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[L4D2] Weapon Unlock v0.8.1


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Jоnny
Senior Member
Join Date: Jun 2007
Old 01-08-2010 , 06:52   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #161

Quote:
The problem is, like the knife, if you don't have the preorder version this melee weapon doesn't even exist in your game, so doing the "give baseball_bat" command won't do anything.
so how i can see bats? xD
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-08-2010 , 08:33   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #162

The major problem with 0.3.5 is that weapons don't spawn on the same place for team A and team B.
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Dragon-LinG
New Member
Join Date: Jan 2010
Old 01-08-2010 , 09:05   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #163

Crimson_Fox :
HI ! Great JoB >3< You remember the knife mod ? I lose for give you the code.

kinfe , give hunting_knife
baseballbat , give baseballbat
shield , give riotshield

hope you can add the code to the plugins >3< Thank you !
I am support you !

And I make the movie to you! about this mod!
http://www.youtube.com/watch?v=0EfGh...layer_embedded

Last edited by Dragon-LinG; 01-08-2010 at 09:08.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-08-2010 , 16:59   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #164

Quote:
Originally Posted by Visual77 View Post
The major problem with 0.3.5 is that weapons don't spawn on the same place for team A and team B.
I'm guessing the RoundStart delay isn't long enough for everyone. Try this and let me know if it works for you.

Last edited by Crimson_Fox; 01-11-2010 at 02:19.
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-08-2010 , 18:26   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #165

The bug is still happenning. It seems to only effect the team going second for that map. This time it happened to every weapon on their run. The CS:S weapons are uneffected and so are melee weapons. Some pics.

Shotgun is an Assault rifle off the start(not possible to have)
http://img64.**************/img64/8042/c4m1milltowna0001.jpg

Uzi is a D-Eagle
http://img64.**************/img64/586...ltowna0000.jpg

D-Eagle is an auto-shotgun
http://img64.**************/img64/618...ltowna0007.jpg

Sniper is a pump shotgun
http://img268.**************/img268/1...ltowna0008.jpg

Scar is an Uzi
http://img190.**************/img190/1...ltowna0009.jpg

Autoshotgun is a pistol
http://img190.**************/img190/4...ltowna0012.jpg

D-Eagle was the autoshotgun(Sorry didn't have the autoshotgun when I was taking the pic)
http://img195.**************/img195/9...ltowna0013.jpg

Last edited by SkaP; 01-08-2010 at 18:32.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-08-2010 , 18:28   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #166

Quote:
Originally Posted by Crimson_Fox View Post
I'm guessing the RoundStart delay isn't long enough for everyone. Try this and let me know if it works for you.
Thanks. I'll take a look at it as soon as I can.
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Jоnny
Senior Member
Join Date: Jun 2007
Old 01-08-2010 , 19:39   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #167

0.3.3
mm 1.8; sm 1.3.0 2282

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GM-Scorp
Senior Member
Join Date: Jun 2009
Location: netherlands
Old 01-08-2010 , 20:30   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #168

Quote:
Originally Posted by Jоnny View Post
0.3.3
mm 1.8; sm 1.3.0 2282

try. 0.3.5 ?
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Jоnny
Senior Member
Join Date: Jun 2007
Old 01-08-2010 , 21:39   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #169

Quote:
Originally Posted by GM-Scorp View Post
try. 0.3.5 ?
did you read changelog?
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GM-Scorp
Senior Member
Join Date: Jun 2009
Location: netherlands
Old 01-08-2010 , 22:25   Re: [L4D2] Weapon Unlock v0.3.5
Reply With Quote #170

Quote:
Originally Posted by Jоnny View Post
did you read changelog?
wel i'm sorry dude but you put the 0.3.3 at the top of your poat so i though you where still using that 1

sorry that i made u mad
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