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Release: Zombie:Reloaded Beta 2


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rhelgeby
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Old 06-17-2011 , 09:06   Re: Release: Zombie:Reloaded Beta 2
#71

Patch update (r653)
  • Added improved random number generator from SMLIB.
  • Fixed dead players being able to get weapons through ZMarket.
  • Fixed consecutive mother zombie infection prevention not always working.

No config changes in this patch, only the plugin binary needs to be replaced.

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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rhelgeby
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Old 06-23-2011 , 07:48   Re: Release: Zombie:Reloaded Beta 2
#72

Patch update (r657)
  • Added spanish translation by Franc1sco.
  • Removed chat trigger detection.

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

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rhelgeby
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Old 08-05-2011 , 10:05   Re: Release: Zombie:Reloaded Beta 2
#73

Patch update (r666)
  • Increased class limit to 64 classes.
  • Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted.
  • Fixed format settings in spanish translation spamming logs.
  • Fixed index out of bounds error when class limit is reached.
  • Fixed double inclusion of jump boost module preventing code from compiling on newer compilers.

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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rhelgeby
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Old 10-30-2011 , 13:33   Re: Release: Zombie:Reloaded Beta 2
#74

Patch update (r669)

Changes in this patch
Config changes: None
Translation changes: None
Gamedata changes: None
  • Fixed internal player spawn post event fired too early (causing invisible models).
  • Possibly fixed invalid entity error (bug 195).

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

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rhelgeby
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Old 12-26-2011 , 11:56   Re: Release: Zombie:Reloaded Beta 2
#75

Patch update (r673)

Changes in this patch
Config changes: Yes - New cvar: zr_infect_mzombie_countdown
Translation changes: Yes - New phrase: "Infect Countdown"
Gamedata changes: No
  • Added infection countdown. Backported from zr-dev:52955b169945 (655).

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

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rhelgeby
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Old 12-27-2011 , 03:21   Re: Release: Zombie:Reloaded Beta 2
#76

Patch update (r675)

Changes in this patch
Config changes: Yes - New cvar: zr_roundend_balance_teams
Translation changes: Yes - Typo fixes.
Gamedata changes: No
  • Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
  • Fixed invalid handle error after a map change.
  • Fixed language code typo in translations.
  • Infection countdown is no longer displayed if the infection delay is just one second.

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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rhelgeby
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Old 06-10-2012 , 09:31   Re: Release: Zombie:Reloaded Beta 2
#77

Patch update (r689)

Changes in this patch
Config changes: None
Translation changes: None
Gamedata changes: Yes - Removed unused signatures.
  • Fixed ragdoll removal not being entirely disabled.
  • Fixed disabled classes still being validated.
  • Fixed memory leak in infection countdown feature.
  • Updated to use new natives in cstrike extension instead of SDK calls (fixing ZR not finding some signatures in some cases). Requires SourceMod 1.4.0 or newer.
  • Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

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rhelgeby
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Old 07-03-2012 , 10:54   Re: Release: Zombie:Reloaded Beta 2
#78

Patch update (r692)

Changes in this patch
Config changes: None
Translation changes: None
Gamedata changes: Yes
  • Replaced RemoveEdict with kill entity input command. This might fix some rare crashes.
  • Updated gamedata file. Thanks to psychonic and TnTSCS.

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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rhelgeby
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Old 07-04-2012 , 11:12   Re: Release: Zombie:Reloaded Beta 2
#79

Patch update (r693)

Changes in this patch
Config changes: None
Translation changes: None
Gamedata changes: Yes
  • Fixed incorrect offsets in gamedata file.

See the attachments in the first post. If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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