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[L4D2] RPG [Full Save-Feature w/ DB]


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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 04-17-2012 , 08:20   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #11

If you don't want those other functions, you can simply disable them. There are several hundred variables that can be changed. Just make the level requirement for the functionality you don't want above the maximum level. If there are other features you simply don't want, the source code is included, and you are free to edit them out manually.
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sejin513
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Join Date: Dec 2008
Location: ._.
Old 04-17-2012 , 09:19   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #12

i wish it playing fine without srcds
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 04-21-2012 , 00:39   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #13

Quote:
Originally Posted by Skyy View Post
If you don't want those other functions, you can simply disable them. There are several hundred variables that can be changed. Just make the level requirement for the functionality you don't want above the maximum level. If there are other features you simply don't want, the source code is included, and you are free to edit them out manually.
Testing the plugin now. Wish me luck!

Last edited by Mr. Man; 04-21-2012 at 00:50.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 04-21-2012 , 01:50   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #14

Not sure if this is the right section to be reporting this, but here's some errors I am getting after compiling L4L and loading it:

Code:
L 04/21/2012 - 09:49:36: SourceMod error session started
L 04/21/2012 - 09:49:36: Info (map "c1m1_hotel") (file "errors_20120421.log")
L 04/21/2012 - 09:49:36: [SM] Native "UnhookConVarChange" reported: Invalid hook callback specified for convar "versus_force_start_time"
L 04/21/2012 - 09:49:36: [SM] Displaying call stack trace for plugin "left4loading.smx":
L 04/21/2012 - 09:49:36: [SM]   [0]  Line 85, left4loading/doorhandling.sp::_DoorHandling_OnPluginEnd()
L 04/21/2012 - 09:49:36: [SM]   [1]  Line 183, left4loading.sp::OnPluginEnd()
L 04/21/2012 - 09:49:36: Error log file session closed.
Mr. Man is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-21-2012 , 08:55   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #15

Quote:
Originally Posted by Mr. Man View Post
Not sure if this is the right section to be reporting this, but here's some errors I am getting after compiling L4L and loading it:

Code:
L 04/21/2012 - 09:49:36: SourceMod error session started
L 04/21/2012 - 09:49:36: Info (map "c1m1_hotel") (file "errors_20120421.log")
L 04/21/2012 - 09:49:36: [SM] Native "UnhookConVarChange" reported: Invalid hook callback specified for convar "versus_force_start_time"
L 04/21/2012 - 09:49:36: [SM] Displaying call stack trace for plugin "left4loading.smx":
L 04/21/2012 - 09:49:36: [SM]   [0]  Line 85, left4loading/doorhandling.sp::_DoorHandling_OnPluginEnd()
L 04/21/2012 - 09:49:36: [SM]   [1]  Line 183, left4loading.sp::OnPluginEnd()
L 04/21/2012 - 09:49:36: Error log file session closed.
Plugins aren't meant to unhook callbacks in OnPluginEnd.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 04-21-2012 , 09:53   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #16

Quote:
Originally Posted by asherkin View Post
Plugins aren't meant to unhook callbacks in OnPluginEnd.
The first post doesn't really have any installation instructions so I think I might have messed something up.
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JeungHun
Junior Member
Join Date: Apr 2012
Old 05-02-2012 , 12:58   Re: sp file compile error....
Reply With Quote #17

sp file compile error....

Can you fix it?



Last edited by JeungHun; 05-02-2012 at 13:03.
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fufu5978
New Member
Join Date: May 2012
Old 05-28-2012 , 05:04   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #18

hi thank you for the plugin
I am noobs and tring to set up a server and need help
I have few questions
i have installed sdkhooks 2.1 already
and dont know how to compile your files
1.what do I do with your files?
first, if I dont want to do any changes to your default settings
do I just put .smx in /plugins?
what about other files in your zip files?
where do I put them?

2.the database?
can you be more spcific in
"Simply add the portion in the databases.cfg included in the project zip file, and change the configuration to match your database info.
do I just add the portion below into databases.cfg?

"Databases"{ "rpg5" { "driver" "default" "host" "" "database" "rpg_rpg5" "user" "" "pass" "" "port" "3306" }}
what else should I add?


please help thanks a lot

Last edited by fufu5978; 05-29-2012 at 03:04.
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JeungHun
Junior Member
Join Date: Apr 2012
Old 05-31-2012 , 01:01   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #19

This Plugin has been not updated anymore.
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corsi
Member
Join Date: Mar 2010
Old 05-31-2012 , 09:39   Re: [L4D2] RPG [Full Save-Feature w/ DB]
Reply With Quote #20

great pluggin but pls can u post some instructions how to install this? sry
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