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Base Builder Zombie Mod v6.5 [01/15/2011]


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Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 12-15-2010 , 04:56   Re: Base Builder Zombie Mod
Reply With Quote #671

Are you non-steam?
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great0418
Junior Member
Join Date: Aug 2010
Old 12-15-2010 , 04:59   Re: Base Builder Zombie Mod
Reply With Quote #672

Quote:
Originally Posted by Tirant View Post
Are you non-steam?
I use genuine STEAM
My operating system centos 5.5

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great0418
Junior Member
Join Date: Aug 2010
Old 12-15-2010 , 05:13   Re: Base Builder Zombie Mod
Reply With Quote #673

Collapse...
There are several phenomena of
1. ct or ts Exchange
2. round time 0:00
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Shiro
Junior Member
Join Date: Nov 2010
Old 12-15-2010 , 10:23   Re: Base Builder Zombie Mod
Reply With Quote #674

more speed for move objects!
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Anirosse
Junior Member
Join Date: Nov 2010
Old 12-15-2010 , 10:32   Re: Base Builder Zombie Mod
Reply With Quote #675

plz help i cant play on my own server.

it crashs when i connect to play on basebuilder maps !!!! why?!
and when i play on cs_dust2 it dont crash HEEElp ! and where i must put those? bb_map_pack_images.zip

And do i must add basebuilder maps to Maps configuration file ?


HEEEEEEEEEEEEEEEEEELP PLZ!Anwser me!

Sorry for my bad english =)
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manustosss
New Member
Join Date: Dec 2010
Old 12-15-2010 , 10:47   Re: Base Builder Zombie Mod
Reply With Quote #676

BONJOUR A TOUS G UN SERVER BASE BUILDER JAIMERAI SAVOIR COMMEN INSTALLER UN SHOP DECU MERCI
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great0418
Junior Member
Join Date: Aug 2010
Old 12-15-2010 , 12:38   Re: Base Builder Zombie Mod
Reply With Quote #677

Tirant HI ..
Very Like use your plugin ..
However, a problem occurs !
Collapse, the only problem!!
1.Round time 0:00 ct or ts swap .. Appear, crash
Please help me !!!
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iriminage
Junior Member
Join Date: Jun 2010
Old 12-15-2010 , 14:00   Re: Base Builder Zombie Mod
Reply With Quote #678

how can i change Default Admin Powers ?
hard code or is there an easy way?
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Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 12-15-2010 , 18:20   Re: Base Builder Zombie Mod
Reply With Quote #679

@iriminage
If you want to change default powers, open the source and at the very top, there are a bunch of defines such as #define ADMIN_MOVE ADMIN_LEVEL_A, just change the second part (ADMIN_LEVEL_A) to the cstrike admin flag you wish it to be. Then recompile and it will work.

@great0418
Great, stop spamming here. We understand, it's not working for you. The only suggestion I have for you to try would be to re-download and install bb64, and if it still gives you the error, install bb54. Segment faults are usually pretty consistent, so a lot more people then just you would have experienced them then you. This means that you may have mis-installed something, or something was corrupt. Besides this, I don't have enough knowledge to help you. Most people will agree, segment faults are very tricky to find, and if you are experiencing them as often as you say, then there would be a major rift in this mod and, well, I would have heard about it before you.

@Anirosse
Make sure you have all the proper .wad files installed, including halflife.wad

@manustosss
I don't speak French.

@Shiro
They move as fast as you look. If you mean push/pull move speed, we figured out that +-3.0 units was a nice speed distance-wise. If you are unhappy, you can try and figure out how to edit it yourself, or just wait until I release the new version, which I have added a define for it. I would have added a cvar, but then I would have to grab that cvar every prethink, which would not be very efficient.
__________________

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Battlefield Rebirth [66% done]
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Krycek
Member
Join Date: Nov 2009
Old 12-15-2010 , 20:59   Re: Base Builder Zombie Mod
Reply With Quote #680

hey Tirant, when are you going to release 6.5 ?
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