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Balloon (floating, exploding, balloon animal)


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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 11-20-2008 , 10:10   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #11

Versions of Dukehacks after 0.0.1.x only run on orangebox games. It should work fine on CSS once they update it to the OB engine. Hopefully, now that L4D is released they will have time to finish that project.
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Sn!ff3r
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Location: Poland
Old 11-20-2008 , 10:35   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #12

Oh yeah, sweeeeet

Port to AMXMODX
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crazychicken
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Join Date: Mar 2008
Old 11-20-2008 , 21:32   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #13

ncie plugin tho u think to improve it,

1) get rid of the blood when its launched

2) add a new model, the party balloon would be better if you can find it in sdk i cant lol

3) can we change the name for the command so if we change the model we can change the command to something more fitting?
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Last edited by crazychicken; 11-20-2008 at 22:02.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 11-20-2008 , 22:14   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #14

  1. The blood appears to be a particle attachment compiled into the model. Using a different model will remove that.
  2. You can use any model you want using the supplied convar. Any model should work. I think the party balloon is actually a sprite and is part of a particle system.
  3. The command can be changed in the sp file. Just change "sm_balloon" to "sm_whatever" and compile the smx file. It's about the only option that can't be set by convar.
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talpa
Member
Join Date: Jun 2007
Old 11-30-2008 , 07:00   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #15

ok now is up for test it , work fine :;D

195.43.185.164:27025Party DICEROLL MOD WantedGov.it Pwnshop kamikaze server

only 1 bug when i stay spect i can launch balloon ..... plz fix it

Last edited by talpa; 11-30-2008 at 07:16.
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BenSib
Senior Member
Join Date: Aug 2008
Old 12-02-2008 , 11:51   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #16

Works for Dod:source
except that balloon keeps floating (no vertikal or horizontal speed)
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 12-02-2008 , 11:55   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #17

Try setting the horizontal drag convar to 1.0 and the vertical speed convar to 200. Does it float up then?
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BenSib
Senior Member
Join Date: Aug 2008
Old 12-03-2008 , 07:49   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #18

ok now. Nice! Thanks for this plugin!
I used model "models/crow.mdl" for dod:source ;)

Last edited by BenSib; 01-19-2009 at 12:09.
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talpa
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Join Date: Jun 2007
Old 12-11-2008 , 15:01   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #19

@ L.duke

only 1 bug when i stay spect i can launch balloon ..... plz fix it

tnx
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BenSib
Senior Member
Join Date: Aug 2008
Old 01-19-2009 , 11:09   Re: Balloon (floating, exploding, balloon animal)
Reply With Quote #20

L. Duke could you (or s.o. else) explain me these lines:

PHP Code:
        // setup explosion
        
SetEntPropEnt(entityProp_Data"m_hLastAttacker"client);
        
        
// send "kill" event to the event queue
        
new String:addoutput[64];
        
Format(addoutputsizeof(addoutput), "OnUser1 !self:break::%f:1"GetConVarFloat(cvLife));
        
SetVariantString(addoutput);
        
AcceptEntityInput(entity"AddOutput");
        
AcceptEntityInput(entity"FireUser1");
        
        
GetConVarString(cvRadiustmpsizeof(tmp));
        
DispatchKeyValue(entity"ExplodeRadius"tmp);
        
GetConVarString(cvDamagetmpsizeof(tmp));
        
DispatchKeyValue(entity"ExplodeDamage"tmp);
        
Format(tmpsizeof(tmp), "!self,Break,,0,-1");
        
DispatchKeyValue(entity"OnHealthChanged"tmp);
        
Format(tmpsizeof(tmp), "!self,Kill,,0,-1");
        
DispatchKeyValue(entity"OnBreak"tmp); 
I try to add a PrintHintTextToAll("%s", "A Balloon just exploded") for the same time when this entity explodes but I am somehow not able to do so . I guess that we need to add another event queue?... much thanks for help

Last edited by BenSib; 01-19-2009 at 12:02.
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