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[L4D2] Zombie pets (v1.1.1) [22-Jun-2022]


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eyal282
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Old 06-14-2022 , 09:11   Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
Reply With Quote #11

Quote:
Originally Posted by Earendil View Post
Basically I blocked their melee attacks and special abilities via OnPlayerRunCmd, to prevent pets to attack their owners. In the first version the pets couldn't break the doors because they couldn't attack.

So now when pets don't have any survivor near will be able to use melee attacks to break doors.
If I succeed in making pets attack specials or commons, and never owners, would you accept it?

Wanna add me on discord I'll try explaining how it can be done in theory, so you can edit it to whatever you want?
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Last edited by eyal282; 06-14-2022 at 09:15.
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Earendil
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Old 06-14-2022 , 09:40   Re: [L4D2] Zombie pets (v1.0) [20-Jan-2021]
Reply With Quote #12

Quote:
Originally Posted by eyal282 View Post
If I succeed in making pets attack specials or commons, and never owners, would you accept it?

Wanna add me on discord I'll try explaining how it can be done in theory, so you can edit it to whatever you want?
Of course, by the way I have worked with Jockeys and I managed to hook some jockey functions:
https://github.com/Earendil-89/l4d2_...esting-jockeys

I want to add different specials as pets, not only chargers.
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Earendil
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Old 06-22-2022 , 10:07   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #13

Updated to 1.1

Code:
- Players now can have also a Jockey as a pet.
- Pets will attempt to attack other special infected.
- Improved pet behaviour.
- Pet noise pitch can be changed.
- New ConVars (l4d2_pets_pitch, l4d2_pets_attack, l4d2_pets_dmg_scale, l4d2_pets_target_dist, l4d2_pets_size).
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Last edited by Earendil; 06-22-2022 at 19:13. Reason: I forgot one ConVar
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AsphyxiaJLSA
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Old 06-22-2022 , 17:41   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #14

Quote:
Originally Posted by Earendil View Post
Updated to 1.1

Code:
- Players now can have also a Jockey as a pet.
- Pets will attempt to attack other special infected.
- Improved pet behaviour.
- Pet noise pitch can be changed.
- New ConVars (l4d2_pets_pitch, l4d2_pets_attack, l4d2_pets_dmg_scale, l4d2_pets_target_dist).
Is it possible to shrink pets? or in some future you will. This plugin shrinks the infected

https://forums.alliedmods.net/showthread.php?t=165905

It would be great to be able to shrink the infected
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Earendil
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Join Date: Jan 2020
Location: Spain
Old 06-22-2022 , 19:14   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #15

Quote:
Originally Posted by AsphyxiaJLSA View Post
Is it possible to shrink pets? or in some future you will. This plugin shrinks the infected

https://forums.alliedmods.net/showthread.php?t=165905

It would be great to be able to shrink the infected
It is possible, but only works well for jockeys. Trying to resize any other SI or survivor ends in deformed model.
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Mr. Man
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Old 06-23-2022 , 01:23   Re: [L4D2] Zombie pets (v1.1) [22-Jun-2022]
Reply With Quote #16

Quote:
Originally Posted by Earendil View Post
It is possible, but only works well for jockeys. Trying to resize any other SI or survivor ends in deformed model.
Please keep that in. I want deformed models following me
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