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[L4D & L4D2] Christmas Tree (1.9) [28-Jan-2024]


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 12-23-2019 , 05:26   Re: [L4D & L4D2] Christmas Tree (1.3) [19-Dec-2019]
Reply With Quote #11

Just to notice,

l4d_tree_effects // 1=Lights

causes significant decreasing of FPS (for me, ~ -70-100). So if somebody has same problem, it's better to turn off bit 1.
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 12-30-2019 , 06:47   Re: [L4D & L4D2] Christmas Tree (1.3) [19-Dec-2019]
Reply With Quote #12

Silvers, idk why i set chance of gift reward weapon handling to 100 but when i shot the gift from hristmas tree, there are only items and weapons (not weapon handling)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-30-2019 , 19:54   Re: [L4D & L4D2] Christmas Tree (1.3) [19-Dec-2019]
Reply With Quote #13

Quote:
Originally Posted by mikaelangelis View Post
Silvers, idk why i set chance of gift reward weapon handling to 100 but when i shot the gift from hristmas tree, there are only items and weapons (not weapon handling)
These gifts are not the automatically spawned Valve gifts that Gift Rewards use.
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Primeas
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Join Date: Aug 2019
Old 10-28-2020 , 17:20   Re: [L4D & L4D2] Christmas Tree (1.6) [30-Sep-2020]
Reply With Quote #14

Your plugin is good, maybe this Christmas tree would be an idea for a remake of your plugin or a modification...


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Last edited by Primeas; 10-28-2020 at 17:21.
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CaRmilla
Junior Member
Join Date: Jan 2021
Old 12-05-2021 , 11:38   Re: [L4D & L4D2] Christmas Tree (1.6) [30-Sep-2020]
Reply With Quote #15

First of all, I LOVE all of your plugins. Second I was wondering if you could add in this one melee weapons too in the gifts? Would be awesome to find a katana
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-06-2021 , 07:05   Re: [L4D & L4D2] Christmas Tree (1.7) [06-Dec-2021]
Reply With Quote #16

Done.

Code:
1.7 (06-Dec-2021)
    - L4D2: Added cvar "l4d_tree_melee" to control melee type spawn chance. Requested by "CaRmilla".
    - L4D2: Modified cvar "l4d_tree_items" adding an entry to the end for melee chance spawn.
    - Changes to fix warnings when compiling on SourceMod 1.11.
You must add a value to the end of the "l4d_tree_items" cvar to set the chance for melee spawn. Then depending on the types of melee you want to allow set the "l4d_tree_melee" cvar. See main post for details.

This will respect which melee are allowed on the map, if the chance fires for something that is not allowed to spawn it will ignore and try another, if no chance triggers for any valid melee it will not spawn.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-10-2021 , 08:22  
Reply With Quote #17

Oh my god, this is amazing

If you add a switch
Fighting tanks or witches, dropping blind boxes, I feel a kind of joy of holiday
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Last edited by Silvers; 12-10-2021 at 09:14. Reason: merged posts
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 12-10-2021 , 10:43   Re: [L4D & L4D2] Christmas Tree (1.7) [06-Dec-2021]
Reply With Quote #18

I also thought about it...some surprise boxes with witches for example.
It would be funny, but not how much work would it take to add that.
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CaRmilla
Junior Member
Join Date: Jan 2021
Old 12-12-2021 , 13:34   Re: [L4D & L4D2] Christmas Tree (1.7) [06-Dec-2021]
Reply With Quote #19

Thank you very much!


Quote:
Originally Posted by Silvers View Post
Done.

Code:
1.7 (06-Dec-2021)
    - L4D2: Added cvar "l4d_tree_melee" to control melee type spawn chance. Requested by "CaRmilla".
    - L4D2: Modified cvar "l4d_tree_items" adding an entry to the end for melee chance spawn.
    - Changes to fix warnings when compiling on SourceMod 1.11.
You must add a value to the end of the "l4d_tree_items" cvar to set the chance for melee spawn. Then depending on the types of melee you want to allow set the "l4d_tree_melee" cvar. See main post for details.

This will respect which melee are allowed on the map, if the chance fires for something that is not allowed to spawn it will ignore and try another, if no chance triggers for any valid melee it will not spawn.
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Franco20
Member
Join Date: Nov 2022
Old 12-06-2023 , 14:55   Re: [L4D & L4D2] Christmas Tree (1.8) [30-Jul-2022]
Reply With Quote #20

When I use this add-on on the dead point map in the shopping center chapter, the escalators disappear and I can't go to the shelter because there is no way to go up?

Last edited by Franco20; 12-06-2023 at 14:55.
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