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Weapon Model Replacement


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TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 08-28-2006 , 11:09   Re: Weapon Model + Sound replacement
Reply With Quote #11

I am saying like

models/terror.mdl" "models/new_terror.mdl"

but do this so you can have an entire T or CT skin pack.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-28-2006 , 17:13   Re: Weapon Model + Sound replacement
Reply With Quote #12

@jeep: dunno what to tell you. The sounds should be working. Just Wondering, is ur server linux?

@timber: This is called "weapon model+sound replacement". I might think about making a player skin replacement plugin if there is not a good one out there.

And as for the w_ - I will possibly add another hook for this. I had made this for my GHW server and personally did not want w_ models because then I can't tell what they were on the ground, so i didn't even bother scripting it. But it isn't my opinion that counts right?
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 08-28-2006 , 17:40   Re: Weapon Model + Sound replacement
Reply With Quote #13

I quick added w_ models.

*While adding this i realized there is a way to make this plugin more efficient (not that it isn't already really efficient).
*Also noticed that on maps like aim_map where guns start on floor, the w_ models will remain the same, I'll do a simple check on newrounds to change the models of the spawned guns already in the map.

I'll add a newer version in a while.
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j33p
Junior Member
Join Date: Jul 2006
Location: quebec
Old 08-28-2006 , 18:11   Re: Weapon Model + Sound replacement
Reply With Quote #14

im using windows xp professionnal with service pack 2
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-28-2006 , 18:14   Re: Weapon Model + Sound replacement
Reply With Quote #15

I just started messing with the sound replacement. I know for a fact that when I made this I had tested this out and it had worked. I am trying to figure out why the sound hook isn't working anymore. gyar

Edit: Figured it out. I had tested the hook by replacing the knife sound. The hook doesn't want to register any other sounds except knife sounds. So this current version can only replace knife sounds.

Last edited by GHW_Chronic; 08-28-2006 at 18:29.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 08-28-2006 , 18:53   Re: Weapon Model + Sound replacement
Reply With Quote #16

*Added better efficiency by detecting what type of model it is (w_ / p_ / v_)
*Added error logs for precaching (incase you may have typoed the filename)
*Fixed bug where armoury entities on the ground on maps such as aim_map would not have the new w_ model on spawn
*Updated main post to inform people of the sound replacement error
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j33p
Junior Member
Join Date: Jul 2006
Location: quebec
Old 08-28-2006 , 19:59   Re: Weapon Model + Sound replacement
Reply With Quote #17

so, what is the problem with every sounds exepts the knife?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-28-2006 , 20:10   Re: Weapon Model + Sound replacement
Reply With Quote #18

wtf can you not read? it's a technical problem. So far there is no "discovered" way to do what we want the sound to do. So hopefully i can find a way to pull it off.
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j33p
Junior Member
Join Date: Jul 2006
Location: quebec
Old 08-28-2006 , 20:28   Re: Weapon Model + Sound replacement
Reply With Quote #19

i'm sorry
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BACARRA
Senior Member
Join Date: Mar 2005
Old 08-29-2006 , 14:38   Re: Weapon Model + Sound replacement
Reply With Quote #20

if you want to change the sounds edit the qc file in the model
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