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[TF2] SMASH BROS (version 05.01.2016.stable.2)


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El Diablo War3Evo
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Join Date: Jun 2013
Old 05-04-2016 , 21:37   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #41

Here is a copy of the latest beta version.

Changes since latest stable version:

* score board is now fixed to show players how many lives everyone has
* rune blade weapon no longer damages players and this prevents them from flying around the map
* Updated a bhop fix to prevent players from flying off the map when bhopping before death / round
* fix joining during game play from specator (before update, players whom joined spectator before next round could eventually join the game anytime when next round starts)
* forcing these server variables for now:
ServerCommand("tf_arena_preround_time 5"); ServerCommand("mp_teams_unbalance_limit 0"); ServerCommand("mp_enableroundwaittime 0"); ServerCommand("mp_restartround 0"); ServerCommand("mp_stalemate_timelimit 0"); ServerCommand("mp_stalemate_enable 0"); ServerCommand("tf_arena_override_team_size 1"); ServerCommand("tf_arena_use_queue 0");

* remove uber on round start (players will still get spawn protection uber
* if player is ubered do no damage (players getting uber from item spawner will take no damage now)
* do not pull players out of spectator and put into a team! (spectators used to be forced to join a team when there was a team unbalance. Now spectators will stay spectators)


This beta hasn't been released to stable yet, but should be considered stable. I update stable versions once a week. If a beta version hasn't changed over 3-4 days, it should be fine / stable.
Attached Files
File Type: zip 05.01.2016.beta.14.zip (257.3 KB, 103 views)
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El Diablo War3Evo
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Join Date: Jun 2013
Old 05-12-2016 , 23:04   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #42

I'm moving to another state (my job requires travel), so I won't be able to update this until sometime in June. I'm shooting for the 2nd week of June.

Thanks for your understanding.


ROADMAP:

Add sounds / music via cfg file. I will supply some basic music files on update and server owners will have the option to change them via cfg file.

Many other options will be in the cfg for each sound file. Like selecting map or maps, random music, etc.

Another option I'll be adding is to allow players to have special music preferences. If they like "certain songs to play", hate certain songs, turn all music off, don't play random music, only play map music, etc. as special preferences per person.

And I am willing to hear any other options or other features you would like to see in this MOD.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 05-17-2016 , 13:24   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #43

Hello everyone~
I want to use this plugins in my multimod server,
But don't have any ConVars to disable/enable SMASH BROS mode,
I have try to use"sm plugins load/unload",but it make my server get crash,
Can you add a ConVars about disable/enable this mode?Thanks a lot!
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El Diablo War3Evo
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Join Date: Jun 2013
Old 05-17-2016 , 20:04   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #44

Quote:
Originally Posted by doroemon View Post
Hello everyone~
I want to use this plugins in my multimod server,
But don't have any ConVars to disable/enable SMASH BROS mode,
I have try to use"sm plugins load/unload",but it make my server get crash,
Can you add a ConVars about disable/enable this mode?Thanks a lot!
I'm not going to be able to do any updating until after june 1st.

The beta plugin sb_engine_core.sp should be able to unload / reload with no difficulties. With that said, you would need to run the latest beta version for that to work properly.

If you want to unload everything, then load it again.. I suggest you try to unload the addons first (every plugin that is not sb_engine_core.smx) The last plugin you should unload is sb_engine_core.smx. Take a look at what is in the zip file for the other SMX files that are considered addons.

Until I can add the enable / disable feature, that will be your best bet.

I hope this works for you, if not, I am sorry that you will have to wait until the next update.
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Last edited by El Diablo War3Evo; 05-17-2016 at 20:06.
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El Diablo War3Evo
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Join Date: Jun 2013
Old 05-31-2016 , 16:21   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #45

BETA FEATURE REQUEST UPDATE - make Smash Bros have a way to enable and disable it.


I have updated, yet not tested this yet, but will compile.

The new code should allow you to use the new convar sb_enabled

If sb_enabled is 1, then Smash Bros is enabled, if it is 0, then Smash Bros is disabled.

I suggest to disable it before map change if you can, or you can try to disable it how ever you figure.

All the addons was updated except for 000_box_engine.sp and 000_box_main.sp

sb_addon_fc.sp will need to use its own disabled convar fc_enabled. Where 0 is disabled and 1 is enabled.

So, if you don't use the kill zones created by 000_box_* addon plugins then you should be able to completely disable Smash Bros using that convar sb_enabled

Let me know if any errors you encounter. Thanks.




P.S.

You can grab this update from here:

http://107.161.29.8:8080/job/TF2-Sup...EVELOP%29/158/

Here is the Zip file link:

http://107.161.29.8:8080/job/TF2-Sup..._build_158.zip

I would download and reupload to Allied, but at this time I'm not on a secure server and wouldn't trust this network. Thanks.
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Last edited by El Diablo War3Evo; 05-31-2016 at 16:23.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 05-31-2016 , 20:33   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #46

Quote:
Originally Posted by El Diablo War3Evo View Post
BETA FEATURE REQUEST UPDATE - make Smash Bros have a way to enable and disable it.


I have updated, yet not tested this yet, but will compile.

The new code should allow you to use the new convar sb_enabled

If sb_enabled is 1, then Smash Bros is enabled, if it is 0, then Smash Bros is disabled.

I suggest to disable it before map change if you can, or you can try to disable it how ever you figure.

All the addons was updated except for 000_box_engine.sp and 000_box_main.sp

sb_addon_fc.sp will need to use its own disabled convar fc_enabled. Where 0 is disabled and 1 is enabled.

So, if you don't use the kill zones created by 000_box_* addon plugins then you should be able to completely disable Smash Bros using that convar sb_enabled

Let me know if any errors you encounter. Thanks.




P.S.

You can grab this update from here:

http://107.161.29.8:8080/job/TF2-Sup...EVELOP%29/158/

Here is the Zip file link:

http://107.161.29.8:8080/job/TF2-Sup..._build_158.zip

I would download and reupload to Allied, but at this time I'm not on a secure server and wouldn't trust this network. Thanks.
Nice Update,I will try it thanks
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El Diablo War3Evo
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Join Date: Jun 2013
Old 06-15-2016 , 22:12   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #47

I'll keep watching this thread, if you have any errors or complaints, let me know and I will fix. For now, new features maybe added next month with a new stable release.
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kanalumaddela
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Join Date: Nov 2014
Location: U.S.
Old 07-09-2016 , 00:29   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #48

I wonder why this topic has come up, *I managed to somehow miss the last page* Can you make it so it works on only sb_* maps?

EDIT: I'll be testing the latest beta zip you had posted, I thought the GitHub was more updated, but I guessed wrong.

Last edited by kanalumaddela; 07-09-2016 at 00:34.
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kanalumaddela
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Join Date: Nov 2014
Location: U.S.
Old 07-09-2016 , 17:15   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #49

I installed your latest beta ( build_128 ) and I can't even play the gamemode without getting kicked. I tested this with my friend, so it was 1v1. The countdown would start from 3 and the moment it ended, either my friend or I would be kicked for being "inactive". My guess is probably the those suggested cvars, but idk.

I have map specific cvars and here's what they are

sb.cfg
Code:
mp_autoteambalance 0
mp_teams_unbalance_limit 0
mp_enableroundwaittime 0
mp_restartround 0
mp_stalemate_timelimit 0
mp_stalemate_enable 0
mp_waitingforplayers_restart 1
mp_waitingforplayers_cancel 1
tf_arena_override_team_size 1
tf_arena_use_queue 0 
sm_cvar sb_enabled 1
sourcemod error log
Code:
L 07/09/2016 - 15:46:57: Info (map "sb_citypeak_v1") (file "errors_20160709.log")
L 07/09/2016 - 15:46:57: [SM] Exception reported: TF2Attrib_SetByName: Attribute 'level' not valid
L 07/09/2016 - 15:46:57: [SM] Blaming: tf2attributes.smx()
L 07/09/2016 - 15:46:57: [SM] Call stack trace:
L 07/09/2016 - 15:46:57: [SM]   [0] ThrowNativeError
L 07/09/2016 - 15:46:57: [SM]   [1] Line 392, /home/forums/content/files/8/4/3/0/4/116848.attach::Native_SetAttrib()
L 07/09/2016 - 15:46:57: [SM]   [3] TF2Attrib_SetByName
L 07/09/2016 - 15:46:57: [SM]   [4] Line 600, SmashBros/SB_Engine_Weapon_Manager.sp::ApplyWeaponValues()
L 07/09/2016 - 15:46:57: [SM]   [5] Line 296, SmashBros/SB_Engine_Weapon_Manager.sp::ApplyWeaponsOnClient()
L 07/09/2016 - 15:46:57: [SM]   [6] Line 326, SmashBros/SB_Engine_Weapon_Manager.sp::OnSB_EventSpawn_Post()
L 07/09/2016 - 15:46:57: [SM]   [8] Call_Finish
L 07/09/2016 - 15:46:57: [SM]   [9] Line 49, SmashBros/SB_Engine_InitForwards.sp::DoForward_OnSB_EventSpawn()
L 07/09/2016 - 15:46:57: [SM]   [10] Line 45, SmashBros/SB_001_HookEvent.sp::SB_PlayerSpawnEvent()
I will edit this when I see what happens when I don't those enable those cvars other than the one to enable the addon itself.

EDIT: same issues occur without those round cvars. Here's a rundown of what happens:
-My friend and I join the game
-We each get forced to a team (due to your forcejoin plugin)
-The info bit for smash bros shows up and the countdown for the round starts and both of us are ubered
-As soon as the announcer finishes saying "1", one of us gets kicked for being inactive or as it says in console "Disconnect: #TF_Idle_kicked."

Last edited by kanalumaddela; 07-09-2016 at 17:52.
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Tonybear
Junior Member
Join Date: Jun 2017
Old 09-10-2017 , 00:22   Re: [TF2] SMASH BROS (version 05.01.2016.stable.2)
Reply With Quote #50

Same issue as described above. Perhaps sourcemod update brokedid it?
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