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ZR B2 and SM 1.3 gets player to reconnect on map change.


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CS:S*
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Join Date: Jun 2009
Old 01-22-2010 , 19:33   ZR B2 and SM 1.3 gets player to reconnect on map change.
#1

ZR B2 and SM 1.3 get player to reconnect on map change.What happens is on a map change some of my players get to the sending client info and not any further ...screen goes black and they have to reconnect to enter the server.

my sm version is :

000:55 SourceMod Version Information:
SourceMod Version: 1.3.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Nov 23 2009 00:01:48
Build ID: 2865:f3551d6b1300-dev
http://www.sourcemod.net/

Same thing is doing with the stable one ...

my ZR version :

Zombie:Reloaded
Copyright (C) 2009 Greyscale, Richard Helgeby

Version : 3.0.0-b2
Compile date : Sun, 27 Dec 2009 03:00:04 +0100
License : GNU GPL, Version 3
Build : 568:0c705e53fb7b
Development branch : zr-3.0-b2

My server is up to date ,my other servers classic and DM are running sm 1.2.4 and i don't have this problem there ,i try to desable the ZR and it changes maps normaly ... Where could be the problem ???
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rhelgeby
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Old 01-22-2010 , 19:40   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#2

Possible cause, but unconrifmed: ZR Tools may not be stable on SM 1.3

Can anyone confirm that ZR B2 works fine (that is playable uninterrupted gameplay) on SM 1.3 (linux server)?
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Richard Helgeby

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Last edited by rhelgeby; 01-22-2010 at 19:52.
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CS:S*
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Old 01-22-2010 , 19:45   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#3

yes i forgot to mention that my servers are linux ...
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CS:S*
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Old 01-23-2010 , 08:54   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#4

The complaining clients get in the console :

Netchannel: failed processing message svc_UpdateStringTable

what is causing this and how to fix it ?
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rhelgeby
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Old 01-23-2010 , 11:01   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#5

Searched for "failed processing message svc_UpdateStringTable" and found this at steam support: https://support.steampowered.com/kb_...9121-WIFJ-7222
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Richard Helgeby

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Greyscale
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Old 01-23-2010 , 14:15   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#6

Hm.. the string table is where you put file paths that you want clients to download. But since I'v never seen this anywhere else its probably something with your configuration. How many files do you have being downloaded?
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CS:S*
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Old 01-23-2010 , 14:50   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#7

i do not think is about this files ,because after 3 hours of testing i turn the server back in sm 1.2.4 and we changed 50 maps with 5 of the complaining players and it did not do it on one ... so this is something to do with ZR + SM 1.3 and i'm 110 % sure ... i have not changed anything in the server ,i just loaded sm 1.2.4 and it worked fine ...

my problem with 1.2.4 is that it doesnt set the map cfg's and that is why i went on 1.3 but since i get this crap on map change i do not know what to do ...

If you can help me fix the cfg problem on 1.2.4 i will stay with it pls
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Greyscale
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Old 01-23-2010 , 16:01   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#8

Why don't you install the official 1.3 SM?

You are running the development branch.
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Darkthrone
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Join Date: Jun 2009
Old 01-23-2010 , 16:49   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#9

Quote:
Originally Posted by rhelgeby View Post
Can anyone confirm that ZR B2 works fine (that is playable uninterrupted gameplay) on SM 1.3 (linux server)?
i confirm, but when i installed sm 1.3.0, server crashes more frequently than on sm 1.2.4

mms 1.8.0
sm 1.3.0
zr 3.0.0-b2-r580
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rhelgeby
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Old 01-23-2010 , 16:56   Re: ZR B2 and SM 1.3 gets player to reconnect on map change.
#10

We might need to do a new compile of ZRTools for SM 1.3, but this can't be the reason of this problem. SM should be backwards compatible, but we might switch to SDK Hooks if it's unstable on SM 1.3.
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