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CS:GO Zombie Testing


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TnTSCS
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Join Date: Oct 2010
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Old 06-06-2012 , 00:07   Re: CS:GO Zombie Testing
Reply With Quote #11

for the menu closing, just bind a key to "menuselect 0" or 10... something like that... hopefully this will be fixed with the next GO update (I'm hoping tomorrow)

Sounds are a problem right now too.. unless a client runs a command, custom sounds don't work
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arYx
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Join Date: Jun 2012
Old 06-06-2012 , 00:33   Re: CS:GO Zombie Testing
Reply With Quote #12

Well the Zombie Models are a way bigger problem, since all the Custom Models and their Animations are mixed up or have none left only idle/ragdoll.

I've added some from slow which atleast have 10% animation.

CS:GO is missing on all the HL2 files, which are part of CSS n so on.
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donrevan
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Join Date: Jul 2010
Old 06-06-2012 , 04:27   Re: CS:GO Zombie Testing
Reply With Quote #13

Models can be fixed but menus needs to be fixed by valve so its quite a bigger issue

Last edited by donrevan; 06-06-2012 at 04:27.
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arYx
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Join Date: Jun 2012
Old 06-06-2012 , 08:27   Re: CS:GO Zombie Testing
Reply With Quote #14

one of my other scripts uses a popup that can be closed, im trying to add it to zmreloaded.
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TnTSCS
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Old 06-06-2012 , 09:42   Re: CS:GO Zombie Testing
Reply With Quote #15

yes, there are two different types of menus... the radio style menus aren't working in CS:GO right now. I even saw psychonic say that if the menu issue isn't fixed with the next CS:GO update, he is going to switch to the other style... which is the ESC style...
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Agent Wesker
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Join Date: Apr 2012
Old 06-06-2012 , 11:48   Re: CS:GO Zombie Testing
Reply With Quote #16

This mod won't be proper until Valve adds support for up to 64 player server and scoreboard show more than 10 players at once.

Also apparently some phys vars are locked, and speed ones as well.

Custom models are the last thing to work on imo.
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arYx
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Join Date: Jun 2012
Old 06-06-2012 , 13:13   Re: CS:GO Zombie Testing
Reply With Quote #17

g_offsCollisionGroup wont work either.

Block and noblock seems buggy, since you cant set if noblock should be on or off. It seems automatically on for teammates..
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rhelgeby
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Join Date: Oct 2008
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Old 06-06-2012 , 13:49   Re: CS:GO Zombie Testing
Reply With Quote #18

Remember that CS:GO is still a beta version, so support for modding might not be their first priority now. But it would be nice if ZR was as ready as possible, though.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 06-06-2012 , 14:47   Re: CS:GO Zombie Testing
Reply With Quote #19

Hi, i'm newbie for sourcemod, but i can't enter your server, is your server still open? wanna try too. I just got csgo beta last week.
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arYx
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Join Date: Jun 2012
Old 06-06-2012 , 15:59   Re: CS:GO Zombie Testing
Reply With Quote #20

im trying to get a custom map to work, but that doesnt seem to work either buggyless

<3 buggystrike


you have to rejoin 3 times, then it works. It's running at the moment a Custom map > zm_lila_panic

Last edited by arYx; 06-06-2012 at 15:59.
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