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[ANY] SourceComms (0.9.266 - 22/11/2014)


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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 01-10-2015 , 09:24   Re: [ANY] SourceComms (0.9.260 - 02/11/2013)
Reply With Quote #331

Quote:
Originally Posted by loki15 View Post
Did as you wrote but fails to compile on sourcemod 1.6.3 error is this:
Code:
-snip-

Compilation aborted.
15 Errors.
Is there any other way to remove from menu of standard Mut/Chat off?
edit-
.sp added
Attached Files
File Type: smx basecomm.smx (11.6 KB, 96 views)
File Type: sp Get Plugin or Get Source (basecomm.sp - 81 views - 6.3 KB)
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Last edited by Phaiz; 01-11-2015 at 08:46.
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nomy
Senior Member
Join Date: Dec 2009
Location: United Kingdom
Old 01-10-2015 , 09:49   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #332

Phaiz,
I think you need to attach source too according to forum rules.
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 01-10-2015 , 14:36   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #333

Quote:
Originally Posted by nomy View Post
Phaiz,
I think you need to attach source too according to forum rules.
Yes he does, or you are going to get banned. It's the GPL man.
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Phaiz
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Join Date: Feb 2014
Location: USA
Old 01-11-2015 , 08:47   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #334

Quote:
Originally Posted by Sarabveer View Post
Yes he does, or you are going to get banned. It's the GPL man.
I really doubt I'm going to be instantly banned.

.sp added to the post
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 02-01-2015 , 09:19   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #335

Why was the ServerID auto detection removed?
I am using a shared setup, which means that all servers have the same sourcebans.cfg and therefore changing one ServerID changes all.
Maybe add an option to disable/enable that feature.
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poel
Veteran Member
Join Date: Mar 2013
Old 02-02-2015 , 20:37   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #336

this stuff is... AMAZING !
Thks for this plugin !
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Bonnis
Senior Member
Join Date: Apr 2013
Old 02-07-2015 , 09:47   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #337

hmm, i got it to work, and it works great, but i got 1 problem, if i go to comm list on sourcebans
and press "remute" on anyone, i just gets to admin panel and nothing more.

hmm?

anyone know what to do?
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DrFallen
AlliedModders Donor
Join Date: Jul 2013
Location: ./root
Old 02-08-2015 , 16:29   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #338

Quote:
Originally Posted by Phaiz View Post
I really doubt I'm going to be instantly banned.

.sp added to the post
You wouldn't be instantly be banned, Just something to always remember to attach the source to anything you edit/fix etc... Anyway enough derailment
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 02-09-2015 , 09:09   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #339

I am having issues with players still being able to use commands such as /voteban after being silenced and I would like to block that command as well as a few others after a player is silenced. Does anyone using this already have something like this in place or able to help me get it running?
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NeonHeights
Member
Join Date: Dec 2012
Old 02-14-2015 , 00:56   Re: [ANY] SourceComms (0.9.266 - 22/11/2014)
Reply With Quote #340

When trying to remote-mute players through the 'Servers' tab, using the 'Block Comms' player command, it converts the players id to the new STEAMID3, which sourcebans does not accept as a valid ID, it needs to be STEAMID2 I guess. I imagine this is a pretty simple fix of editing code in a file. What would I have to change around to fix this player-commands issue and have the steam id convert properly? Thanks.
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