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[CS:GO] ckSurf (1.18f, 24.11.2015)


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zwetch
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Join Date: Aug 2015
Location: South Africa
Old 07-29-2019 , 10:24   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2781

The best is https://github.com/fluffyst/Surftimer and
https://github.com/totles/z4lab-surftimer (Fork of fluffyst)
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freak.exe_uLow
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Join Date: Jul 2012
Location: Germany
Old 07-29-2019 , 10:33   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2782

do you know if he fix the memory leaks ? (z4lab surftimer)
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St00ne
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Join Date: Jan 2011
Location: Annecy - France
Old 08-01-2019 , 13:28   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2783

Honestly, I tested all of them after seeing your answers, guys.
Fluffy's (and thus z4lab's) look great, with implementations like a discord api, and they fixed timers which is good.
They reworked the velocity / gravity handling, but I prefered the old style one.
So I tested them and noticed that there were still mistakes. The bhop jumps are different, but not to please me unfortunately.

I guess the memory leak rumour you talk about is due to the fact that this plugin is based on OnPlayerRunCmd, has a recording function, and was having a lot of mistakes at publishing.
Any mistake can lead to big issues in such plugin.
What annoys me the most, is that you can not go to de_dust2 without messing with your spawnpoints... A good plugin should be unloaded easily.
And yes, I have personally detected ticks where the server would crash even with fluffy's and z4lab's versions, and was able to reproduce it -_-

But, thinking that this is a great plugin, and being fed up with all that, I reworked it fully, and now have a crash free edition.
It has a the discord api and chat colorvariable. And it works with SQL.

As a matter of fact, I prefer ckSurf above Influx and Shavit's timers, idk why. But you can take a look here if you wish:
https://forums.alliedmods.net/showthread.php?t=286154 & https://forums.alliedmods.net/showthread.php?t=265456

I don't think I will take time to clean my code and publish it, but I could give more info if you ask here.
It is always bad seen to open a new thread to publish the same plugin just because it has been fixed.

++
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Last edited by St00ne; 08-22-2019 at 04:24.
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roxxon
Junior Member
Join Date: Dec 2015
Old 08-12-2019 , 09:26   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2784

Quote:
Originally Posted by St00ne View Post
Honestly, I tested all of them after seeing your answers, guys.
Fluffy's (and thus z4lab's) look great, with implementations like a discord api, and they fixed timers which is good.
They reworked the velocity / gravity handling, but I prefered the old style one.
So I tested them and noticed that there were still mistakes. the bhop jumps are different, but not to please me unfortunately.

I guess the memory leak rumour you talk about is due to the fact that this plugin is based on OnPlayerRunCmd, has a recording function, and was having a lot of mistakes at publishing.
Any mistake can lead to big issues in such plugin.
What annoys me the most, is that you can not go to de_dust2 without messing with your spawnpoints... A good plugin should be unloaded easily.
And yes, I have personally detected ticks where the server would crash and was able to reproduce it -_-

But, thinking that this is a great plugin, and being fed up with all that, I reworked it fully, and now have a crash free edition.
It has a the discord api and chat colorvariable. And it works with SQL.

As a matter of fact, I prefer ckSurf above Influx and Shavit's timers, idk why. But you can take a look here if you wish:
https://forums.alliedmods.net/showthread.php?t=286154 & https://forums.alliedmods.net/showthread.php?t=265456

I don't think I will take time to clean my code and publish it, but I could give more info if you ask here.
It is always bad seen to open a new thread to publish the same plugin just because it has been fixed.

++
i have a few problems with cksurf and id like to have a look at your version.
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St00ne
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Join Date: Jan 2011
Location: Annecy - France
Old 08-17-2019 , 17:01   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2785

Hi, ok, I just need to make a few arrangements cuz it's a personalized version, we'll see that in pm. ++
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Last edited by St00ne; 08-22-2019 at 06:27.
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St00ne
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Location: Annecy - France
Old 08-20-2019 , 07:10   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2786

@roxxon I answered you in the private message section of your profile.
I'm done cleaning the code. Several weeks without a crash, now.
But I can't help you more or share it, if you don't answer ^^
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Last edited by St00ne; 09-03-2019 at 07:15.
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St00ne
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Location: Annecy - France
Old 09-02-2019 , 01:51   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2787

https://github.com/StAwN74/ckSurf-1.18kd-Release No credits for ckSurf original code, neither discord, noblood, or spawntools; respective licenses in source codes.
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Last edited by St00ne; 09-02-2019 at 01:52.
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