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Deathrun Mod [Core + Modes]


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 08-15-2016 , 13:16   Deathrun Mod [Core + Modes]
Reply With Quote #1

Deathrun Mod

Version: v1.1
Author: Mistrick
Description: A set of plugins for realization of mod.

Included:
deathrun_core:
Main plugin, team balance, join control, fixed using buttons through the walls, remove extra entity(bomb plant, etc.), block radio
cvars:
PHP Code:
deathrun_block_kill 1
deathrun_block_falldmg 1 
settings:
PHP Code:
#define WARMUP_TIME 15.0
#define HEALER_MAX_HEALTH 150.0 
api:
Spoiler


deathrun_modes:
Api for realization of terrorist modes. Controls using buttons, weapons(weaponbox, armoury_entity), bhop.
api:
Spoiler


deathrun_mode_free, deathrun_mode_invis, deathrun_mode_snow, deathrun_mode_rambo, deathrun_mode_duel:
Examples of use Modes API
api:
Spoiler


deathrun_shop:
API for shop.
api:
Spoiler

example:
Spoiler


deathrun_informer:
Shows info for player(mode info, speclist, speed).
settings:
PHP Code:
#define UPDATE_INTERVAL 1.0
#define DONT_SHOW_FOR_ALIVE 
deathrun_lifes:
Lite life system.

deathrun_buttons_control:
Lite plugin for control buttons.

deathrun_teleport_spot:
Plugin for slapping players who tries catch enemy near the teleport.

Changelog and lastest update:
GitHub

Recommended Plugins:
Semiclip by s1lent with patch 1

Attached Files
File Type: zip deathrun_mod_v1.1.zip (305.5 KB, 360 views)

Last edited by Mistrick; 11-04-2016 at 07:24.
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quLeryuzz
Member
Join Date: May 2010
Location: Istanbul
Old 08-15-2016 , 15:24   Re: Deathrun Mod [Core + Modes]
Reply With Quote #2

I didn't try but I translated to Turkish.

Turkish
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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 08-15-2016 , 16:10   Re: Deathrun Mod [Core + Modes]
Reply With Quote #3

Added the [bp] Brazilian Portuguese translation as a pull request on github.
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Last edited by addons_zz; 08-15-2016 at 19:19. Reason: update
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KleinMarquez
Member
Join Date: Jun 2016
Location: Calapan City, Philippine
Old 08-16-2016 , 06:49   Re: Deathrun Mod [Core + Modes]
Reply With Quote #4

French translation:
Code:
DRC_TERRORIST_LEFT = ^ 3 % s ^ 1 a quitté le serveur. ^ 3 % s ^ 1 est devenu un terroriste .
DRC_BECAME_TERRORIST = ^ 3 % s ^ 1 est devenu un terroriste .
DRBC_CANT_USE = Vous ne pouvez pas utiliser ce bouton !

DRI_INFORMER_MSG = Informer est ^ 3 % L ^ 1 .
DRI_SPECLIST_MSG = Speclist est ^ 3 ^ 1 % de L .
DRI_SPEEDOMETER_MSG = tachymètre est ^ 3 % L ^ 1 .
= DRI_ENABLED permis
DRI_DISABLED = désactivé
DRI_MODE = Mode
DRI_TIMELEFT = timeleft : % 02d : % 02d
DRI_ALIVECT = Vivant CT : % d /% d
DRI_ALL_PLAYERS = Tous les joueurs :% d / % d
DRI_HEALTH = Santé :% d
DRI_SPECLIST = Joueur: % s ^ nHealth : % dHP , Argent: $ % d, FPS :% d
DRI_SPEEDOMETER = Vitesse: % 3.2f

DRL_LIFE_MENU = \ YLife Menu \ w [ Lifes : \ r % d \ w ] \ y:
DRL_RESPAWN = Respawn
DRL_EXIT = Quitter
DRL_CANT_RESPAWN = Vous ne pouvez pas respawn .

DRD_SET_SPAWNS = Vous devez définir deux pontes .
DRD_SPAWNS_SAVED = Spawns sauvés.
DRD_DUEL_START_TIME = Duel va commencer dans% d secondes .
DRD_TIME_OVER = Duel temps est fini .
DRD_SHOOT_TIME = Vous avez % d secondes .
DRD_DUEL_OFFER = \ YDO vous voulez commencer duel ?
DRD_YES = Oui
N = DRD_NO
gagnant DRD_DUEL_WINNER = Duel est ^ 3 % s ^ 1 .

DRM_BHOP_MSG = BHOP est ^ 3 ^ 1 % de L .
= DRM_ENABLED permis
DRM_DISABLED = désactivé
bouton DRM_USED_BUTTON = ^ 3Terrorist ^ 1 utilisé . Mode: ^ 4Buttons ^ 1 .
DRM_MENU_SELECT_MODE = \ ySelect Mode :
DRM_MENU_NEXT = Suivant
DRM_MENU_BACK = Retour
DRM_MENU_TIMELEFT = \ Dyou ont \ r % d \ dseconds .
DRM_SELECTED_MODE = ^ 3Terrorist ^ 1 mode sélectionné : ^ 4 % s ^ 1 .
DRM_RANDOM_MODE = ^ 3Random ^ 1 Mode : ^ 4 % s ^ 1 .
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 08-16-2016 , 09:17   Re: Deathrun Mod [Core + Modes]
Reply With Quote #5

KleinMarquez, something wrong with your translation.
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safetymoose
Senior Member
Join Date: Feb 2015
Old 08-16-2016 , 11:38   Re: Deathrun Mod [Core + Modes]
Reply With Quote #6

I like how you have separate plugins for each feature instead of having it all clogged up in a single plugin. Kinda reminds me of ZP50 .

Could you compare your plugin with xPaw's Deathrun Manager - https://forums.alliedmods.net/showthread.php?t=78197 ?

List the features that your plugin has that the other one doesn't.
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 08-16-2016 , 12:06   Re: Deathrun Mod [Core + Modes]
Reply With Quote #7

safetymoose, my mod have almost all functions from DRM by xPaw(without deathrun_hidehud, deathrun_blockmoney), but not all functions can be off by cvar or define.
New functions:
- Auto set new terrorist if current disconnected
- Blocked using buttons through the walls(annoying on some maps)
- Terrorists mode system, you can easy create own mode. Duel is one of this.
- API for scripters
- Also mod have gameplay fixes like deleting weaponbox in touch with func_door(bhop blocks)
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KleinMarquez
Member
Join Date: Jun 2016
Location: Calapan City, Philippine
Old 08-17-2016 , 02:48   Re: Deathrun Mod [Core + Modes]
Reply With Quote #8

Quote:
Originally Posted by Mistrick View Post
KleinMarquez, something wrong with your translation.
I was wrong when i translation into the google translate.

Note: use a Quote Botton

Last edited by KleinMarquez; 08-17-2016 at 04:34.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-17-2016 , 04:52   Re: Deathrun Mod [Core + Modes]
Reply With Quote #9

Quote:
Originally Posted by KleinMarquez View Post
I was wrong when i translation into the google translate.

Note: use a Quote Botton
Translate only when you know the language, don't use online translators. The point of having ML and people translating is to get a quality work. The OP could have used google translate on his own.
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 08-31-2016 , 04:19   Re: Deathrun Mod [Core + Modes]
Reply With Quote #10

Updated to stable release.
Changes in API.
Improved ML support.
New plugin teleport spot.
Full changelog on GitHub.
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