Raised This Month: $51 Target: $400
 12% 

VSH VSH, old thread (v1.42) - Information/etc.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
FaTony
Veteran Member
Join Date: Aug 2008
Old 08-22-2011 , 05:14   Re: [TF2] VS Saxton Hale Mode
#1731

Quote:
Originally Posted by Kryptos View Post
He provides the source file specifically for people wanting to modify it.
...because GPL forces him to do that.

Quote:
Originally Posted by Kryptos View Post
That is, if you have object-oriented programming experience and know any form of C.
Object-oriented programming? In my SourcePawn?
__________________
FaTony is offline
Kryptos
Junior Member
Join Date: Jun 2011
Old 08-22-2011 , 08:38   Re: [TF2] VS Saxton Hale Mode
#1732

"What?" is about all I can muster.
Kryptos is offline
Monkeys
Veteran Member
Join Date: Jan 2010
Old 08-22-2011 , 17:58   Re: [TF2] VS Saxton Hale Mode
#1733

Quote:
Originally Posted by FaTony View Post
...because GPL forces him to do that.
Sure, but that doesn't mean he doesn't want people adjusting the script to their liking.
They're free to do as they please, but it's polite to tell him you are. And it's wise to check up with him, seeing he knows his script best of all.

Quote:
Originally Posted by FaTony View Post
Object-oriented programming? In my SourcePawn?
Your SourcePawn?
Also, there are OO approaches in Pawn.
__________________
Get a lid on that zombie,
he's never gonna be alri-i-ight.
Oooh get a lid on that zombie,
or he's gonna feed all night.
Monkeys is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-22-2011 , 19:03   Re: [TF2] VS Saxton Hale Mode
#1734

Guys, the point of GPL is to allow users to choose what they want to do with scripts. You can either edit the script and use it to your own usages or you can be polite to the developer and let him do the work on his plugin and give him credit or you can edit the plugin but give him full credit for it if you release it. The point is, it doesn't matter, do what you choose as long as you give credit to it if you release it.
Drixevel is offline
x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 08-23-2011 , 04:34   Re: [TF2] VS Saxton Hale Mode
#1735

I have a suggestion, but I know it might change the dynamics of the gameplay slightly: would it be realistic to make the super jump into a client command? That way you could still have Hale super jump in the normal way (by crouching and looking up) by just exec'ing the command in the name of the client, and if players wanted to bind the command to a key then they could do so. Obviously things like the cooldown would still apply.

I realise that this may lead to making the performing of the super jump a trivial task, but in some cases (like jumping and looking up and then crouching, which can all be done very quickly) it's pretty trivial to do anyway.
x6herbius is offline
Send a message via Skype™ to x6herbius
napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 08-23-2011 , 09:36   Re: [TF2] VS Saxton Hale Mode
#1736

Quote:
Originally Posted by x6herbius View Post
I have a suggestion, but I know it might change the dynamics of the gameplay slightly: would it be realistic to make the super jump into a client command? That way you could still have Hale super jump in the normal way (by crouching and looking up) by just exec'ing the command in the name of the client, and if players wanted to bind the command to a key then they could do so. Obviously things like the cooldown would still apply.

I realise that this may lead to making the performing of the super jump a trivial task, but in some cases (like jumping and looking up and then crouching, which can all be done very quickly) it's pretty trivial to do anyway.
Right mouse button (alt-attack).
__________________
napalm00 is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-23-2011 , 17:29   Re: [TF2] VS Saxton Hale Mode
#1737

I sent Eggman a version of 1.36! It wasn't a fully functional one (it'd complain about some array size error or something then fizzle out), but it's coming along!
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 03-15-2012 at 07:01.
FlaminSarge is offline
loranger
Senior Member
Join Date: Jun 2011
Old 08-24-2011 , 02:23   Re: [TF2] VS Saxton Hale Mode
#1738

Quote:
Originally Posted by napalm00 View Post
Right mouse button (alt-attack).
Good idea, it would be really helpful for new comers.

but dont ask them to bind a key from client side tho
loranger is offline
napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 08-24-2011 , 03:13   Re: [TF2] VS Saxton Hale Mode
#1739

Quote:
Originally Posted by loranger View Post
Good idea, it would be really helpful for new comers.

but dont ask them to bind a key from client side tho
I meant press your alt-attack key to make a quick jump... It's already there
__________________
napalm00 is offline
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 08-24-2011 , 07:59   Re: [TF2] VS Saxton Hale Mode
#1740

instant karma?
Leonardo is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:28.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode