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[L4D2/CS:GO/TF2/NMRiH] VScript File Replacer (1.17) [28-Jan-2024]


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NeoTM
AlliedModders Donor
Join Date: Feb 2013
Location: Britain
Old 08-11-2021 , 19:15   Re: [L4D2 & CS:GO] VScript File Replacer (1.10a) [10-Apr-2021]
Reply With Quote #61

I tried that and also tried with the console ingame but impossible to have more than 20 zombies at the same time.

When i set it in the console ingame, it say "z_mob_spawn_finale_size" set to 60 but nothing change.

And it seems to like that since the last stand update.

I can't confirm because i wasn't able to have a server for a long period but i remember that when i had my server in 2016, every thing was fine and we have huge hordes in all l4d1 final 'i ever play l4d2 and never l4d1)
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Silvers
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Old 08-12-2021 , 17:28   Re: [L4D2 & CS:GO] VScript File Replacer (1.10a) [10-Apr-2021]
Reply With Quote #62

Quote:
Originally Posted by NeoTM View Post
I tried that and also tried with the console ingame but impossible to have more than 20 zombies at the same time.

When i set it in the console ingame, it say "z_mob_spawn_finale_size" set to 60 but nothing change.

And it seems to like that since the last stand update.

I can't confirm because i wasn't able to have a server for a long period but i remember that when i had my server in 2016, every thing was fine and we have huge hordes in all l4d1 final 'i ever play l4d2 and never l4d1)
There's also the cvar "z_common_limit" which might need changing. There's a forward in Left4DHooks I think maybe supports L4D1 to notify when a mob spawns and how many, you could try adjusting that in a custom plugin. Maybe there are other plugins doing this I don't know. Maybe the VScripts are limiting this somewhere, you would have to check through those maps VScripts and what's being executed to find.
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NeoTM
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Old 08-14-2021 , 18:51   Re: [L4D2 & CS:GO] VScript File Replacer (1.10a) [10-Apr-2021]
Reply With Quote #63

I think i changed almost all the cvars related to mob spawn (i found a list of all the cvars)

Code:
sm_cvar z_common_limit 60
sm_cvar z_background_limit 90

sm_cvar z_mob_recharge_rate 0.025
sm_cvar z_wandering_density 0.05
sm_cvar z_mob_population_density 0.0064
sm_cvar z_scout_mob_spawn_range 600
sm_cvar director_intensity_relax_allow_wanderers_thre shold 0.95
sm_cvar director_intensity_relax_allow_wanderers_thre shold_hard 0.95
sm_cvar z_spawn_range 1000
sm_cvar z_spawn_speed 1000


sm_cvar director_music_dynamic_mob_size 60
sm_cvar director_music_dynamic_mobstop_size 24
sm_cvar director_music_dynamic_scanmobstop_size 12


sm_cvar director_show_intensity 1
sm_cvar director_intensity_threshold 0.95
sm_cvar director_intensity_relax_threshold 0.95
sm_cvar intensity_factor 0.12
sm_cvar intensity_decay_time 15
sm_cvar intensity_averaged_following_decay 10


sm_cvar director_always_allow_wanderers 1
sm_cvar z_reserved_wanderers 30
sm_cvar director_num_reserved_wanderers 10


sm_cvar director_build_up_min_interval 2
sm_cvar director_relax_min_interval 1
sm_cvar director_relax_max_interval 10
sm_cvar director_relax_max_flow_travel 500
sm_cvar cleared_wanderer_respawn_chance 0.3



sm_cvar z_mob_spawn_finale_size 60
sm_cvar z_mob_spawn_max_size 60
sm_cvar z_mob_spawn_min_size 60

sm_cvar z_mob_spawn_max_interval_easy 240
sm_cvar z_mob_spawn_max_interval_expert 180
sm_cvar z_mob_spawn_max_interval_hard 120
sm_cvar z_mob_spawn_max_interval_normal 120

sm_cvar z_mob_spawn_max_size 69

sm_cvar z_mob_spawn_min_interval_easy 120
sm_cvar z_mob_spawn_min_interval_expert 90
sm_cvar z_mob_spawn_min_interval_hard 60
sm_cvar z_mob_spawn_min_interval_normal 60

sm_cvar z_mob_spawn_min_size 10


sm_cvar z_mega_mob_size 90 
sm_cvar z_mega_mob_spawn_max_interval 720
sm_cvar z_mega_mob_spawn_min_interval 360
But there are some cvars that i'm not sure about what they do.
I may have some bad settings.

I have this on only one server and i don't see a big difference, finale are same in term of mob size.

i think the auto balance plugin take over lot of those cvars.

I will really love to do what you suggest me to do,but i didn't know where or what is Vscripts.
I didn't know how to code at all.

The only things i know is how to put a plugins and set cvars.
And also i'm not english so i can understand conversation with common words, but technical explication are more difficult.

The only thing i found about this problem was on a thread which i don't remember and where someone had the same problem and the answer was that it's something in l4d1 finale mob size that we can't do nothing against.

So i will never play again the dead air finale with the overwhelming hordes i had few years ago. :'(

I hope now that someone who know how to code and also play with auto difficulty balance will wish to fix this problem.

Thanks for the answer.
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Shao
Senior Member
Join Date: Jan 2015
Old 08-31-2021 , 15:57   Re: [L4D2 & CS:GO] VScript File Replacer (1.10a) [10-Apr-2021]
Reply With Quote #64

Coming from my last post, it turns out that most maps don't like it when you change "EscapeSpawnTanks" and causes instant rescues so I'd recommend not touching it.

"cm_AggressiveSpecials" is an extremely useful tweak though, its the different in between tanks that spawn to instantly attack survivors or not.

Last edited by Shao; 08-31-2021 at 15:58.
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ddd123
Senior Member
Join Date: May 2021
Old 09-28-2021 , 21:13   Re: [L4D2 & CS:GO] VScript File Replacer (1.10a) [10-Apr-2021]
Reply With Quote #65

How do i change/overwrite all custom map director options? Help.
I'm actually confuse how do i use this plugin

All i wanted is keep and fixed "SpecialRespawnInterval = 45" and "ShouldAllowMobsWithTank = 0" no matter what
Also stop with infinite or make it slowdown the horde spawns as well

Last edited by ddd123; 09-28-2021 at 21:27.
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Hajitek Majitek
Junior Member
Join Date: Oct 2021
Old 10-06-2021 , 15:39   Re: [L4D2 & CS:GO] VScript File Replacer (1.10a) [10-Apr-2021]
Reply With Quote #66

Can't compile with SourceMod 1.11 Build 6745

Quote:
//// vscript_replacer.sp
//
// C:\Users\****\Desktop\L4d2Server\addons\sourc emod\scripting\vscript_replacer.sp(847) : error 047: array sizes do not match, or destination array is too small
// C:\Users\****\Desktop\L4d2Server\addons\sourc emod\scripting\vscript_replacer.sp(1299) : error 047: array sizes do not match, or destination array is too small
// C:\Users\****\Desktop\L4d2Server\addons\sourc emod\scripting\vscript_replacer.sp(1301) : error 047: array sizes do not match, or destination array is too small
// C:\Users\****\Desktop\L4d2Server\addons\sourc emod\scripting\vscript_replacer.sp(143 : warning 213: tag mismatch (expected "int", got "char")
//
// 3 Errors.
//
// Compilation Time: 0.12 sec
// ----------------------------------------

Press enter to exit ...
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-07-2021 , 09:02   Re: [L4D2 & CS:GO] VScript File Replacer (1.11) [10-Apr-2021]
Reply With Quote #67

Quote:
Originally Posted by Hajitek Majitek View Post
Can't compile with SourceMod 1.11 Build 6745
Thanks, fixed.

Code:
1.11 (07-Oct-2021)
    - Fixed compile errors on SourcecMod version 1.11. Thanks to "Hajitek Majitek" for reporting.
    - Thanks to "asherkin" for helping fix.
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Hajitek Majitek
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Join Date: Oct 2021
Old 10-07-2021 , 09:52   Re: [L4D2 & CS:GO] VScript File Replacer (1.11) [10-Apr-2021]
Reply With Quote #68

Quote:
Originally Posted by Silvers View Post
Thanks, fixed.

Code:
1.11 (07-Oct-2021)
    - Fixed compile errors on SourcecMod version 1.11. Thanks to "Hajitek Majitek" for reporting.
    - Thanks to "asherkin" for helping fix.
Thank You !
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 12-06-2021 , 16:48   Re: [L4D2 & CS:GO] VScript File Replacer (1.11) [10-Apr-2021]
Reply With Quote #69

How do I increase the number of tanks in survival mode for L4D2?
what should I add in vscripts_override.cfg?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-02-2022 , 20:01   Re: [L4D2 & CS:GO & NMRiH] VScript File Replacer (1.12) [03-Jun-2022]
Reply With Quote #70

Code:
1.12 (03-Jun-2022)
    - Added support for "NMRiH" game. Thanks to "Dysphie" for the signatures.
    - GameData file and plugin updated.
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