Raised This Month: $51 Target: $400
 12% 

VSH VSH, old thread (v1.42) - Information/etc.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-24-2012 , 09:27   Re: [TF2] VS Saxton Hale Mode
#2631

Quote:
Originally Posted by loranger View Post
maxplayers 24 // Team sizes are derived from maxplayers. Each arena match has 3 teams, two playing and one waiting in the queue. So maxplayers 18 will give you a max team size of 6 (18/3).
hostname "YourServerName"
mapcyclefile "arena_mapcycle.txt"
It should be pointed out that the queue note in this .txt file is ignored if you set tf_arena_use_queue 0, which I highly recommend for a VSH server.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 01-24-2012 at 09:28.
Powerlord is offline
loranger
Senior Member
Join Date: Jun 2011
Old 01-24-2012 , 11:38   Re: [TF2] VS Saxton Hale Mode
#2632

Quote:
Originally Posted by rowedahelicon View Post
Has anyone elses saxton have the knockback break? Like Saxton will get knocked back so easily and he dies a lot more often than usual.
update tf2items gamedata?
loranger is offline
lionheart1066
Senior Member
Join Date: Aug 2009
Old 01-24-2012 , 13:19   Re: [TF2] VS Saxton Hale Mode
#2633

Updated my post to include that new verison of VSH_Aperture map.

Sorry for being inactive, I have been fairly busy lately. Here's a screenshot of that map I was working on, its was tooken last year though.

Last edited by lionheart1066; 01-24-2012 at 13:20.
lionheart1066 is offline
The_dr
Senior Member
Join Date: Jan 2012
Location: Canada
Old 01-24-2012 , 16:03   Re: [TF2] VS Saxton Hale Mode
#2634

whean is Freak Fortress 2 coming out?
The_dr is offline
The_dr
Senior Member
Join Date: Jan 2012
Location: Canada
Old 01-24-2012 , 16:05   Re: [TF2] VS Saxton Hale Mode
#2635

Quote:
Originally Posted by loranger View Post
sv_downloadurl corrupted (in server.cfg) or u have renamed a map that u already have in your tf/maps/
i figured it out i had max_downlode size 16MB on a 35 MB map
The_dr is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-24-2012 , 16:32   Re: [TF2] VS Saxton Hale Mode
#2636

rowdy: I've noticed that all knockback against him is a lot more. I'm adding the Mantreads effect on him for now (but with less resistance, just to make it normal), but only as a short-term solution. Long-term solution, damage will scale depending on your distance from Hale (even with crits). If you're up in his face (e.g. Pyro) you'll deal a lot more damage and knockback if your weapon does knockback. If you're far away (e.g. Hakurei snipers) then you won't do much damage and will probably do very little knockback. For snipers, the optimal distance will be a nice sniping distance but not sniperrape like on superlarge maps.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 01-24-2012 , 16:57   Re: [TF2] VS Saxton Hale Mode
#2637

You might know about this already but there's an exploit with the Wrap Assassin: you can make Saxton bleed, then switch to your secondary and the bleed will gain a mini-crit boost. Video of it (at 0:45) Doing this can only get you up to 20 extra damage or so, but still.
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 01-24-2012 , 17:25   Re: [TF2] VS Saxton Hale Mode
#2638

Lionhearted what's the name of the new map? And when will it be done? Also, I was thinking of modding some of your old maps. How would you like me to credit you?
Unreal1 is offline
lionheart1066
Senior Member
Join Date: Aug 2009
Old 01-24-2012 , 19:34   Re: [TF2] VS Saxton Hale Mode
#2639

Quote:
Originally Posted by Unreal1 View Post
Lionhearted what's the name of the new map? And when will it be done? Also, I was thinking of modding some of your old maps. How would you like me to credit you?
The map is called snowdime and i'm currently developing it for another mod thats similar to VSH.

As for modding my previous work, you can as you wish but don't put in signs that advertise the creators and such in plain sight, I hate maps like that. Ruins the view.
lionheart1066 is offline
Hitman4Hire
Junior Member
Join Date: Dec 2011
Old 01-24-2012 , 20:50   Re: [TF2] VS Saxton Hale Mode
#2640

I was flicking through the custom maps on the first post, trying to find one that most of my players wanted (vsh_castle_seige), and the link is broken. Can anyone upload their copy or link me to one? I've done some googleing only to find the same fate. Thanks in advance.

Last edited by Hitman4Hire; 01-25-2012 at 02:57.
Hitman4Hire is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode