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[TF2]Repair Node(V1.8)


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Geel9
Senior Member
Join Date: Mar 2009
Old 07-12-2010 , 22:10   Re: [TF2]Repair Node
Reply With Quote #31

I will not be coding in the "Healing other buildings attribute" at this moment, but I will code in the ability to set an admin flag.
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Benjamuffin
Member
Join Date: Jul 2010
Location: United States
Old 07-13-2010 , 23:14   Re: [TF2]Repair Node
Reply With Quote #32

New beams look very pretty on the screenshot you showed me.



Awesome!
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-14-2010 , 11:30   Re: [TF2]Repair Node(V1.6)
Reply With Quote #33

L 07/14/2010 - 10:28:12: [SM] Native "GetEntProp" reported: Property "m_iUpgradeLevel" not found (entity 1620/tf_viewmodel)
L 07/14/2010 - 10:28:12: [SM] Displaying call stack trace for plugin "repairnode.smx":
L 07/14/2010 - 10:28:12: [SM] [0] Line 490, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::Heal()
L 07/14/2010 - 10:28:12: [SM] Native "GetEntProp" reported: Property "m_iUpgradeLevel" not found (entity 1620/tf_viewmodel)
L 07/14/2010 - 10:28:12: [SM] Displaying call stack trace for plugin "repairnode.smx":
L 07/14/2010 - 10:28:12: [SM] [0] Line 380, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::SetModel()
L 07/14/2010 - 10:28:12: [SM] [1] Line 474, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::models()
L 07/14/2010 - 10:28:14: [SM] Native "GetEntProp" reported: Property "m_iUpgradeLevel" not found (entity 1620/tf_viewmodel)
L 07/14/2010 - 10:28:14: [SM] Displaying call stack trace for plugin "repairnode.smx":
L 07/14/2010 - 10:28:14: [SM] [0] Line 490, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::Heal()
L 07/14/2010 - 10:28:16: [SM] Native "GetEntProp" reported: Property "m_iUpgradeLevel" not found (entity 1620/tf_viewmodel)
L 07/14/2010 - 10:28:16: [SM] Displaying call stack trace for plugin "repairnode.smx":
L 07/14/2010 - 10:28:16: [SM] [0] Line 490, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::Heal()
L 07/14/2010 - 10:28:16: [SM] Native "GetEntProp" reported: Property "m_iUpgradeLevel" not found (entity 1620/tf_viewmodel)
L 07/14/2010 - 10:28:16: [SM] Displaying call stack trace for plugin "repairnode.smx":
L 07/14/2010 - 10:28:16: [SM] [0] Line 380, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::SetModel()
L 07/14/2010 - 10:28:16: [SM] [1] Line 474, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::models()
L 07/14/2010 - 10:28:18: [SM] Native "GetEntProp" reported: Property "m_iUpgradeLevel" not found (entity 1620/tf_viewmodel)
L 07/14/2010 - 10:28:18: [SM] Displaying call stack trace for plugin "repairnode.smx":
L 07/14/2010 - 10:28:18: [SM] [0] Line 490, /home/groups/alliedmodders/forums/files/5/0/2/1/2/69581.attach::Heal()

People not sure healing their buildings...latest sm and mms
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Geel9
Senior Member
Join Date: Mar 2009
Old 07-14-2010 , 16:24   Re: [TF2]Repair Node(V1.6)
Reply With Quote #34

Please try re-downloading the plugin?
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Benjamuffin
Member
Join Date: Jul 2010
Location: United States
Old 07-14-2010 , 16:30   Re: [TF2]Repair Node(V1.6)
Reply With Quote #35

The current version has stopped forcing texture downloads I believe. :O
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Geel9
Senior Member
Join Date: Mar 2009
Old 07-14-2010 , 21:41   Re: [TF2]Repair Node(V1.7)
Reply With Quote #36

It shouldn't.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 07-15-2010 , 02:22   Re: [TF2]Repair Node(V1.8)
Reply With Quote #37

This plugins really cool! Thanks a lot! Is there any possibility to make it so it restores the sentries rocket/bullet ammo or atleast when under control by the wrangler? Also, if you could add a repair tickrate cvar and sm_nodeon/sm_nodeoff that would be great. And perhaps a cvar that defines how much health the repair node has. I can only get the chat commands to turn the node on/off not the dev console. Also, the repair node doesn't seem to repair buildings that were built before placing the repair node. Otherwise it works great.

Last edited by Sreaper; 07-15-2010 at 03:35.
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Sam-1-14
Member
Join Date: May 2010
Old 07-16-2010 , 14:55   Re: [TF2]Repair Node(V1.8)
Reply With Quote #38

This even repairs mini-sentries
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Geel9
Senior Member
Join Date: Mar 2009
Old 07-17-2010 , 19:16   Re: [TF2]Repair Node(V1.8)
Reply With Quote #39

Quote:
Originally Posted by Sam-1-14 View Post
This even repairs mini-sentries
Yes. Yes it does.
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Eggman
Senior Member
Join Date: Jan 2010
Old 07-22-2010 , 10:00   Re: [TF2]Repair Node(V1.8)
Reply With Quote #40

I found bug: repair node's heal to building is fake... it's show on HUD, but enemy engineer can kill "fully healed" SG lvl3 on 1 hi...it's do not really healing

HTML Code:
public Void:SetHealthOfEnt(any:entl, String:classname[64], any:health){
	new Maxhealth = GetEntProp(entl, Prop_Send, "m_iMaxHealth")
	new entvalue=GetEntProp(entl, Prop_Send, "m_iHealth") 
	new newhealth = entvalue + health;
	if(entvalue < 200){
		if(newhealth < Maxhealth){
			SetEntProp(entl, Prop_Send, "m_iHealth", newhealth)
		}
		else{
			SetEntProp(entl, Prop_Send, "m_iHealth", Maxhealth)
		}
	}
}
My version has really healing.
HTML Code:
public Void:SetHealthOfEnt(any:entl, String:classname[64], any:health){
	new Maxhealth = GetEntProp(entl, Prop_Send, "m_iMaxHealth")
	new entvalue=GetEntProp(entl, Prop_Send, "m_iHealth") 
	new newhealth = entvalue + health;
	if(entvalue < 200){
		if(newhealth < Maxhealth){
			SetVariantString("-%i",health);
			AcceptEntityInput(ent, "RemoveHealth");
		}
		else{
			SetEntProp(entl, Prop_Send, "m_iHealth", Maxhealth)
		}
	}
}
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