Raised This Month: $115 Target: $400
 28% 

Bullet Speed Management


Post New Thread Reply   
 
Thread Tools Display Modes
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 09-13-2018 , 14:47   Re: Bullet Speed Management
Reply With Quote #11

I'm working on hitplaces when the player used the psychs. Also wallshots is impossible with touch, because the ENT needs to touch, so...
__________________
• BattleRoyale Mod
• Public PugMod
• Furien Mod

-

Currently working on Thanos vs. Avengers: 15%
EFFx is offline
Send a message via Skype™ to EFFx
Natsheh
Veteran Member
Join Date: Sep 2012
Location: Muslim and proud!
Old 09-13-2018 , 17:26   Re: Bullet Speed Management
Reply With Quote #12

Quote:
Originally Posted by EFFx View Post
I'm working on hitplaces when the player used the psychs. Also wallshots is impossible with touch, because the ENT needs to touch, so...
Wallshots are not impossible.

Make sure you check the thickness of the wall using multi tracelines.
__________________
@Jailbreak MOD [Alot of features + API] 100% done !
@User Tag Prefix 100% done !
@Mystery Box 100% done !
@VIP System 100% done !
Natsheh is offline
Send a message via MSN to Natsheh Send a message via Skype™ to Natsheh
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 09-13-2018 , 17:35   Re: Bullet Speed Management
Reply With Quote #13

Quote:
Originally Posted by EFFx View Post
I'm working on hitplaces when the player used the psychs. Also wallshots is impossible with touch, because the ENT needs to touch, so...
__________________
• BattleRoyale Mod
• Public PugMod
• Furien Mod

-

Currently working on Thanos vs. Avengers: 15%
EFFx is offline
Send a message via Skype™ to EFFx
Natsheh
Veteran Member
Join Date: Sep 2012
Location: Muslim and proud!
Old 09-13-2018 , 18:10   Re: Bullet Speed Management
Reply With Quote #14

Not a big deal you wont destroy the entity until you have checked that the wall is thick enough if its not you will move the entity to other side or change it movetype to noclip so it will look like it went through.
__________________
@Jailbreak MOD [Alot of features + API] 100% done !
@User Tag Prefix 100% done !
@Mystery Box 100% done !
@VIP System 100% done !

Last edited by Natsheh; 09-13-2018 at 18:11.
Natsheh is offline
Send a message via MSN to Natsheh Send a message via Skype™ to Natsheh
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 09-13-2018 , 20:30   Re: Bullet Speed Management
Reply With Quote #15

Yeah, when I reload the thread I thought about that way...

Lemme ask you a question, how would you suggest to manage the damage when the bullet gets through a wall? Like damage / times_that_the_bullet_gets_through_the_wall?
__________________
• BattleRoyale Mod
• Public PugMod
• Furien Mod

-

Currently working on Thanos vs. Avengers: 15%
EFFx is offline
Send a message via Skype™ to EFFx
Natsheh
Veteran Member
Join Date: Sep 2012
Location: Muslim and proud!
Old 09-14-2018 , 05:45   Re: Bullet Speed Management
Reply With Quote #16

Quote:
Originally Posted by EFFx View Post
Yeah, when I reload the thread I thought about that way...

Lemme ask you a question, how would you suggest to manage the damage when the bullet gets through a wall? Like damage / times_that_the_bullet_gets_through_the_wall?

Current_Damage * 0.50. = Half the Damage.

Keep it going throw the walls until the bullets cant deal any damage.
__________________
@Jailbreak MOD [Alot of features + API] 100% done !
@User Tag Prefix 100% done !
@Mystery Box 100% done !
@VIP System 100% done !

Last edited by Natsheh; 09-14-2018 at 08:25.
Natsheh is offline
Send a message via MSN to Natsheh Send a message via Skype™ to Natsheh
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-14-2018 , 11:28   Re: Bullet Speed Management
Reply With Quote #17

https://github.com/s1lentq/ReGameDLL...base.cpp#L1158
This is how cs does it, you can do the same, but once you touch a wall do a traceline to find out where to get out of the wall.
__________________

Last edited by HamletEagle; 09-14-2018 at 11:29.
HamletEagle is offline
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 09-14-2018 , 12:09   Re: Bullet Speed Management
Reply With Quote #18

So the check you want to say is to know where the bullet is going, it's to see if it will not hit any more players, right? Like passing or climbing places "outside" the map.?
__________________
• BattleRoyale Mod
• Public PugMod
• Furien Mod

-

Currently working on Thanos vs. Avengers: 15%
EFFx is offline
Send a message via Skype™ to EFFx
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-14-2018 , 12:56   Re: Bullet Speed Management
Reply With Quote #19

Read the while loop at line 1234. This shows how to implement bullet penetration. Imagine you hit a wall with your bullet, then you need to move the bullet thru the wall until it can no longer penetrate. To go thru the wall you need to trace inside the wall and grab the end position.
__________________

Last edited by HamletEagle; 09-14-2018 at 12:57.
HamletEagle is offline
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 09-14-2018 , 14:09   Re: Bullet Speed Management
Reply With Quote #20

Yes I know that, I was talking about checking if the bullet is no longer penetrable to remove it. About the damage modifier, I already understood.
__________________
• BattleRoyale Mod
• Public PugMod
• Furien Mod

-

Currently working on Thanos vs. Avengers: 15%
EFFx is offline
Send a message via Skype™ to EFFx
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:14.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode