSGO. db and servers are ~40ms away from each-other.

Last edited by boombee; 05-28-2014 at 20:21.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 05-29-2014 , 05:27   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #615

Quote:
Originally Posted by boombee View Post
It's timer-core. Anyone having the same issue or had it and fixed? Please help this poor fellow :grrr

EDIT: CSGO. db and servers are ~40ms away from each-other.
Why do you think it's the core?
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boombee
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Join Date: Nov 2013
Old 05-29-2014 , 07:52   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #616

Quote:
Originally Posted by zipcore View Post
Why do you think it's the core?
Ive loaded/unloaded one-by-one. I've tried settings to load/unload on map start/end. I've had core and logging only running, when those are running, this happens.
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-29-2014 , 14:02   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #617

Quote:
Originally Posted by boombee View Post
Ive loaded/unloaded one-by-one. I've tried settings to load/unload on map start/end. I've had core and logging only running, when those are running, this happens.
If core is not running other module stop also working. Tahts why I#m asking, that won't prove your logic, sry.
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boombee
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Join Date: Nov 2013
Old 05-29-2014 , 15:18   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #618

Quote:
Originally Posted by zipcore View Post
If core is not running other module stop also working. Tahts why I#m asking, that won't prove your logic, sry.
Right. Without core these wont load:

Quote:
MapZones" (2.1.3)
Rankings Top Only" (2.1.3)
Worldrecord - MapTop" (1.0)
Worldrecord - PlayerInfo" (1.0)
Worldrecord - PlayerInfo" (1.0)
Rankings" (2.1.3)
Map Tier System" (2.1.3)
Rankings - Geo-ranking"
Maplist Helper" (1.0)
Worldrecord - Latest WRs"
World Record" (2.1.3)
Logging
Then, what I did was adding one by one and testing them, they load and stuff even without core. After adding core, the problem begins (the other modules have been tested, and they dont cause this issue).
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 05-29-2014 , 15:49   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #619

Adden new module to enforce a minimum of spawn points per team, maybe someone can test this for me, thanks.

https://github.com/Zipcore/Timer/blo...spawnpoints.sp

Quote:
Originally Posted by boombee View Post
Right. Without core these wont load:

Then, what I did was adding one by one and testing them, they load and stuff even without core. After adding core, the problem begins (the other modules have been tested, and they dont cause this issue).
I have no idea what is causing this, sry.
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Rop
Senior Member
Join Date: May 2014
Old 05-29-2014 , 16:27   Re: [CSS/CSGO] Timer 2.1.3 (43+ modules)
Reply With Quote #620

Quote:
Originally Posted by zipcore View Post
Adden new module to enforce a minimum of spawn points per team, maybe someone can test this for me, thanks.

https://github.com/Zipcore/Timer/blo...spawnpoints.sp

Just tested and works great.
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