08/11/2018 - First release
08/14/2018 - v1.1
. Fixed tag mismatchs in some cvars.
. Added new natives:
native isTeamMate(iAttacker, iVictim)
. Added a check for spec players don't appear on the duo's list.
. Added a check for see if the player's teammate is in spec, if so, turn the duo off.
. Fixed the airplane infinite sound bug.
. Fixed the wrong language on duo invite.
. Changed DMG_BLAST to DMG_HE in the impulse grenade.
. Fixed the AirDrop random crash.
. Changed some AirDrop checks.
. Fixed some hud positions.
. Added a menu for players be able to configure their custom map's points, use 'amx_weapons_origins' or 'amx_plane_origins'.
. Fixed an issue with players dropping over others players' head and dying due fall damage.
. Added 'pubg_weaponsmodels.ini' file to users be able to change the w_ models.
. Added a cfg files where users can manage all cvars.
. Removed some unecessary defines.
. Added new cvars: pubg_parachute_fallsped
. Fixed wrong language on MedKit.
08/19/2018 - v1.2
. Fixed the wrong weapon slot check on weapon touch.
. Removed iRandomNum, it was unecessary.
. Changed the items spawn format.
. Fixed the invalid weapon ID.
. Fixed the issue when more than 1 weapon was being created at the same point.
. Fixed RedZone compression time.
. Added pubg_redzone_wait_time
cvar which changes the redzone delay time.
. RedZone safe zone improved.
. Fixed the changeWeaponName()
. Added a new way to pickup airdrop items
. Fixed the issue with airdrop when players were getting all items even if the bag limit is hit.
08/23/2018 - v1.3
. Removed some unecessary defines on PUBG_RedZone.
. Fixed the issue with the airdrop menu.
. Fixed the death sound.
. Fixed the safe zone format issue.
. Added Round End statistics.
. Added a new native: getUserWins(id)
. Fixed the issue with players dropping their bag but still with the same items ammount.
. Fixed the issue with players getting an item with lower level than currently using.
. Removed iArg
function, it was not necessary.
. Fixed AirDrop's Beam life.
. Added Fall Knock - players gets knocked by falling too.
. Added new cvars:
08/29/2018 - v1.4
. Fixed some formats in some functions.
. Fixed the airdrop beam's format.
. Fixed a log error with executeKill().
. Changed executeKill() macro to stock.
. Optimized and fixed some wrong formats on PUBG_WinStatistics.
. Changed some TASK_ defines values.
. Added a flag restriction to the plane_remove_time messagemode.
. Removed iDeaths from PUG_WinStatistics.
. Removed 'Eff' status on PUG_WinStatistics.
. Fixed the execute forward position.
. Fixed the 'you killed a teammate' message.
. Fixed the airdrop menu issue. It was not being destroyed after death.
. Changed sv_restart to sv_restartround, it was reseting the maptime and the maps never were not ending.
. Changed the airdrop menu distance format from prethink to a set_task.
. Reseted some IDS after killEntity().
. Changed the killEntity() from macro to stock.
. Fixed a random crash after the airdrop box's remove.
. Fixed the function name on PUBG_WinStatistics (it was wrong, and the plugin was not finding the function)
. Fixed the PUBG_WinStatistics win message.
. Added LANG_PLAYER in all messages instead of LANG_SERVER.
. Players in duo were being knocked out by falling from too high in the countdown, it has been fixed.
. Changed the pubg_airdrop_time from minutes to seconds format.
. Fixed the wrong info on the [ON]/[OFF] in the main menu.
. Added a check for see if the PUBG_Main is running, if not, the rest of the plugins are paused.
. The MOTD win is now showing for both of the winners.
. Fixed the missing damage_pain sound file.
. Fixed beam display.
. Changed nvault to fvault.
. Knocked players were able to use the medkit and pickup some itens, besides see what's inside the airdrop, it's fixed.
. Added a new sound on PUBG_RedZone that plays when the compression is being stoped.
. Added more hit sounds for players that are outside the red zone.
. Fixed a log with the Ham_TakeDamage.
. Added a top15 command to see who are the top15 players with most wins.
. Added a ScreenFade effect for players that are outside the red zone
. The say_team chat is now only for duos.
09/10/2018 - v1.5
. Fixed the wrong win message on Russian Language
. Removed 'pubg_airdrop_beam_color' and 'pubg_airdrop_beam_intensity' cvars due the new airdrop's "announcement".
. Removed the beam and added a red smoke instead on the airdrop.
. Added a condition for display the "You are knocked" only when there's nobody unknocking you.
. Players can fast open their bag by pressing T (AKA impulse 201)
. Players can talk with their teammates by pressing F (AKA impulse 100)
. Fixed an issue with the PUBG_WinStatistics motd display.
. Removed the stock Sqr(). It was not being used.
. Updated the plane directions limit. Now you can add as much directions as you want.
. Fixed the "unknock" feature issue.
. Added a .ini to users be able to change the default weapon's display name.
. Added a message to show how many players are in the plane.
. Removed 'getWeaponName()' stock.
. Added a stock to get the map's higher point for the safe zone.
. Fixed a wrong helmet ID display on the SERVER_HELMET_TOOK_OFF message.
. Added a new item: Guspe
Guspe teleports the player to the highest map's point
If the user's teammate is near him, he'll be teletransported as well
Usage: Press G with the Knife in hands.
. Added an use info when someone has picked up the Medkit and the new item (Guspe).
. Changed the helmet damage divider:
09/24/2018 - v1.6
Each helmet, now, has it's damage divider, instead of always 3.
The formula I've added is: (helmetlevel + 1), Example:
If I've got a helmet with level 1, then it'll divide the damage by 2.
If I've got a helmet with level 2, then it'll divide the damage by 3.
If I've got a helmet with level 3, then it'll divide the damage by 4.
. Fixed the 'Duo talk' feature.
. Fixed some random crashs with NULL Link.
. I've forgot to add the guspe drop on dropItems(). It's been fixed.
. Added the 'Guspe' to the bag menu. (I've forgot too)
. Increased the player distance to follow his mate's guspe.
. The plugin was being paused if there was no point for the plane. So, the owners weren't able to add the new points. It's been fixed.
. Fixed a bug that sometimes knocked players's health weren't being take.
. Added a test-command for owners be able to give items instead of search them.
. Added a command for owners be able to see all avaliable items and their ids
. Fixed the scope type check on giveWeapons() stock.
. Fixed the issue with random players getting duo-chat messages from players that aren't his mate.
. Organized the .inc file.
. Added a sound when the airdrop touches the ground.
. Added PUBG_Compass plugin which shows the direction that the player is looking at (Plugin by Kalipso22).
. Added the guspe usage description.
. Fixed the medkit and guspe description message.
. Added a sound When the airdrop appears.
. The airdrop distance check was closing all player's menus. It's fixed.
. Removed the 'E' button sound.
. Added a sound on the message 'You have not any duo'.
. Fixed the lost position.
. Fixed the medkit full health message when the player is using the parachute.
. Changed the GetMaxHeightByStartOrigin() to GetMaxHeightWithoutStartOrigin() and fixed an issue with wrong forms on the safe zone.
. Increased the equiped hud time.
. Player that's using the guspe receives the FL_FROZEN flag.
. Added a condition to show the message when an admin gives an item to another player.
. Added two sounds: When you're helping your friend up and when you unknock him.
. User's taks was not being removed at the spawn. It's fixed.
. Organized the download, a folder's name was 'sounds'. It must be 'sound'.
. The guspe was bugging when the player was under the water, it's fixed.
. Fixed a random bug with the airdrop menu.
. Fixed the whole mod's language: Now every single player can use their own language.
. Changed all .mp3 sounds to .wav format (Big thanks to totopizza).
. Changed some sounds to emit_sound() format.
. Changed some old sounds to new ones.
. Fixed the guspe distance check.
. Fixed the Helmet lv 1 and 2 models. They were spawning in the air. (model's fault, fixed by totopizza).
OBS: Replace both models.
. Removed the heartbeat sound when you're knocked out.
. Removed the duo's damage blood.
. Organized all sounds.
. ADDED NEW EFFECTS SOUNDS
10/07/2018 - v1.7
- Added 'Knocked Down' sound.
- Added 'Critical hit sound.
- Added 'Inside' and 'Got Out' the Redzone sound.
- Added Bullet Whizz like fortnite.
- Added 'Parachute Land' sound.
- Added 'Critical Kill' sound.
- Added 'Teammate Drop' sound.
- Added 'AirDrop landing' sound.
- Added 'Guspe Use Alert' sound.
- Added 'Parachute Open' sound.
. Changed the lost position format.
. The Knocked players were able to use the Guspe. It's fixed.
. Fixed some issues with Critical Hit sound and Critical Kill sound.
. Removed a symbol that was causing invalid file reading.
. Fixed the client disconnect feature, I was using the 1.8.3 format, so some 1.8.2 servers didn't detect clients disconnect.
. Fixed the getRedZoneLevel() check on AirDrop.
. Fixed the Critical Kill sound.
. Fixed a log in the ham_PlayerKilled_Pre
. Added new sounds
- Added a new Transporter Sound.
- Added a 'Radio Alert' sound, that players to alert some important info (for now, just the allow drop feature only)
- Added a a new Locked sound.
. All player's menu was being removed in the death, its fixed.
. Some maps have armor entities, when a player picked 'em up and opens the bag, it shows Armor lv. 0. It's fixed.
. The lost position is now displayed for the teammate too.
. Changed the "lobby" countdown style.
. Forgot to add the translation on the KNIFE display, fixed now.
. When the a player has been knocked out by falling and his mate gets killed, he don't gets eliminated, it's fixed.
. The grenade prediction plugin has been optimized.
. Added Players Models like fortnite (model's name changeable with a .ini file)
. Removed enemy/friend names when you're aiming at them.
. The Compass has been optimized and the logs has been fixed too.
. Added 'Armor Hit' sound.
. Added a delay to play hit sounds.
. Damage pain is now with emit_sound().
. The '+USE' button has been blocked during the countdown (for safe).
. Added a message over the health hud to show how many players is spectating you.
. Added Weapon Floating and Spining (code by GHW_Chronic, just made it work with the mod).
OBS: It can be turned off with a cvar.
. Fixed the bag limit check.
. Added a new item to the airdrop - Bag Lv. 3.
. When the redzone hits lv. 6, it stops compressing, it's fixed now.
. Fixed some sound's quality.
. The players that were using the Guspe in under any build were getting stuck. It's fixed now and the highest point is take correctly.
. Players are now able to use the Guspe under the water.
. Added a new impulse grenade sound.
. Added a new way to explode the impulse grenade.
. The 'Alarm Sound' is now fixed.
. If there's no plane vecs, players do not gets invencible.
. Fixed the 'finalized' kill count.
10/22/2018 - v1.8
. Fixed the +USE block in the countdown.
. Added a new item: Miracle (You can revive your teammate from the death).
. Dead mates were able to tell an enemy positions to their alive duo. It's fixed.
. When a mate were unknocking his duo and gets killed, the unknock effect was not being removed. It's fixed.
. A check to see if the highest point is valid has been added.
. The unknocking feature now stops if the player moves.
. Changed some items models:
- Impulse grenade
- All bag models
- AirDrop box
. Removed the airdrop sprite due the new skin.
. The invisibility is now turned off only 1 second after the plane's drop.
. Changed the whole airdrop system:
- The plane model and sound has been removed.
- The airdrop now is supply box (like fortnite)
- It picks a random origin to spawn the supply box.
- It takes more time to touch on the ground
. The redzone was killing and creating more walls when it stops compressing. Now, it just stops and continue to walk instead of killing/spawning new ones.
. Changed haveDuoLeft
and fixed the position hud.
. The whole mod's code to show kill features and messages has been re-written and messages like Finally killed, Finalized and Killed has been fixed.
. Added Fortnite Players Models
. Added a sound when you mate get out the duo.
. Added a sound when someone do not accept your duo request.
11/12/2018 - v1.9
. When someone is "Eliminated", the lost position hud was appearing for everyone. It's fixed.
. The end of the NULL LINK!!!
. Changed the medkit model.
. Added new items to the supply box: Guspe and Miracle.
. The items of the supply box is now randomly.
. The supply box that appears when a player uses the miracle has now less itens than before.
. The redzone takes more damage now.
. Removed the left-corner hud info.
. Removed some pistols from the mod: Glock18, Usp and P228. Remaining just Deagle, Five-Seven and Dual Elites.
. Added the bag's status on the bag menu.
. The guspe model is now smaller than before.
. Added new item: CHUG JUG.
. Changed the entites spawn system: Now it creates 40 weapons and 20 itens per round.
. Added an option to say thanks to the bus's driver (just for fun). Press E while in the bus.
. If the player switchs the weapon while using Chug Jug/Medkit, the healing stops.
. If the player shoots while helping their mate's up, the unknock stops.
. Players now needs to hold the E button instead of just press once to unknock their duos.
. Now the invitation must be accepted in the countdown.
. You can only get out the duo while in the countdown.
. If a player disconnects, it still says eliminated message or kill count (if the player is knocked out).
. GetMaxHeightWithoutStartOrigin() is now only called once.
. The guspe is now played with spk instead of emit_sound().
. Added 'pubg_spectating_count_admins'. With this cvar disabled, when an admin is spectating a player, it does not count on the "Spectating you: X" message.
. The button to change the weapon's scope is now changed to 'C' button.
. Players now only gets knife when they hit the ground.
. Added 'X is spectating you.' message and a cvar called 'pubg_show_spectating_message' to manage it.
. Removed 'pubg_impulsegrenade_impact' cvar.
. The supplybox was too big, it's smaller now.
. When there was more than 1 supply box, the old one gets bugged. It's fixed.
. Knocked player receives less damage than normally.
. Added a new forward:
client_KnockedOut(iAttacker, iVictim, iWeaponID)
. Added a new test command.
. Sometimes the duo was not being respawned when players were using the miracle item. It's fixed.
. Fixed the wrong lost position calculation value.
. Fixed YOUR TEAM PLACED translation.
. Removed mate distance info and added a new sprite over his head.
. Renamed all natives.
. Knocked players can not use +USE button.
. Spectators can hear the spectating player effect sounds too.
. Added two new natives:
11/15/2018 - v1.9.5
native pubg_set_user_victories(id, iNum)
// To give: pubg_set_user_wins(id, pubg_get_user_wins(id) + 50)
// To take: pubg_set_user_wins(id, pubg_get_user_wins(id) - 50)
// To set: pubg_set_user_wins(id, 50)
. It now prints how many medkits you have on the bag menu.
. When a player that's using a car gets knocked out, the car stop moving.
. Added a '#1 VICTORY ROYALE sprite' and removed the motd for winners.
. Removed the old wins sounds and added a new sound like fortnite.
. Added a new native:
11/15/2018 - v2.0
. When the player disconnects, his knocked teammate gets finalized.
. Added new cvars:
// How many players is needed to start to create duos.
// How many players is needed to start to create threesomes.
// How many players is needed to start to create squads.
// The health that players gets when they're unknocked out.
// Show the damage given to the attacker
// How many seconds a player needs to wait to open the supply box
// Block Kill command on console
// Max players in a team
// Max supply boxes per round
// The name of the bot in the Terrorist team
// The name of the bot in the Counter-Terrorist team
// The damage multiplier of GREY weapons
// The damage multiplier of GREEN weapons
// The damage multiplier of BLUE weapons
// The damage multiplier of PURPLE weapons
// The damage multiplier of GOLD weapons
// How many items the user can carry without a bag
// How many items the user can carry with a bag level 1
// How many items the user can carry with a bag level 2
// How many items the user can carry with a bag level 3
// How many head hits the level1 helmet can take.
// How many head hits the level2 helmet can take.
// How many head hits the level3 helmet can take.
// Show teammates messages for spectating admins.
// The flag/s needed to be able to see the teammate messages
// Impulse impulses weapons and items too
// Set weapons rarities
. The command 'kill' is no longer avaliable (controlable by a cvar).
. A check to see if the mate's origin is valid to follow the guspe item has been added.
. The supplybox is now solid.
. Added Damage Hud Messages.
. When players were using the guspe while driving the car, they were getting bugged. It's fixed now.
. When a player were pressing G without any weapon in hands, kevlar and scope were being created. It's fixed now.
. Fixed an issue with using guspe while driving.
. Fixed wrong message with chug jug pickup feature.
. Added 'Squad' feature.
. Players now hear a sound when they say thanks to the driver.
. Removed the Miracle item due the squad feature.
. Added a sound when your teammate has send you a message.
. Turned the guspe sound to emit_sound().
. Changed some channels on some emit_sound().
. Fixed Helmet Damage calculator with players that isn't in the same team.
. Changed the supplybox opening system: Now players needs to press E on it to get all it's items.
. Chest has been added. (Check pubg_chest_points.ini to manage where the chests will be spawned in the map)
Some users were getting issues when trying to install their own points. So i'll explain how to:
1. Go to addons/amxmodx/configs/pubg_mod/pubg_vectors
2. Create a folder with the map's name you want to play on
3. Now, use one of the three commands to register your points
. If knocked players are moving, they lost more HP.
. Removed some weapons from the mod.
. Turned back with the usp in the mod.
. Removed the elongated comb and both scopes.
. Changed the values of the kevlars: Lv1 = 50 kevlar, Lv2 = 75 kevlar, Lv3 = 100 kevlar.
. If knocked players dies in the redzone, the mod wasn't counting the real killer. Now it's fixed.
. Added new natives:
pubg_set_user_team(id, iNewTeam, bool:bSetTeammatesToo)
. Fixed the impulse grenade explosion sound sync when it explodes in the air.
. Fixed an issue with knocked players still using cars.
. Added a new sound in the redzone plugin.
. Turned back with round end sounds, but only dead players can hear it (winners still with the same effect).
. Now some of the huds of the redzone plugin appears just for some seconds.
. Removed the 'X KILLS' hud on the right corner.
. Changed the Compass Plugin.
. The compression countdown now gets smaller after some levels.
. The supplybox landing sound is now looped.
. If players were using their last medkit and drop it, they were still using medkit, it's fixed now.
. The killer stole the kill if the victim is knocked and his knocker is dead.
. Radio sounds on the begining of the round are now blocked.
. Added some map's points for support owners:
. Now the sv_restartround of the mod doesn't reset the mp_timelimit.
. Added two sounds: When players are opening and when they opens the supply box.
. Removed 'pubg_airdrop_grenades' unecessary cvar.
. Sometimes servers was crashing due the format for pickup a point to spawn the supplybox, it's fixed now.
. Added PUNCH Skin to the mod.
. Now the PUBG_RedZone puts an icon depending of what's happening with the zone.
. Added support for vehicle kill (Thanks to Th3 822).
. Fixed an issue with players getting knocked while using the guspe.
. Added a screenfade when a player is unknocked out.
. Some checks added to the mod.
. Players don't spawn if they join late instead of killing them after spawn post.
. Changed some stopsound to emit_sound() with SND_STOP flag.
. Changed some stocks to macros.
. Changed the supply land sound and added a 'far impact sound' effect.
. Changed the laser color of the GrenadePrediction plugin.
. Added a delay for open the parachute (more realistic and also, fixed a glitch with that new system).
. Players can now pick the items/weapons up by pressing E on them.
. Players now just need to press E button once to open/close the parachute.
. Players gets a red glow when they get knocked out.
. Added weapon rarities which gives/take damage from the weapon depending of it's glow.
. The 'Thanks to the driver' appears when players jump from the bus.
. Changed the isValidOrigin()
. The beam that follows the player when he gets impulsed by the grenade or the trail effect gets killed when player touch the ground.
. Removed 'amx_my_position' command.
. The respawnAirDrop() task is removed if the condition before creating the supply is true.
. Now players with team can only spectate their killer/their teammates while the team still alive.
. Fixed some wrong directions calculed by the Grenade prediction.
. The player's parachute wasn't being removed when the player hits a ladder, it's fixed now.
. Sometimes players were getting stuck with each other due SOLID_ code. It's fixed now.
. Admins with a flag access (controlable by a cvar), can see what messages players are sending to teammates while spectating 'em.
. Removed the planeRemoveTime messagemode and added a formula that automatically calculates how many seconds the bus will be removed.
. Now the Impulse Grenade impulses weapons and items too (controlable by a cvar).
. Instead of reseting the round when the user join on the server, now it restarts when the player join in a team.
. Added a new option to users know they can change the mod's language.
. Now the 'Z' key opens the Main Menu.
. Changed all hud positions of the Red Zone plugin.
. Changed the Team voice KEY = Now it's the 'C'.
. Changed the BAG Key = Now it's the 'X'.
. Fixed the issue when landing on the 'bridge' on the big_city2 map (Thank you to Th3 822).
. When you have the same level of a dropped armor/helmet but you need to change it because yours is damaged, you could not due the level check, now you can pick a better item even if it's the same level by checking the current life item that you're currently using.
. Now the helmet saves how many shots it have been taken.
. Changed the whole entities spawn format (code completely done by Th3 822).
. Changed the touch format (code completely done by Th3 822).
. Changed the kill format (code completely done by Th3 822).
. Added a message that says which key the user can use to team-talk only.
. Added a new forward: pubg_unknockedOut(iHelper, iVictim)
. When you use the guspe over the teammate's head, both got stuck in the air, it's fixed now.
. Fixed the "You're safe" effect when creating the safe zone.
- Without him, the mod would be posted in months.
- Some codes was made by him too. Same as Chest model.
02/28/2019 - v2.1
- The teammate hud was getting bugged when the first person of the list gets knocked out.
- When a knocked player falls and die, the message that was displaying was wrong.
- Fixed the grenades pickup issue.
- Fixed some kill messages.
- Players were using the medkit while driving the car.
- When you use the medkit and change to the chug jug, you still use the medkit (and vice-versa).
- Sometimes the hud that shows the damage was wrong.
- Fixed an issue with invite menus.
- Changed the chest volume. It was too loud and players couldn't hear the rest of the gameplay.
- Changed the 'You placed' message.
- Changed some channels on some sounds.
- Removed the MAX_NAME_LENGTH
- Now the check to see if the player has a team is on the menu instead in the handler. Same as the isTeammate check.
- Now the gravity of the supply box returns to normal when it touches the ground.
- Now you have a change to get 2 medkits from chests.
- Now the chance to find X item on chest is changed:
- Chug Jug is now 16%.
- M249 is now 30%.
- Medkit is now 25%.
- Guspe is now 25%.
- Helmet is now 25%.
- Bag is now 20%.
- Kevlar is now 33%.
- Now you can get items with level 2 instead of only 3 items (50/50).
- Instead of adding a random chance to all avaliable items, now it only creates X items per chest.
- Helmet and Armor item doesn't count on the bag anymore.
- Changed the medkit sound + time.
- Now the parachute automatically opens (bus-drop only, player can control if he used the guspe) - controlable via cvar.
OBS: I added that new style because players were dropping in the begining and with strafe, could go anywhere, making the flying feature on the bus useless.
- Removed an useless code on the preThink.
- Changed all admin commands from amx_ tag to pubnite_ tag. Also, changed from clcmd to concmd.
- Instead of using C to talk with teammate, you can use the C button to change the channel (hear everyone, team only or you mute everybody)
- Removed iHeadHits
- Changed (fVecVelocity + 40.0)
to (fVecVelocity + 150.0)
in the parachute code (avoiding suicides due low fps).
- Changed the parachute fallsped to -250.0
- Removed pev_avelocity in impulseEntity
- Removed the bag check on helmet and armor items.
- Changed the right top corner.
- Changed the whole MOD's prefixes to pubnite_ and some commands name as well.
- Removed the 'This weapon cannot be dropped' message.
- Changed the main Menu options.
- Now you need to use the KNIFE to use the MEDKIT.
- New features
- Added more statistics on /top15_wins.
- Now the rank command shows more statistics.
- Now leaders (who started the duo/squad) can kick which player he wants to.
- Added a new forwards:
~ pubnite_roundStarted(iPlayersNum, iSoloNum, iTeamNum)
- Added a new native: pubnite_teamsLeft(iCheckSoloPlayers)
- Instead of a plugin that don't let the mp_timelimit reset, added a plugin which makes a votemap after X rounds (controlable by a cvar).
- Now the frags are updated in some kill cases. Like 'finalized' feature.
- Now the player loses the parachute when gets knocked while using it.
- Added new cvars:
// How many rounds until votemap starts
// The countdown value until the votemap menu shows up.
// Mininum number of players to start the votemap.
// How many seconds to end the votemap
// The wall LIFE
// How much health it'll take every second from the wall
// Set glow color to the wall depending of it's health
// How many items the chest is avaliable to create
// Controls how players will use the parachute
// [0 = automatically open | 1 = Press E to open/close]
- Added a new item: Wall = When players press both MOUSE1 + MOUSE2 with the knife in hands, it creates a solid wall that blocks all shots (It takes X seconds to be auto-removed).
- When players are impulsed and die due the fall damage, the impulser will get kill count.
- Now chests can give weapons too (the rarity is between GREEN and GOLD).
- Added a function that automatically unstuck all players depending of the situation.
- Now you can turn off some features of the mod.
03/23/2019 - v2.2
- Added another option on the menu
- The rtv value is now half of the number of players.
- Now the wall item is removed by it's task instead of the owner's task.
- Now you need to use KNIFE in hands to unknock a teammate.
- The 'X gave you Y item' only appears if the player is avaliable to receive the item.
- Some minor changes.
- Added getItemLevelByID()
- Now the Kevlar's armor type is CS_ARMOR_KEVLAR instead of CS_ARMOR_VESTHELM
- Changed the countdown sound effect
- The body that appears when the player join too late is removed.
- When more than one wall was being created, some of them were getting killed too fast.
- Sometimes (extremely rare) the redzone does not get created.
- Fixed the wall takedamage feature.
- The headshot calculation damage was wrong
- Fixed the 'pubnite_give_item' command calculations.
- Fixed an issue with the automatic parachute open feature.
- Players were killing their teammates with vehicles and were receiving kill count.
- New Features
- Added a new native: pubnite_get_command()
which gives all mod's commands info.
04/21/2019 - v2.3
- Fixed the kevlar level that drops from the chest.
- Fixed some issues with the PUBNite_VoteMap plugin.
- Fixed the armor type after using the Chug Jug.
- Fixed an issue when the user uses the Guspe and get knocked out.
- Fixed the scores reseting after the round end restart (only visually).
- Fixed the top15 command inside the PUBNite_Main.
- Fixed some issues with some shots and vehicles could go through the wall item.
- Fixed the kevlar and helmet life check when you find another one.
- Fixed the Supply Box gravity when it lands.
- New features
- Added a sound when you change the voice channel.
- Added a code that makes the skydive sound emit from the player.
- Added an ability to let the owners create their own items. The whole API (check pubnite_mod):
05/05/2019 - v2.4
- New features
forward pubnite_customitem_created(iEntityID, iCustomItemID)
forward pubnite_customitem_pickedup(iPlayer, iEntityID, iCustomItemID)
forward pubnite_customitem_dropped(iPlayer, iCustomItemID)
native pubnite_has_customitem(id, iCustomItemID)
native pubnite_get_randomitem(&iParamItemID, &iParamItemRarity, szParamItemModel[MAX_MODEL_LENGTH])
native pubnite_get_customitem_id(iCustomItem, &iCustomItemID)
native pubnite_get_customitem(iCustomItem, &iCustomItemID, szCustomItemName[MAX_PLAYERS])
native pubnite_register_customitem(szCustomItemName[MAX_PLAYERS], szCustomItemModel[MAX_MODEL_LENGTH], iCustomItemRarity, szCustomItemFunc[MAX_PLAYERS])
- Now you don't kill yourself with vehicle.
- Now you can change the blood color (pubnite_blood_color cvar).
- Now you can get customized items either from chest or supply box too.
- Now you can add life to your customized item.
- Added a new item: Grappler.
- Added new commands:
~ pubnite_get_teams - prints all teams + players name.
~ pubnite_make_teams - automatically makes everyone team up with another player(s).
~ pubnite_set_wins - give/take victories for/from a player.
~ pubnite_set_user_team - set an user to another team
~ pubnite_reset_teams - reset a player/everyone's team.
~ pubnite_spawn_weapon - spawns a determined weapon with determined rarity.
- Added the emergency-parachute to players that used the guspe since some of 'em die by suicide without knowing that you need to control it.
- Added new natives:
/** Return a customized item life by it's ID
* @iCustomItemID the customized item ID
/** Return a customized item position on the array
* @iCustomItemID the customized item ID
/** Creates a customized item
* @iCustomItemID the customized item ID
* @iCustomItemLife the customized item life
* @iId the id to get the origin
native pubnite_create_customitem(iCustomItemID, iCustomItemLife, iId)
/** Creates a weapon with basic data
* @iWeaponID the weapon ID
* @iWeaponRarity the weapon rarity
* @iId the id to get the origin
* NOTE: If iId is a player and he's dead, the mode will set random velocity automatically
* as example: death.
native pubnite_create_weapon(iWeaponID, iWeaponRarity, iId)
- Made a modificiation on pubnite_teamsLeft() native.
- Made a modification on the pubnite_register_customitem() native (due the life feature).
- Changed pubnite_get_randomitem to pubnite_get_customitem_data(), check pubnite_mod.inc file for more details.
- Changed the way to check if the custom item id passed on the native exists inside the dynamic array.
- Added a new parameter on pubnite_customitem_pickedup() forward (due the life feature).
- Now the damage display will only appear if the weapon used is registered on the mod.
- Instead of setting a task for each chest created for re-emit the sound, turned it universally.
- Changed the format to precache models inside the precacheModel()
- The helmet lv 1 wasn't giving kevlar life to the user.
- When the user uses the medkit after started using the chug jug, it wasn't stopping the chug jug sound (or vice-versa)
- Sometime the skydive sound wasn't getting stopped when the user gets killed in the air.
- Added a code that gives the kill count for the player that did the most damage to the victim that died by suicide or inside the redzone.
- When the knocked player disconnects, the knocker was not getting the kill count.
- When the chug jug/medkit is being used, players were able to open the supply/chest.
- Forgot to add the bag check when picking up a customized item.
- Fixed an issue with the russian language when opening the motd.
- When the player changes the nick, the top15 wasn't being updated.
05/28/2019 - v2.5
- New features
- Added new items:
- Jetpack ~ you guys know that
- RPG ~ you guys know that
- Glider - Gives you X extra parachutes
- Slurp - Regenerates X hp.
- Launchpad - Impulse players upwards.
- Added a code that gets the weapon id of the killer inside the Ham_Killed forward (support for custom kills).
- Added a new forward: pubnite_noregistered_weapon()
- Added a new natives:
native pubnite_force_knockout(iVictim, iAttacker)
native pubnite_set_user_parachute(id, bool:bSetParachute, bool:bDeployParachute = false)
native pubnite_change_customitem_life(iCustomItemID, iNewLifeValue)
native pubnite_change_customitem_rarity(iCustomItemID, iNewRarityValue)
native pubnite_set_user_vbucks(id, iVBucksValue)
- Added a @all parameter in pubnite_set_wins and pubnite_give_item commands.
- Added a code which prints the hud damage when the damage was given by an entity with pev_owner value.
- Added ALL weapon names support.
- Added a code which prevents points that made the supply box get stuck in the air.
- Added a new option on the Configurations menu: 3D Camera.
- Added VBucks system.
- Players were able to drop a custom item on the new round by saving the 'drop' page.
- Players were able to pickup customized items while knocked out.
- Fixed some codes format.
- Knocked players were able to follow the teammate who used the guspe.
- Fixed some formats inside the PUBNite_CustomItens plugin.
- The spec num message didn't get removed when there are no players watching you anymore.
- Fixed the 'pubnite_make_teams' command.
- Fixed the whole lang file (used https://lab.xpaw.me/langanalyzer
- Clamped the set_task value for spawn entities with MIN_SPAWNS_PER_ROUND.
- Changed the format to check if the weapon is registered.
- Changed the wall spawn feature from prethink to cmdstart.
- Now players need to take 70% of the victim health to receive the kill count when the victim kills himself.
- After the player's suicide, the most damager will only get the kill count if the death have been done X seconds before the death.
Observation about Jetpack and RPG item: Both are funny items, but in combo they're too overpowered, so I've limited it - you can only use one of them.
06/13/2019 - v2.6
- New features
- Now the players can get vbucks by finalizing enemies too.
- Added 'Thanos' model in players skin shop (a friend gave it to me, guess he got it from a server so I cannot give the credits to the official author).
- Added a plugin which limits vehicles for X seconds (some players weren't even using weapons, just running over enemies with vehicles the whole round). It's optional, you can remove it whenever you want.
- Added a code which allows admins to reset the wins/vbucks value from/of a player.
- Added a new command: pubnite_get_weapons_list
which returns all registered weapons on the mod.
- Added new natives:
- Added VBucks TOP15.
- Changed the grappler model (don't know the official creator, so I cannot give the correct credit).
- Increased the chest value to 20 per round.
- Added a new format to the pubnite_set_user_wins()
native, which using the '3' value as parameter at iWinType
, ALL wins types will be changed.
- Now players can pickup two flashbangs.
- New cvars have been added in the pubnite_cvars.cfg
- Fixed the RPG kill displayment.
- Fixed the grappler issue when pressing both firing buttons at once.
- Fixed the sound spam when the user touch the grappler's entity.
- Removed both Grappler and RPG default fire sounds.
- Sometimes random beam lines were appearing on the round.
- Fixed the pubnite_reset_teams
- Fixed the pubnite_set_user_team
- Depending of the height, the wall entity was being spawned in the air.
- The players could shoot players through the wall item (beta format).
07/27/2019 - v2.6
- New features
- Added donate system for vbucks.
- Now you guys can see how the model looks like before buy it.
- Added a new forward: pubnite_customitem_used()
- Now customized itens can be used using the bag menu.
- Added Croatian languages by Zekonjaaa.
- Added Shop option on the main menu.
- Added the deploy animation on the grappler.
- Added a new item: Health Turret.
- Added a new native: pubnite_customitemname_by_id()
- Now a message that prints if you already have the customized item.
- Added support for 10 more maps (points sent by Zekonjaaa.)
- Some natives' names were too long, made it smaller.
- Changed the Compass plugin.
- Changed the code that spawn entities X units ahead. Also, it's inside the include now.
- The isValidOrigin
stock is inside the include.
- Changed the way to check if the user can open the glider.
- Fixed the headshot damage using helmets.
- Changed the grappler system and also all sounds.
- Fixed the 3d camera option menu.
- Fixed an index out of bounds log inside the PUBNite_Votemap plugin.
- Fixed an issue with the votemap plugin when there were too many registered maps.
- Fixed an issue with the code that gives the kill award to the most damager.
09/04/2019 - v2.8
- New features
- Now the mp_autoteambalance does not affect the bots.
- Added a new cvar: pubnite_grappler_distance
- Now the PUBNite_Votemap has another format to start the vote using 'timeleft' format just as the default votemap plugin.
- Now when the redzone level is 3 or more, it changes the safe area to another place just like fortnite storm does, MAKING THE REDZONE MOVE BACKWARDS.
- Now the airdrop gets invisible when it's trying to find another place to spawn after it get a invalid point.
- Changed the way to save players' score after the sv_restart.
- Changed the way to detect the smoke grenade throw.
- Changed the format of the message displayment for admins (message from teams).
- Removed and changed some messages from the MOD.
- Removed some unecessary codes from some plugins.
- Now the hud customize's code is smaller and it was transfered to the PUBNite_Main plugin, same as PUBNite_NoScoreReset's code.
- Fixed an issue with the format to check if there's enough players to continue with all formed teams.
- Fixed an issue when players automatically picks the RPG up after touching it with a weapon in hands already.
- Fixed an issue with the supply box when the map's sky is not high enough.