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FAQ: Sourcemod Newbies Guide


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Eternal Rebel
Junior Member
Join Date: May 2010
Old 05-27-2010 , 15:44   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #21

how do i setup sourcemod to autoupdate?
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psychonic

BAFFLED
Join Date: May 2008
Old 05-27-2010 , 15:52   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #22

Quote:
Originally Posted by Eternal Rebel View Post
how do i setup sourcemod to autoupdate?
It only autoupdates gamedata. It is set to do so by default without any extra configuration.
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blue zebra
BANNED
Join Date: Jun 2010
Old 06-17-2010 , 11:37   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #23

Hi.
A fast question.
Why do the new MM (1.8 ) and SM (1.3.1 and 2) versions randomly restarts on many rented servers? Old versions, like the MM_1_7 and SM 1.2.5 hg2828 works like a charm. But when i change all to new versions, the server do segfault errors and crashed. Again, and again. The provider send me:

Jun 17 16:089 xxxxx kernel: srcds_i686[18142]: segfault at 0 ip 00000000f17d0323 sp 00000000ffe1bb40 error 4 in metamod.1.ep1.so[f17b8000+35000]

Repeat. The old version are very stable. But some new version of the sm scripts, like the rcon_lock is don't work with these old versions. Please help me. What is this?
Thanks in advance.

Rented server with linux
Game: CS: S
All needed files is up to date

all of our plugins run from the sourcemod.ini (we do not use .vdf files)

Like this:

addons/detox/bin/detox_mm

addons/dfens/bin/dfens_mm_i486_og

addons/sourcemod/bin/sourcemod_mm

addons/mani_admin_plugin/bin/mani_admin_plugin_mm


yoyo

Last edited by blue zebra; 06-17-2010 at 11:47.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 06-17-2010 , 16:01   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #24

Quote:
Originally Posted by blue zebra View Post
Hi.
Jun 17 16:089 xxxxx kernel: srcds_i686[18142]: segfault at 0 ip 00000000f17d0323 sp 00000000ffe1bb40 error 4 in metamod.1.ep1.so[f17b8000+35000]
Metamod source crash ?
What you have in ...addons/metamod.vdf

Have you created vdf file to metamod source from here after update
http://www.sourcemm.net/vdf

Never mind... it still run that linux file.

Last edited by Bacardi; 06-17-2010 at 16:06.
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blue zebra
BANNED
Join Date: Jun 2010
Old 06-17-2010 , 16:37   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #25

Hi.
Yes.
The server scashing in all 1, max. 1,5 hour. All time we have in the screenlog.0 :
"segfault blablabla" and the server restarted.

MM 1.7 and SM 1.2.5 work well.
In the last hours i try to start the MM from vdf file. Nothing not changed.
What is the minimal required MM version for the Sourcemod 1.3.0 ?
Thanks.

Last edited by blue zebra; 06-18-2010 at 02:43.
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Algebraic!
Junior Member
Join Date: Jun 2010
Old 06-24-2010 , 15:47   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #26

Hello
Im new to sourcemod and i have a question (i hope im posting in the right place)

So i was looking through the commands an admin can do to a player, and i noticed one that said Noclip a player, and it made me wonder....
Do any of the commands in sourcemod turn on sv_cheats?
I just want to make sure i dont use the ones that do because i do not want sv_cheats enabled at any time.
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Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 06-25-2010 , 10:18   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #27

None of the commands will turn on sv_cheats, but some of them will only work with sv_cheats turned on.
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Algebraic!
Junior Member
Join Date: Jun 2010
Old 06-25-2010 , 16:27   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #28

Quote:
Originally Posted by Pawn 3-pg View Post
None of the commands will turn on sv_cheats, but some of them will only work with sv_cheats turned on.
Ok thanks...so say if i tried the "Noclip player" admin command and sv_cheats was equal to 0 nothing would happen?
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Sk8inl8
New Member
Join Date: Jun 2010
Old 06-30-2010 , 15:09   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #29

I want to get this weapon into L4D2. http://www.fpsbanana.com/skins/88427
Could you teach me a step by step way to put this into the game? I installed Meta/Source mods and there both on my desktop. Do i need to move these into l4d2 then put the files from the download into the meta/sourcemods? o.O Im a day new to this, and i really could use some help .
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KarnageInk
Member
Join Date: Oct 2010
Old 01-13-2011 , 06:34   Re: FAQ: Sourcemod Newbies Guide
Reply With Quote #30

hi when i try to compile something, it says fatal error 120, cant read from that file. the sp file im compiling is not mine, done by a veteran modder. what is the problem?
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