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[L4D2] Realistico Pipebomb


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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 06-19-2019 , 18:33   Re: [L4D2] Realistico Pipebomb
Reply With Quote #11

Quote:
Originally Posted by phoenix0001 View Post
I think you can add some special effects.
Let the bomb explosion be more shocking.
Explosion effect video.

http://4808804.cn/bug/Left 4 Dead 2 ...1.16.19.01.mp4
This plugin should make the bomb just more realistic I don't think any effects will make it even more realistic
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phoenix0001
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Join Date: Apr 2010
Location: China
Old 06-20-2019 , 04:55   Re: [L4D2] Realistico Pipebomb
Reply With Quote #12

Quote:
Originally Posted by BHaType View Post
This plugin should make the bomb just more realistic I don't think any effects will make it even more realistic
OK
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strikeraot
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Join Date: Dec 2018
Location: Viet Nam
Old 06-21-2019 , 06:38   Re: [L4D2] Realistico Pipebomb
Reply With Quote #13

Some issue comes from line 183, when the player holding Pipebomb on his hand too long and pipebomb explode, This error will spam in console and Hint Box won't show anymore
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.
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And can i use this cvar to change pipebomb's duration? And the hint box can show corectly when i changed it?
pipe_bomb_timer_duration "int"

Last edited by strikeraot; 06-21-2019 at 06:55.
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strikeraot
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Join Date: Dec 2018
Location: Viet Nam
Old 06-24-2019 , 03:53   Re: [L4D2] Realistico Pipebomb
Reply With Quote #14

Well, another issue is when i holding a pipebomb for a while, then switch to another slot, the pipebomb will auto use and drop on the ground
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BHaType
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Old 06-24-2019 , 04:13   Re: [L4D2] Realistico Pipebomb
Reply With Quote #15

Quote:
Originally Posted by strikeraot View Post
Well, another issue is when i holding a pipebomb for a while, then switch to another slot, the pipebomb will auto use and drop on the ground
So it should be, because the player started the timer of the bomb, and he must throw it away, otherwise he will just drop out
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strikeraot
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Join Date: Dec 2018
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Old 09-25-2019 , 11:43   Re: [L4D2] Realistico Pipebomb
Reply With Quote #16

Can you make a version that reset the cooldown when i Switch Weapon instead of dropping it on the ground? It looked troublesome when I accidentally used pipebomb

Last edited by strikeraot; 09-25-2019 at 11:50.
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BHaType
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Join Date: Jun 2018
Old 09-26-2019 , 04:35   Re: [L4D2] Realistico Pipebomb
Reply With Quote #17

Quote:
Originally Posted by strikeraot View Post
Can you make a version that reset the cooldown when i Switch Weapon instead of dropping it on the ground? It looked troublesome when I accidentally used pipebomb
Attached Files
File Type: sp Get Plugin or Get Source (Try this.sp - 365 views - 5.4 KB)
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strikeraot
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Join Date: Dec 2018
Location: Viet Nam
Old 09-26-2019 , 08:22   Re: [L4D2] Realistico Pipebomb
Reply With Quote #18

Thank you vm for that version. But can you remove countdown in HintBox? It still show in HintBox and countdown although i switched weapon
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BHaType
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Old 09-27-2019 , 06:47   Re: [L4D2] Realistico Pipebomb
Reply With Quote #19

Quote:
Originally Posted by strikeraot View Post
Thank you vm for that version. But can you remove countdown in HintBox? It still show in HintBox and countdown although i switched weapon
Delete the 64th line and compile again
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strikeraot
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Join Date: Dec 2018
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Old 10-26-2019 , 11:51   Re: [L4D2] Realistico Pipebomb
Reply With Quote #20

Can you kill the Hint box Countdown when I Switched Weapon?
It looked weird as the Hint box continued to count down even though I no longer held the pipebomb in my hand
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