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[TF2] PropHunt 1.93


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TheBob
Member
Join Date: Apr 2010
Old 05-07-2010 , 05:18   Re: [TF2] PropHunt 1.66
Reply With Quote #421

Quote:
Originally Posted by Geit View Post
Update has fixed the client crash that was plaguing PropHunt, public release will be done sometime tomorrow when Dark finishes fixing the current bugs.
Any word on that public release?
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 05-07-2010 , 20:05   Re: [TF2] PropHunt 1.66
Reply With Quote #422

Updated the Data and Resource packs.

Datapack is required.
Resource Pack is optional. - Alternative is to individually download the maps, details below.


If you do not wish to download the whole Resource Pack you can find individual map downloads here:
http://dl.gamingmasters.co.uk/tf/maps/ and a list of maps here: http://dl.gamingmasters.co.uk/tf/maps/ph-maplist.txt

Plugin update will follow shortly...


For the OP:


  • Basalt - S.W.A.T.Y
  • Brawl - Jazz
  • Canyon - Albatross (Modified by Shinkz)
  • Cliff Face - gRiMrEaPeRsco
  • Concord - zephyrak
  • Cyberpunk - Xenon (Modified by Spykodemon and Shinkz)
  • Desolation - Jamie "Mr. Happy" Lea
  • Devils Canyon - Soylent Robot
  • Farm - Geit
  • Farm Feud - Archanor
  • Goldtooth - Chuck "Atrocity" Wilson
  • Grassland - Mr. Late (Modified by Shinkz)
  • Harvest - Heyo
  • Headquarters - Combatfetus
  • Lumberyard - Valve (Modified by Shinkz)
  • Maze - LabelMaker (Assisted by Geit)
  • Mountain - Austria_Phantom
  • North Ural - Flanker (Modified by Shinkz)
  • Oasis - Tyb00 (Modified by Shinkz)
  • Other Side - Vincent (Modified by Shinkz)
  • Range - Pascal
  • Ravage - Mehby
  • Sawmill - Valve (Modified by Shinkz)
  • Spooky Ravine - Valve & Malachi
  • Storm - Ikem
  • Timbertown - Unknown (Modified by Shinkz)
  • Train Set - Johnny
  • Warehouse - Geit
  • Watch Tower - Joshua ‘JoshuaC’ Shiflet (Modified by Shinkz)

Last edited by Geit; 05-07-2010 at 20:43.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-07-2010 , 20:51   Re: [TF2] PropHunt 1.66
Reply With Quote #423

Just ironing out one final announcer-related bug - release is imminent

EDIT: Released (ignore the skipped version numbers )
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Last edited by Darkimmortal; 05-07-2010 at 21:24.
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Obliterous
Junior Member
Join Date: May 2010
Old 05-07-2010 , 22:20   Re: [TF2] PropHunt 1.73
Reply With Quote #424

Hrmmmm

why will my game not start. everyone is stuck looking at the map, and nothing happens. :-(
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-07-2010 , 22:22   Re: [TF2] PropHunt 1.73
Reply With Quote #425

Anything in the server logs?

meta list, sm plugins list, sm version?
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Last edited by Darkimmortal; 05-07-2010 at 22:31.
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Obliterous
Junior Member
Join Date: May 2010
Old 05-07-2010 , 22:25   Re: [TF2] PropHunt 1.73
Reply With Quote #426

nothing in the logs. :-(
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Obliterous
Junior Member
Join Date: May 2010
Old 05-07-2010 , 22:27   Re: [TF2] PropHunt 1.73
Reply With Quote #427

It's possible that one of the config files got chunked. can someone point me to a default config for PH so I can compare?
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Inflikted
SourceMod Donor
Join Date: Jan 2009
Old 05-07-2010 , 22:31   Re: [TF2] PropHunt 1.73
Reply With Quote #428

its not starting for me either. just awaiting for game to start. i even borrowed my config from my arena server, that was a no go either.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-07-2010 , 22:34   Re: [TF2] PropHunt 1.73
Reply With Quote #429

Did you update SDK Hooks?
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Inflikted
SourceMod Donor
Join Date: Jan 2009
Old 05-07-2010 , 22:39   Re: [TF2] PropHunt 1.73
Reply With Quote #430

yup to the newest
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